View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025760 | AI War 2 | Graphical Bug | Nov 1, 2021 7:09 pm | Nov 14, 2021 12:52 pm | |
Reporter | Eluthena | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.742 "Classic Map" For DLC1 | ||||
Fixed in Version | Beta 3.746 Phantom Ship Syndrome | ||||
Summary | 0025760: Bubble forcefields do not disappear when the generator is demolished, and reloading a save makes it worse | ||||
Description | The blue bubble representing the forcefield does not get removed when you demolish the corresponding generator. You have to completely exit the game/app to fix it, as reloading any save causes all bubble forcefields from all generators (demolished or not) to appear on all planets. | ||||
Tags | No tags attached. | ||||
related to | 0025757 | resolved | Chris_McElligottPark | Selection circles visible on galaxy map |
related to | 0025762 | resolved | Chris_McElligottPark | Exception in HandleLODsAndShipPartAnimations, followed by a repeatable exception when hovering over a certain spot |
related to | 0025829 | new | Forcefield Ghosting |
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Well, partly! * LoosePool has been removed from the game, as it was very clearly not needed compared to ConcurrentPool at this point. ** I made this, and some other related changes to the names of some of the visualization components (for the sake of clarity in this case) while hunting the "ships still show after death" bug. ** I really can't duplicate that, but I CAN duplicate the bug with forcefields sticking around after death, and even being visible on the galaxy map. ** The good news is, after this changeover, now the forcefields are properly cleaned up after reloading into even the same savegame, let alone another one. So it's a less-severe leak, despite still being a leak. |
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Thanks! * Fixed a bug where various squads (sometimes with selection rings, other times with forcefields) were not properly cleaning themselves up and dying. ** I really don't know why this changed, but this logic has always been squirrely. Right now, the gimbals (icons) are properly exploding, but the ships themselves just disappear, which looks bad. But it's much better than the other bug we had for a while. I'll deal with that one on Monday. ** It's highly likely that this was also a performance drain, and potentially a memory leak, prior to now. Go figure. |
Date Modified | Username | Field | Change |
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Nov 1, 2021 7:09 pm | Eluthena | New Issue | |
Nov 1, 2021 7:09 pm | Eluthena | File Added: Bubble forcefield graphical bug.png | |
Nov 1, 2021 7:09 pm | Eluthena | File Added: on reload - Bubble forcefield graphical bug.png | |
Nov 2, 2021 1:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 2, 2021 1:29 pm | Chris_McElligottPark | Status | new => assigned |
Nov 2, 2021 1:29 pm | Chris_McElligottPark | Relationship added | related to 0025757 |
Nov 2, 2021 1:29 pm | Chris_McElligottPark | Relationship added | related to 0025762 |
Nov 5, 2021 5:44 pm | Chris_McElligottPark | Note Added: 0063209 | |
Nov 5, 2021 6:53 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 5, 2021 6:53 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 5, 2021 6:53 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.746 Phantom Ship Syndrome |
Nov 5, 2021 6:53 pm | Chris_McElligottPark | Note Added: 0063214 | |
Nov 14, 2021 12:52 pm | Daniexpert | Relationship added | related to 0025829 |