View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019183 | AI War 2 | Audio Issue | Jun 21, 2017 2:08 pm | Dec 14, 2019 5:02 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 1.017 Random AI Types | ||||
Summary | 0019183: Other audio triggers. | ||||
Description | There are a variety of times when we want to trigger some sort of audio, and you can do this in a threadsafe fashion from wherever you happen to need to. It will filter out excessive commands, as well, rather than flooding the bus. That said, if you know you're about to submit 100 identical commands or whatever, please just send one instead; it will save some CPU. ;) I have made new entries for SFXItemType_NonPositional and SFXItemType_Positional, which you can pass in to new Engine_AIW2.Instance.PresentationLayer.PlaySoundByType() methods (there are two). One of them requires an ArcenPoint location, the other one does not. I'm logging various KEITH_TODO entries in there as I go. | ||||
Tags | No tags attached. | ||||
parent of | 0019180 | resolved | keith.lamothe | Audio warning triggers. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 21, 2017 2:08 pm | Chris_McElligottPark | New Issue | |
Jun 21, 2017 2:08 pm | Chris_McElligottPark | Status | new => assigned |
Jun 21, 2017 2:08 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 21, 2017 2:09 pm | Chris_McElligottPark | Relationship added | parent of 0019180 |
Aug 29, 2018 7:49 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Aug 29, 2018 7:49 pm | Chris_McElligottPark | Note Added: 0048547 | |
Dec 14, 2019 5:02 pm | BadgerBadger | Status | assigned => resolved |
Dec 14, 2019 5:02 pm | BadgerBadger | Resolution | open => fixed |
Dec 14, 2019 5:02 pm | BadgerBadger | Fixed in Version | => 1.017 Random AI Types |
Dec 14, 2019 5:02 pm | BadgerBadger | Note Added: 0054999 | |
Jul 30, 2024 10:28 am | Chris_McElligottPark | Category | Audio Work => Audio Issue |