View Issue Details

IDProjectCategoryLast Update
0024529AI War 2Gameplay IdeaMar 10, 2021 11:32 am
ReporterSigma7 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 2.754 Buffs And Bugfixes 
Fixed in VersionBeta 2.755 Hotfixes 
Summary0024529: Science respec allows scrapping critical ships
DescriptionIt's expected that you can't scrap flagships, pressing delete will simply say that you can't scrap them.

If you instead use hacking to refund science, you manage to scrap them as demonstrated by the attached save. More likely, it might be unintentional because unique flagships tend to have a powerful weapon or ability as well as taking longer to repair.
TagsNo tags attached.

Relationships

related to 0024507 resolvedChris_McElligottPark Artillery Golem overpowered 
related to 0024481 resolvedChris_McElligottPark Home command station disappeared 

Activities

Sigma7

Mar 10, 2021 10:08 am

reporter  

20210310095431_1.jpg (269,759 bytes)
scrap.zip (240,063 bytes)

Sigma7

Mar 10, 2021 10:10 am

reporter   ~0060725

Also, if this bug is fixed, you'll need to look at 24507 in order to prevent that artillery golem from getting free deep strikes.

Chris_McElligottPark

Mar 10, 2021 11:32 am

administrator   ~0060727

Thanks!

* Fixed an issue that has been around since we introduced tech refunds (apparently). If your marking-down of a ship that is damaged would cause it to die, that now will just cause it to be at 1 HP remaining, instead.
** This was actually bypassing ships that normally are only cripple-only and causing them to disappear, leading to entire fleets disappearing. It could also cause your home command station to disappear without a trace without you losing the game.
** All of these are directly fixed.

* Also fixed things up in general so that any ship that is crippled won't ever be deleted even if it's health is 0 or lower for some reason. It will just go to 1 health.
** This doesn't affect permadeath options, which still let them die.

* For player king units and command stations in general, if those are for some reason at or below 0 health at a random time, they just move to 1 health now.
** These still are very much killable, but they die when they are actually shot or damaged in some way, or when a scrap command is issued. Not ever a "well, I see I have zero health for some reason, so I'll just be dying now."
** This sort of thing could have actually happened from things like us or modders adjusting balance numbers in the xml to have lower health, and then damaged command stations or kings just kill themselves on save load. That had not happened yet, but we were aware it was the sort of thing that could.

Issue History

Date Modified Username Field Change
Mar 10, 2021 10:08 am Sigma7 New Issue
Mar 10, 2021 10:08 am Sigma7 File Added: 20210310095431_1.jpg
Mar 10, 2021 10:08 am Sigma7 File Added: scrap.zip
Mar 10, 2021 10:09 am Sigma7 Relationship added related to 0024507
Mar 10, 2021 10:10 am Sigma7 Note Added: 0060725
Mar 10, 2021 10:19 am Chris_McElligottPark Relationship added related to 0024481
Mar 10, 2021 11:32 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 10, 2021 11:32 am Chris_McElligottPark Status new => resolved
Mar 10, 2021 11:32 am Chris_McElligottPark Resolution open => fixed
Mar 10, 2021 11:32 am Chris_McElligottPark Fixed in Version => Beta 2.755 Hotfixes
Mar 10, 2021 11:32 am Chris_McElligottPark Note Added: 0060727