View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022560 | AI War 2 | Crash/Exception | Jan 8, 2020 8:42 am | Jan 8, 2020 3:14 pm | |
Reporter | eppiox | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 1.104 The Speed We Need | ||||
Fixed in Version | 1.3 The Grand New AI | ||||
Summary | 0022560: Game grinds to a crawl from exceptions and 'BUG: Could not find wormhole' | ||||
Description | Happens on 1.025 Hotfix too. Late game 10+ hours. Playing with 4 weak marauder factions Pop up saying FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 22 of type SpecialFaction, spams the logs a few times, Then shortly after that spams the log with BUG: Could not find a wormhole between Troria and Jurafsky for AssaultFrigate in SetWormholePath::Execute but for many ships. Ships stop attacking other ships. Ships start duplicating but not being able to select them- they won't wormhole. Tried loading an earlier save and killing all marauders with debug mode still happens, also the wormhole issue happens too. Game eventually stops working due to CPU load. Note: Save game will load with Marauder exception- To get the wormhole log entry, send all ships from Jurafsky into the AI controlled planet. | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (46,133 bytes)
1/9/2020 12:25:57 AM Current directory used: F:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/ 1/9/2020 12:25:57 AM Boot up FleetOS (0.2284s) 1/9/2020 12:25:57 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/9/2020 12:25:57 AM Check System Logs For Rogue Intelligence (0.0349s) 1/9/2020 12:25:57 AM Game Version: 1.104 1/9/2020 12:25:57 AM Eject Trash Into Hyperspace (0.0698s) 1/9/2020 12:25:58 AM Expansions: The Spire Rises (NOT INSTALLED) 1/9/2020 12:25:58 AM Check For Extra Modules (0.0150s) 1/9/2020 12:25:58 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/9/2020 12:25:58 AM Bring Cloaking Systems Online (0.0199s) 1/9/2020 12:25:58 AM Remembering Alamo (0.0150s) 1/9/2020 12:25:58 AM Generating Framerates (0.0070s) 1/9/2020 12:25:58 AM Recalculate Speed Of Light (0.0150s) 1/9/2020 12:25:58 AM Check Nearby Stellar Masses (0.0170s) 1/9/2020 12:25:58 AM No resolution change was required. 1/9/2020 12:25:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/9/2020 12:25:58 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/9/2020 12:25:58 AM Refresh Optical Lensing (0.0259s) 1/9/2020 12:25:58 AM Revise Fundamental Physical Laws (0.0249s) 1/9/2020 12:25:58 AM Boot Audio Comms (0.0100s) 1/9/2020 12:25:58 AM Establish Individual Audio Links (0.0120s) 1/9/2020 12:25:58 AM Prepare Explosions and Crackles (0.1616s) 1/9/2020 12:25:58 AM Optimize Comfort On Command Decks (0.0648s) 1/9/2020 12:25:58 AM Calculate Odds Of Success (0.0848s) 1/9/2020 12:25:58 AM Briefly Panic (0.1632s) 1/9/2020 12:25:58 AM Install Confidence Routines (0.1755s) 1/9/2020 12:25:58 AM Bring Commander Interface Online (0.0868s) 1/9/2020 12:25:58 AM Motivate All Crews (0.0289s) 1/9/2020 12:25:58 AM Externalizing Patterns (0.0130s) 1/9/2020 12:25:58 AM Disengaging Constants (0.0279s) 1/9/2020 12:25:59 AM Late Axionic Computations (0.0444s) 1/9/2020 12:25:59 AM Connecting to Fleet Command (0.0100s) 1/9/2020 12:25:59 AM Thinking Of Advice (0.0090s) 1/9/2020 12:25:59 AM Degaussing Advice (0.0140s) 1/9/2020 12:25:59 AM Naming All Known Planets (0.0090s) 1/9/2020 12:25:59 AM Remembering Speeds (0.0100s) 1/9/2020 12:25:59 AM Prioritizing Targets (0.0100s) 1/9/2020 12:25:59 AM Rebooting Sensor Arrays (0.0085s) 1/9/2020 12:25:59 AM Unloading Prismatic Grid (0.0100s) 1/9/2020 12:25:59 AM Thinking Of Objectives (0.0100s) 1/9/2020 12:25:59 AM Re-Aligning Objectives (0.0090s) 1/9/2020 12:25:59 AM Inhibiting Visual Scans (0.0130s) 1/9/2020 12:25:59 AM Synthesizing Vocals (0.0090s) 1/9/2020 12:25:59 AM Ventilating Scenarios (0.0090s) 1/9/2020 12:25:59 AM Decontaminating Targeting Systems (0.0090s) 1/9/2020 12:25:59 AM Ejecting Tactical Core (0.0100s) 1/9/2020 12:25:59 AM Calibrating Formations (0.0090s) 1/9/2020 12:25:59 AM Intercepting Galactic Maps (0.0090s) 1/9/2020 12:25:59 AM Sterilizing Test Chamber (0.0115s) 1/9/2020 12:25:59 AM Faction Diagnostics (0.0130s) 1/9/2020 12:25:59 AM Buffering Hackers (0.0140s) 1/9/2020 12:25:59 AM Inverting Death (0.0100s) 1/9/2020 12:25:59 AM Linear Field Variance (0.0519s) 1/9/2020 12:25:59 AM Charging Marks (0.0090s) 1/9/2020 12:25:59 AM Guarding The Posts (0.0100s) 1/9/2020 12:25:59 AM Range Manifolds (0.0080s) 1/9/2020 12:25:59 AM Purging ROFs (0.0090s) 1/9/2020 12:25:59 AM Manipulating Speeds (0.0090s) 1/9/2020 12:25:59 AM Detecting Projectiles (0.0090s) 1/9/2020 12:25:59 AM Grouping Flow Fields (0.0080s) 1/9/2020 12:25:59 AM Modulating Flow Field Groups (0.0130s) 1/9/2020 12:25:59 AM Designing Fleets (0.0170s) 1/9/2020 12:25:59 AM Thinking Of Technologies (0.0090s) 1/9/2020 12:25:59 AM Categorizing Starboard Sensors (0.0090s) 1/9/2020 12:25:59 AM Injecting Galactic Variables (0.0110s) 1/9/2020 12:25:59 AM Discharging Colored Ions (0.0209s) 1/9/2020 12:25:59 AM Replicating Ion Colors (0.0090s) 1/9/2020 12:25:59 AM Investigating Starfields (0.1626s) 1/9/2020 12:26:00 AM Cleaning Distant Planets (0.4318s) 1/9/2020 12:26:00 AM Investigating Map Signatures (0.0219s) 1/9/2020 12:26:00 AM Collating Solar Systems (0.0100s) 1/9/2020 12:26:00 AM Categorizing All Planets (0.0070s) 1/9/2020 12:26:00 AM Organizing Commands (0.0150s) 1/9/2020 12:26:00 AM Calculating Firing Cones (0.0080s) 1/9/2020 12:26:00 AM Divulge Ship Part Schematics To Enemy (0.3865s) 1/9/2020 12:26:01 AM Planetary Collision Avoidance (1.3195s) 1/9/2020 12:26:01 AM Issuing Orders (0.0145s) 1/9/2020 12:26:01 AM Augmenting Infusers (0.0080s) 1/9/2020 12:26:01 AM Infusing (0.0180s) 1/9/2020 12:26:01 AM Post-Proton Surge (0.0080s) 1/9/2020 12:26:01 AM Calibrate Weapons Arrays (0.0219s) 1/9/2020 12:26:01 AM Stimulate Modulation (0.0170s) 1/9/2020 12:26:01 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/9/2020 12:26:02 AM Load Surrogates (0.7839s) 1/9/2020 12:26:02 AM Load Historical Documents (0.0060s) 1/9/2020 12:26:02 AM 5.0 seconds total load time. Cleaning Distant Planets (0.4s) Divulge Ship Part Schematics To Enemy (0.4s) Planetary Collision Avoidance (1.3s) Load Surrogates (0.8s) 1/9/2020 12:26:02 AM Hello Steam user 'Eppiox' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bf9c73f0e4b2475eb6a821a5a34ea368>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bf9c73f0e4b2475eb6a821a5a34ea368>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bf9c73f0e4b2475eb6a821a5a34ea368>:0 at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 1/9/2020 12:26:16 AM Successfully opened host socket 1/9/2020 12:26:16 AM OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarSieger x5 1/9/2020 12:26:16 AM OnLoad: Detected an excess of AI turrets in a savegame older than 1.026, so removed 1365 out of 1694 of them. 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:17 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Kills: Xenocidal because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Losses: For The Greater Good because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Losses: What Have We Done because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam The Real Bloodbath because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Nearing The End? 10 Hour Campaign because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 1/9/2020 12:26:31 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 1/9/2020 12:26:32 AM BUG: Could not find a wormhole between Balta and Jurafsky for CombatEngineer in SetWormholePath::Execute 1/9/2020 12:26:32 AM BUG: Could not find a wormhole between Balta and Jurafsky for CombatEngineer in SetWormholePath::Execute 1/9/2020 12:26:46 AM BUG: Could not