View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023759 | AI War 2 | Balance Issue | Sep 16, 2020 10:53 pm | Oct 16, 2020 5:03 pm | |
Reporter | crawlers | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.507 Bugfixes | ||||
Fixed in Version | 2.617 Calming For The Nerves | ||||
Summary | 0023759: Astro trains need more power in some game types | ||||
Description | When fallen spire or other powerful minor factions are enabled, astro trains tend to be often gobbled up entirely as well as not producing units that can mean anything. What is a fortress or prototype dire guardian when fleets are around or more than a thousand strength? Currently, it feels like the most potent effect of astro trains is to feed the player science and hacking points, from my experience with astro trains on intensity 10. | ||||
Tags | No tags attached. | ||||
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I assume this is with my "Astro Trains get harder over time" changes? I'm going to make higher tier Astro Trains more intimidating at the highest level too |
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See what you think of these changes |
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The astro trains get harder over time (before this change) mostly just helped ensure that the trains lived long enough to get past some minor factions so they could die to turrets, or maybe make it 2 hops through a player world instead of 1. I will look into the changes. |
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I haven't noticed anyone complaining about this recently, so I'm going to flag this as Resolved |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 16, 2020 10:53 pm | crawlers | New Issue | |
Sep 22, 2020 2:12 am | BadgerBadger | Note Added: 0058607 | |
Sep 22, 2020 2:18 am | BadgerBadger | Note Edited: 0058607 | |
Sep 22, 2020 2:20 am | BadgerBadger | Assigned To | => BadgerBadger |
Sep 22, 2020 2:20 am | BadgerBadger | Status | new => requires feedback |
Sep 22, 2020 2:20 am | BadgerBadger | Note Added: 0058608 | |
Sep 22, 2020 11:27 am | crawlers | Note Added: 0058613 | |
Oct 16, 2020 5:03 pm | BadgerBadger | Status | requires feedback => resolved |
Oct 16, 2020 5:03 pm | BadgerBadger | Resolution | open => fixed |
Oct 16, 2020 5:03 pm | BadgerBadger | Fixed in Version | => 2.617 Calming For The Nerves |
Oct 16, 2020 5:03 pm | BadgerBadger | Note Added: 0059247 |