View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019002 | AI War 2 | Bug - Gameplay | Mar 3, 2017 11:33 am | May 9, 2017 10:33 pm | |
Reporter | jerith | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.104 | ||||
Fixed in Version | 0.123 Ship Batch 4 of 7, And A Metric Ton of Improvements | ||||
Summary | 0019002: Ships sometimes stop responding to commands | ||||
Description | I have noticed that sometimes (I'm pretty sure I've only seen this during combat, though) some ships will stop responding to commands even though they appear to remain selected. If I click in empty space to unselect all ships, the recalcitrant squads still give the appearance of being selected, but don't respond to commands. If I select them again they decide to follow my instructions again. | ||||
Tags | No tags attached. | ||||
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Looks like more of the "the unit isn't selected, but when the game gets a gimbal from the pool for it, it's in the selected state" behavior we saw pre-alpha. |
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I'm pretty sure this has happened to ships that were properly selected and obeying instructions previously, but it can be hard to tell in the heat of battle. Maybe they're just rebuilds that I didn't notice rebuilding. On the other hand, I've definitely seen AI ships with selection rings on them. I didn't realise that's what they were until now, though. |
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Should be fixed now! Please let me know if you see it again. :) * Fixed a bug where sometimes the incorrect selection state would be set on ships when loading a new planet, or when ships were spawned, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 3, 2017 11:33 am | jerith | New Issue | |
Mar 3, 2017 2:11 pm | keith.lamothe | Note Added: 0045879 | |
Mar 3, 2017 2:11 pm | keith.lamothe | Assigned To | => keith.lamothe |
Mar 3, 2017 2:11 pm | keith.lamothe | Status | new => assigned |
Mar 3, 2017 2:11 pm | keith.lamothe | Assigned To | keith.lamothe => Chris_McElligottPark |
Mar 3, 2017 4:10 pm | jerith | Note Added: 0045880 | |
May 9, 2017 10:33 pm | Chris_McElligottPark | Note Added: 0046129 | |
May 9, 2017 10:33 pm | Chris_McElligottPark | Status | assigned => resolved |
May 9, 2017 10:33 pm | Chris_McElligottPark | Fixed in Version | => 0.123 Ship Batch 4 of 7, And A Metric Ton of Improvements |
May 9, 2017 10:33 pm | Chris_McElligottPark | Resolution | open => fixed |