find a wormhole between Gropp and Tichy for Velociraptor in SetWormholePath::Execute 1/9/2020 12:26:46 AM BUG: Could not find a wormhole between Gropp and Tichy for Velociraptor in SetWormholePath::Execute 1/9/2020 12:26:46 AM BUG: Could not find a wormhole between Gropp and Tichy for Velociraptor in SetWormholePath::Execute 1/9/2020 12:26:46 AM BUG: Could not find a wormhole between Gropp and Tichy for Velociraptor in SetWormholePath::Execute 1/9/2020 12:26:46 AM BUG: Could not find a wormhole between Balta and Tichy for Velociraptor in SetWormholePath::Execute 1/9/2020 12:26:46 AM BUG: Could not find a wormhole between Balta and Tichy for Velociraptor in SetWormholePath::Execute 1/9/2020 12:27:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/9/2020 12:34:12 AM Current directory used: F:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/ 1/9/2020 12:34:12 AM Boot up FleetOS (0.2463s) 1/9/2020 12:34:12 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/9/2020 12:34:12 AM Check System Logs For Rogue Intelligence (0.0329s) 1/9/2020 12:34:12 AM Game Version: 1.104 1/9/2020 12:34:12 AM Eject Trash Into Hyperspace (0.0748s) 1/9/2020 12:34:12 AM Expansions: The Spire Rises (NOT INSTALLED) 1/9/2020 12:34:12 AM Check For Extra Modules (0.0180s) 1/9/2020 12:34:12 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/9/2020 12:34:12 AM Bring Cloaking Systems Online (0.0229s) 1/9/2020 12:34:12 AM Remembering Alamo (0.0150s) 1/9/2020 12:34:12 AM Generating Framerates (0.0090s) 1/9/2020 12:34:12 AM Recalculate Speed Of Light (0.0180s) 1/9/2020 12:34:12 AM Check Nearby Stellar Masses (0.0219s) 1/9/2020 12:34:12 AM No resolution change was required. 1/9/2020 12:34:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/9/2020 12:34:12 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/9/2020 12:34:12 AM Refresh Optical Lensing (0.0369s) 1/9/2020 12:34:12 AM Revise Fundamental Physical Laws (0.0249s) 1/9/2020 12:34:12 AM Boot Audio Comms (0.0150s) 1/9/2020 12:34:12 AM Establish Individual Audio Links (0.0140s) 1/9/2020 12:34:13 AM Prepare Explosions and Crackles (0.2465s) 1/9/2020 12:34:13 AM Optimize Comfort On Command Decks (0.0860s) 1/9/2020 12:34:13 AM Calculate Odds Of Success (0.0520s) 1/9/2020 12:34:13 AM Briefly Panic (0.1722s) 1/9/2020 12:34:13 AM Install Confidence Routines (0.1775s) 1/9/2020 12:34:13 AM Bring Commander Interface Online (0.0818s) 1/9/2020 12:34:13 AM Motivate All Crews (0.0279s) 1/9/2020 12:34:13 AM Externalizing Patterns (0.0130s) 1/9/2020 12:34:13 AM Disengaging Constants (0.0289s) 1/9/2020 12:34:13 AM Late Axionic Computations (0.0479s) 1/9/2020 12:34:13 AM Connecting to Fleet Command (0.0100s) 1/9/2020 12:34:13 AM Thinking Of Advice (0.0090s) 1/9/2020 12:34:13 AM Degaussing Advice (0.0150s) 1/9/2020 12:34:13 AM Naming All Known Planets (0.0090s) 1/9/2020 12:34:13 AM Remembering Speeds (0.0090s) 1/9/2020 12:34:13 AM Prioritizing Targets (0.0110s) 1/9/2020 12:34:13 AM Rebooting Sensor Arrays (0.0080s) 1/9/2020 12:34:13 AM Unloading Prismatic Grid (0.0110s) 1/9/2020 12:34:13 AM Thinking Of Objectives (0.0090s) 1/9/2020 12:34:13 AM Re-Aligning Objectives (0.0100s) 1/9/2020 12:34:13 AM Inhibiting Visual Scans (0.0155s) 1/9/2020 12:34:13 AM Synthesizing Vocals (0.0090s) 1/9/2020 12:34:13 AM Ventilating Scenarios (0.0090s) 1/9/2020 12:34:13 AM Decontaminating Targeting Systems (0.0100s) 1/9/2020 12:34:13 AM Ejecting Tactical Core (0.0100s) 1/9/2020 12:34:13 AM Calibrating Formations (0.0100s) 1/9/2020 12:34:13 AM Intercepting Galactic Maps (0.0090s) 1/9/2020 12:34:13 AM Sterilizing Test Chamber (0.0100s) 1/9/2020 12:34:13 AM Faction Diagnostics (0.0130s) 1/9/2020 12:34:13 AM Buffering Hackers (0.0140s) 1/9/2020 12:34:13 AM Inverting Death (0.0090s) 1/9/2020 12:34:13 AM Linear Field Variance (0.0549s) 1/9/2020 12:34:13 AM Charging Marks (0.0110s) 1/9/2020 12:34:13 AM Guarding The Posts (0.0120s) 1/9/2020 12:34:14 AM Range Manifolds (0.0100s) 1/9/2020 12:34:14 AM Purging ROFs (0.0100s) 1/9/2020 12:34:14 AM Manipulating Speeds (0.0110s) 1/9/2020 12:34:14 AM Detecting Projectiles (0.0090s) 1/9/2020 12:34:14 AM Grouping Flow Fields (0.0130s) 1/9/2020 12:34:14 AM Modulating Flow Field Groups (0.0150s) 1/9/2020 12:34:14 AM Designing Fleets (0.0180s) 1/9/2020 12:34:14 AM Thinking Of Technologies (0.0100s) 1/9/2020 12:34:14 AM Categorizing Starboard Sensors (0.0090s) 1/9/2020 12:34:14 AM Injecting Galactic Variables (0.0120s) 1/9/2020 12:34:14 AM Discharging Colored Ions (0.0209s) 1/9/2020 12:34:14 AM Replicating Ion Colors (0.0080s) 1/9/2020 12:34:14 AM Investigating Starfields (0.1685s) 1/9/2020 12:34:14 AM Verifying Distant Planets (0.4508s) 1/9/2020 12:34:14 AM Investigating Map Signatures (0.0249s) 1/9/2020 12:34:14 AM Collating Solar Systems (0.0120s) 1/9/2020 12:34:14 AM Categorizing All Planets (0.0070s) 1/9/2020 12:34:14 AM Organizing Commands (0.0160s) 1/9/2020 12:34:14 AM Calculating Firing Cones (0.0080s) 1/9/2020 12:34:15 AM Violating Ship Part Bylaws (0.4214s) 1/9/2020 12:34:16 AM Harvesting Magnetic Monopoles (1.3783s) 1/9/2020 12:34:16 AM Issuing Orders (0.0150s) 1/9/2020 12:34:16 AM Augmenting Infusers (0.0110s) 1/9/2020 12:34:16 AM Infusing (0.0180s) 1/9/2020 12:34:16 AM Post-Proton Surge (0.0070s) 1/9/2020 12:34:16 AM Calibrate Weapons Arrays (0.0209s) 1/9/2020 12:34:16 AM Stimulate Modulation (0.0170s) 1/9/2020 12:34:16 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/9/2020 12:34:17 AM Load Surrogates (0.7994s) 1/9/2020 12:34:17 AM Load Historical Documents (0.0070s) 1/9/2020 12:34:17 AM 5.3 seconds total load time. Verifying Distant Planets (0.5s) Violating Ship Part Bylaws (0.4s) Harvesting Magnetic Monopoles (1.4s) Load Surrogates (0.8s) 1/9/2020 12:34:17 AM Hello Steam user 'Eppiox' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bf9c73f0e4b2475eb6a821a5a34ea368>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bf9c73f0e4b2475eb6a821a5a34ea368>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bf9c73f0e4b2475eb6a821a5a34ea368>:0 at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 1/9/2020 12:34:25 AM Successfully opened host socket 1/9/2020 12:34:25 AM OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarSieger x5 1/9/2020 12:34:25 AM OnLoad: Detected an excess of AI turrets in a savegame older than 1.026, so removed 1365 out of 1694 of them. 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderFusionBomber of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:26 AM FleetMembership was null on unit 20000001 of type MarauderVWing of faction Marauders 20 of type SpecialFaction 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Kills: Xenocidal because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Losses: For The Greater Good because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Losses: What Have We Done because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam The Real Bloodbath because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Nearing The End? 10 Hour Campaign because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 1/9/2020 12:34:38 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Gropp and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Gropp and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Gropp and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:38 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Bastille and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Guha and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:34:39 AM BUG: Could not find a wormhole between Hori and Jurafsky for AutoBomb in SetWormholePath::Execute 1/9/2020 12:37:03 AM PLAYER DISCONNECTED 0.0.0.0=>0 ErrorsReportedByEngine.txt (15,821 bytes)
