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IDProjectCategoryLast Update
0026446AI War 2Bug - GameplayFeb 24, 2022 6:53 pm
ReporterBummeri_1 Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product VersionBeta 3.806 Space Lasers 
Fixed in VersionBeta 3.903 Multiplayer Polish 
Summary0026446: Fleet transports disappear from client when captured and on other status chages on client
DescriptionOn the client when he captures a new planet the fleets disappear from him as they begin being built.

This can also happen on when client players fleet gets crippled.

Host will see the fleet. Ships that eventually get built to the fleet are visible and selectable in the gravwell for the client.

This gets fixed with rejoin.
TagsNo tags attached.

Activities

Chris_McElligottPark

Feb 24, 2022 6:53 pm

administrator   ~0064830

Thanks!

* Fixed a nest of funky issues that affected multiplayer clients and could lead to units that were alive on the host being marked as dead on the client (and having lots of extra bandwidth trying to reestablish them).
** In general, clients are able to recover from a dead unit now (when the host says to), and additionally, clients no longer mark units as dead themselves, but wait for the host to tell them to (I thought that was what I'd set up previously, to be honest, but I missed three cases somehow).
** The net result is that ships die when they are supposed to on clients, ships don't disappear after being crippled, and ships don't disappear after being claimed. Potentially plus some other random fixes to problems we had not logged yet.

Issue History

Date Modified Username Field Change
Feb 19, 2022 2:39 am Bummeri_1 New Issue
Feb 24, 2022 6:53 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 24, 2022 6:53 pm Chris_McElligottPark Status new => resolved
Feb 24, 2022 6:53 pm Chris_McElligottPark Resolution open => fixed
Feb 24, 2022 6:53 pm Chris_McElligottPark Fixed in Version => Beta 3.903 Multiplayer Polish
Feb 24, 2022 6:53 pm Chris_McElligottPark Note Added: 0064830