View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019599 | AI War 2 | Bug - Gameplay | Apr 22, 2018 3:18 pm | Apr 25, 2018 11:47 pm | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.720 | ||||
Fixed in Version | 0.740 Clean Up That Nebula, Young Man! | ||||
Summary | 0019599: Shots spawning somewhere else on planet | ||||
Description | When there is a battle going on, if you switch between two planets, the shots from the ships on the planet with the battle will spawn somewhere else on the planet. The purple dots in the pictures are the shots moving from left to right, yet there is nothing on the left that could be shooting because there are no ships/turrets on the left to begin with. How to reproduce: make sure there is a battle and then switch between planets. Might not work 100% of the time, but eventually it will happen. Not sure bout this, but it could possible be connected to issue with the Nanocaust ships appearing on an AI planet due to the shots switching planets and re-targeting, but I have no idea. Save included: you will have to use debug scout all and go to the planet in the screenshots. Unpause, use galaxy tab to go to the Nanocaust planet, then switch back. You will see a bunch of shots spawning in the middle of the planet. | ||||
Tags | No tags attached. | ||||
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Badger, there are a number of fixes that he doesn't have because the 0.721 version hasn't been pushed yet, but this strikes me as something separate. Possibly the shots list not being cleared, like the ships to add list wasn't? Is this something you could look at? |
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I think I see what's going on, but my personal copy of the game currently has really messed up icons from some changes for .721 so I can't test my fix properly. |
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With the latest stuff from svn and google drive, it should be okay now in terms of the icons not being all messy. |
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This is an old problem where when you tab into a planet with a shot in motion, it wasn't getting its position correctly set. The trail rendering code also doesn't seem to play nicely in this scenario. I've made a few improvements but there are still issues so I'll keep investigating later. Ovalcircle, this is a really helpful save game for debugging. Good work. |
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Thanks! Glad to be of assistance. |
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Fixed a bug where the Vis layer was not correctly setting the Shot location when we tabbed into a planet with the shot in flight; it was assuming the shots should be at the middle of the planet, which is manifestly incorrect |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 22, 2018 3:18 pm | Ovalcircle | New Issue | |
Apr 22, 2018 3:18 pm | Ovalcircle | File Added: Shot spawn 1.jpg | |
Apr 22, 2018 3:18 pm | Ovalcircle | File Added: Shot spawn 2.jpg | |
Apr 22, 2018 3:18 pm | Ovalcircle | File Added: shots appearing.save | |
Apr 22, 2018 5:26 pm | Chris_McElligottPark | Assigned To | => BadgerBadger |
Apr 22, 2018 5:26 pm | Chris_McElligottPark | Status | new => assigned |
Apr 22, 2018 5:27 pm | Chris_McElligottPark | Note Added: 0047439 | |
Apr 22, 2018 8:28 pm | BadgerBadger | Note Added: 0047444 | |
Apr 23, 2018 3:59 pm | Chris_McElligottPark | Note Added: 0047445 | |
Apr 24, 2018 12:31 am | BadgerBadger | Note Added: 0047446 | |
Apr 24, 2018 12:32 am | BadgerBadger | Note Edited: 0047446 | |
Apr 24, 2018 7:01 am | Ovalcircle | Note Added: 0047447 | |
Apr 25, 2018 11:47 pm | BadgerBadger | Status | assigned => resolved |
Apr 25, 2018 11:47 pm | BadgerBadger | Resolution | open => fixed |
Apr 25, 2018 11:47 pm | BadgerBadger | Fixed in Version | => 0.740 Clean Up That Nebula, Young Man! |
Apr 25, 2018 11:47 pm | BadgerBadger | Note Added: 0047470 |