View Issue Details

IDProjectCategoryLast Update
0025952AI War 2Gameplay IdeaFeb 2, 2022 12:10 am
ReporterChris_McElligottPark Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Fixed in VersionBeta 3.791 Network Defragmentation 
Summary0025952: Lower TSS and ODSS and ARS options. (forced on in expert)
DescriptionFrom strategic sage:

I am still advocating for some form of addressing the ‘too much choice’ element. I.e., limiting the hack options for ARS/TSS and having a hack of significant cost to add more options or whatever. I will totally understand if you want to push this to Deathwish only, but I at least want it there in a pretty severe form if it isn’t too much trouble. TSS are particularly important vis a vis defense. The difficulty in finding a good option to hack needs to be more than ‘find a TSS and take the system, guarantee you’ll get something good from it with each hack’.
TagsNo tags attached.

Relationships

child of 0025891 feature for laterChris_McElligottPark Parent: Todo for expert mode. 

Activities

BadgerBadger

Feb 1, 2022 6:51 pm

manager   ~0064016

ARS grant a choice between 3 strikecraft and 1 frigate
TSS grant a choice between 4 turret lines.

How many choices are desired?

BadgerBadger

Feb 1, 2022 7:05 pm

manager   ~0064020

I've given 2 choices per ARS and 2 per TSS

BadgerBadger

Feb 1, 2022 7:05 pm

manager   ~0064021

Done

Chris_McElligottPark

Feb 1, 2022 7:08 pm

administrator   ~0064022

Thank you!

CRCGamer

Feb 1, 2022 8:40 pm

developer   ~0064025

My opinion on this is that the ARS change is completely overboard.
Reducing it to 3 strike and a 0000034:0000040% chance of a frigate also being available for any given roll seems more appropriate. The current implementation is basically pick frigate over half the time since at least that way you have better odds of condensing your tech picks.

As for the TSS I'd far rather have it be three picks but only two hacks available. Allows the base cost of the hack to go up more to make it more painful to stack up on turrets and means you have to go farther afield for more. Plus most of the high skill cap players avoid the third hack since you can legitimately get 2-3 other lower tier hacks for the same HaP. By making the first two hacks more expensive you apply pressure where you want it without completely shutting down higher AIP play or making somebody just cuss out RNG when their starter TSS rolls something like grenade and deathgrip.

trabbo

Feb 1, 2022 9:05 pm

reporter   ~0064029

I agree with CRCGamer's suggestion. Moving from 4 picks each down to 2 is too drastic a change. A moderate change here, perhaps with increased costs, should move toward's Strategic Sage's desired outcome.

Giving frigates a % chance of appearing rather than a guaranteed slot sounds like a good idea if we're going to reduce the number of ARS picks.

ZeusAlmighty

Feb 1, 2022 11:00 pm

reporter   ~0064037

Copy/pastying Sage's feedback:

In a perfect world, 1 strike and 1 slot 50% strike/50% frigate, 2 TSS. 2 strike, 1 frigate worked for me as an absolute maximum ARS option (for Expert) as Tom wasn't sure about doing the 50/50 split. I just think three is too many, unquestionably, for any one selection (i.e. 3 strikecraft, 3 turrets, whatever). But 2 is too few for most others who have chimed in. So I accept that and will waddle my way (hopefully) over to Deathwish when I play

Strategic Sage

Feb 2, 2022 12:10 am

reporter   ~0064039

Just to follow up here, the consensus from discord seems to be that going below 3 is unacceptable. CRC's suggestion of limiting the amount of hacks does not solve the intended issue. Therefore I suggest, given where we are:

For Expert: 3 TSS, keep the same # of hacks; ARS stay as they are

For Deathwish: 2 TSS, ARS have 1 slot strike and 1 slot 50% strike, 50% frigate if feasible. If not, just 1 and 1 each.

Issue History

Date Modified Username Field Change
Dec 14, 2021 9:16 pm Chris_McElligottPark New Issue
Dec 14, 2021 9:16 pm Chris_McElligottPark Relationship added child of 0025891
Feb 1, 2022 6:51 pm BadgerBadger Note Added: 0064016
Feb 1, 2022 7:05 pm BadgerBadger Note Added: 0064020
Feb 1, 2022 7:05 pm BadgerBadger Assigned To => BadgerBadger
Feb 1, 2022 7:05 pm BadgerBadger Status new => resolved
Feb 1, 2022 7:05 pm BadgerBadger Resolution open => fixed
Feb 1, 2022 7:05 pm BadgerBadger Fixed in Version => Beta 3.791 Network Defragmentation
Feb 1, 2022 7:05 pm BadgerBadger Note Added: 0064021
Feb 1, 2022 7:08 pm Chris_McElligottPark Note Added: 0064022
Feb 1, 2022 8:40 pm CRCGamer Note Added: 0064025
Feb 1, 2022 9:05 pm trabbo Note Added: 0064029
Feb 1, 2022 11:00 pm ZeusAlmighty Note Added: 0064037
Feb 2, 2022 12:10 am Strategic Sage Note Added: 0064039