View Issue Details

IDProjectCategoryLast Update
0019183AI War 2Audio WorkDec 14, 2019 5:02 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Fixed in Version1.017 Random AI Types 
Summary0019183: Other audio triggers.
DescriptionThere are a variety of times when we want to trigger some sort of audio, and you can do this in a threadsafe fashion from wherever you happen to need to. It will filter out excessive commands, as well, rather than flooding the bus. That said, if you know you're about to submit 100 identical commands or whatever, please just send one instead; it will save some CPU. ;)

I have made new entries for SFXItemType_NonPositional and SFXItemType_Positional, which you can pass in to new

Engine_AIW2.Instance.PresentationLayer.PlaySoundByType() methods (there are two). One of them requires an ArcenPoint location, the other one does not. I'm logging various KEITH_TODO entries in there as I go.
TagsNo tags attached.

Relationships

parent of 0019180 resolvedkeith.lamothe Audio warning triggers. 

Activities

Chris_McElligottPark

Aug 29, 2018 7:49 pm

administrator   ~0048547

These are now for me.

BadgerBadger

Dec 14, 2019 5:02 pm

manager   ~0054999

This all seems to work now?

Issue History

Date Modified Username Field Change
Jun 21, 2017 2:08 pm Chris_McElligottPark New Issue
Jun 21, 2017 2:08 pm Chris_McElligottPark Status new => assigned
Jun 21, 2017 2:08 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 21, 2017 2:09 pm Chris_McElligottPark Relationship added parent of 0019180
Aug 29, 2018 7:49 pm Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Aug 29, 2018 7:49 pm Chris_McElligottPark Note Added: 0048547
Dec 14, 2019 5:02 pm BadgerBadger Status assigned => resolved
Dec 14, 2019 5:02 pm BadgerBadger Resolution open => fixed
Dec 14, 2019 5:02 pm BadgerBadger Fixed in Version => 1.017 Random AI Types
Dec 14, 2019 5:02 pm BadgerBadger Note Added: 0054999