View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021815 | AI War 2 | Gameplay Idea | Oct 15, 2019 11:01 pm | Dec 14, 2019 4:39 pm | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.951 Hotfixes | ||||
Fixed in Version | 1.017 Random AI Types | ||||
Summary | 0021815: Dark Spire "Conquest" Mode -- Badger Musings | ||||
Description | Discord discussion -- Dark Spire Full-Scale War with ALL Badger: You know, with a bit of futzing I could try to get the dark spire able to conquer the galaxy you'd have to opt into them in conquest mode I could replace their between-planet movement logic with that of the Nanocaust then make Loci attempt to spawn more often Could even be something like "Whenever a VG fires, those units decide whether to do conquest or just bum rush a King" Zeus: my first reaction is if it's gets this capability, it's need an appropirate method of neutralizing it, or this thing just gobbles up the galaxy inevitably an Achilles Heel, if you will Badger: What if you had to so something like "Hack 3 different VGs to set up a Resonance Frequency for the DS and supercharge the DS' intelligence (conquest mode)", which would then trigger AI Exos against you and the DS and make the AI able to kill VGs Oh, and doing damage to a VG would need to lower its conversion percentage, or something like that | ||||
Tags | No tags attached. | ||||
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That sounds freaking killer. :D In every sense of the word. ;) |
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It would be a shame if the Dark Spire teamed up with the AI if you went too far down the Fallen Spire campaign |
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Done |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 15, 2019 11:01 pm | ZeusAlmighty | New Issue | |
Oct 16, 2019 7:02 pm | Chris_McElligottPark | Note Added: 0053754 | |
Oct 16, 2019 7:11 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 16, 2019 7:11 pm | BadgerBadger | Status | new => feature for later |
Oct 18, 2019 5:38 pm | BadgerBadger | Note Added: 0053790 | |
Dec 14, 2019 4:39 pm | BadgerBadger | Status | feature for later => resolved |
Dec 14, 2019 4:39 pm | BadgerBadger | Resolution | open => fixed |
Dec 14, 2019 4:39 pm | BadgerBadger | Fixed in Version | => 1.017 Random AI Types |
Dec 14, 2019 4:39 pm | BadgerBadger | Note Added: 0054997 |