11/16/2019 9:16:40 PM (1.009) Mem: 486,301,696 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.EndpointFunctions.LowerOrRaiseGameSpeedStyle (Arcen.AIW2.Core.GameCommandSource Source, System.Boolean Increase) (at <cc694df073ed436c95904f6abb6895f5>:0) Arcen.AIW2.External.Input_MainHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <cc694df073ed436c95904f6abb6895f5>:0) Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <cc694df073ed436c95904f6abb6895f5>:0) Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) (at <606bc0f771794e1f87e5751024181447>:0) Arcen.Universal.ArcenInput.CheckInput () (at <606bc0f771794e1f87e5751024181447>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <606bc0f771794e1f87e5751024181447>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) 11/18/2019 1:06:47 AM (1.009) Mem: 509,935,616 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <86a1afa3982f4ef9855572e0b062ba38>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <86a1afa3982f4ef9855572e0b062ba38>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.<GetIsPlacementPointSafe>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <cc694df073ed436c95904f6abb6895f5>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <86a1afa3982f4ef9855572e0b062ba38>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <86a1afa3982f4ef9855572e0b062ba38>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <cc694df073ed436c95904f6abb6895f5>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <edbdbf95fc0a42e48e9135814ad6c006>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <edbdbf95fc0a42e48e9135814ad6c006>:0) SelectionManager.Update () (at <868796b0e0f34c168cfcd23e86247e78>:0) 11/19/2019 9:41:46 PM (1.010) Mem: 521,342,976 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <67852055e54f4f6686fe43e7eb173e52>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <67852055e54f4f6686fe43e7eb173e52>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.<GetIsPlacementPointSafe>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <67852055e54f4f6686fe43e7eb173e52>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <67852055e54f4f6686fe43e7eb173e52>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <f04a57e7af1041a081fece27b5bfaf75>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <f04a57e7af1041a081fece27b5bfaf75>:0) SelectionManager.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) 11/19/2019 10:59:43 PM (1.010) Mem: 574,844,928 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentOutOfRangeException: Index and count must refer to a location within the string. Parameter name: count Stack Trace: System.String.Remove (System.Int32 startIndex, System.Int32 count) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.TMP_InputField.DeleteKey () (at <863719d366c94e70a3327c1777214dc1>:0) TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) (at <863719d366c94e70a3327c1777214dc1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <863719d366c94e70a3327c1777214dc1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() 11/22/2019 7:51:03 PM (1.010) Mem: 679,305,216 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.EndpointFunctions.LowerOrRaiseGameSpeedStyle (Arcen.AIW2.Core.GameCommandSource Source, System.Boolean Increase) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.External.Input_MainHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) (at <d23764e9d39c4149959ac1550e04772a>:0) Arcen.Universal.ArcenInput.CheckInput () (at <d23764e9d39c4149959ac1550e04772a>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <d23764e9d39c4149959ac1550e04772a>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) 11/24/2019 9:39:21 PM (1.010) Mem: 639,926,272 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.EndpointFunctions.LowerOrRaiseGameSpeedStyle (Arcen.AIW2.Core.GameCommandSource Source, System.Boolean Increase) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.External.Input_MainHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) (at <d23764e9d39c4149959ac1550e04772a>:0) Arcen.Universal.ArcenInput.CheckInput () (at <d23764e9d39c4149959ac1550e04772a>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <d23764e9d39c4149959ac1550e04772a>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) 11/29/2019 1:39:44 AM (1.010) Mem: 1,128,075,264 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.EndpointFunctions.LowerOrRaiseGameSpeedStyle (Arcen.AIW2.Core.GameCommandSource Source, System.Boolean Increase) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.External.Input_MainHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) (at <d23764e9d39c4149959ac1550e04772a>:0) Arcen.Universal.ArcenInput.CheckInput () (at <d23764e9d39c4149959ac1550e04772a>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <d23764e9d39c4149959ac1550e04772a>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) 11/30/2019 1:51:04 AM (1.010) Mem: 565,280,768 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.EndpointFunctions.LowerOrRaiseGameSpeedStyle (Arcen.AIW2.Core.GameCommandSource Source, System.Boolean Increase) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.External.Input_MainHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <4bece5f7101e43e79616ae116f8610e5>:0) Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) (at <d23764e9d39c4149959ac1550e04772a>:0) Arcen.Universal.ArcenInput.CheckInput () (at <d23764e9d39c4149959ac1550e04772a>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <d23764e9d39c4149959ac1550e04772a>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) 1/4/2020 5:48:44 PM (1.025) Mem: 1,102,929,920 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <2af91bf092bf43418669e9c4bb14b20a>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <2af91bf092bf43418669e9c4bb14b20a>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <2af91bf092bf43418669e9c4bb14b20a>:0) ArcenMainGameVisuals.Update () (at <0600d4bd2cf24151a04d44fa4fb120b9>:0) 1/5/2020 2:15:39 AM (1.025) Mem: 995,921,920 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.EndpointFunctions.LowerOrRaiseGameSpeedStyle (Arcen.AIW2.Core.GameCommandSource Source, System.Boolean Increase) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.External.Input_MainHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) (at <62305dd9f77844759c73e433ec212dcf>:0) Arcen.Universal.ArcenInput.CheckInput () (at <62305dd9f77844759c73e433ec212dcf>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <62305dd9f77844759c73e433ec212dcf>:0) ArcenGameController.Update () (at <e6e5a3bb9cbe4033b68586a246cf0d60>:0) 1/8/2020 10:41:41 PM (1.025) Mem: 706,977,792 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.EndpointFunctions.LowerOrRaiseGameSpeedStyle (Arcen.AIW2.Core.GameCommandSource Source, System.Boolean Increase) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.External.Input_MainHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) (at <62305dd9f77844759c73e433ec212dcf>:0) Arcen.Universal.ArcenInput.CheckInput () (at <62305dd9f77844759c73e433ec212dcf>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <62305dd9f77844759c73e433ec212dcf>:0) ArcenGameController.Update () (at <e6e5a3bb9cbe4033b68586a246cf0d60>:0) UnhandledErrors.txt (10,169 bytes)
11/17/2019 9:42:00 PM (1.009) Mem: 1,628,246,016 Mode: Host Plat:WindowsPlayer ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <cc694df073ed436c95904f6abb6895f5>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <cc694df073ed436c95904f6abb6895f5>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <606bc0f771794e1f87e5751024181447>:0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <cc694df073ed436c95904f6abb6895f5>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <cc694df073ed436c95904f6abb6895f5>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <606bc0f771794e1f87e5751024181447>:0 12/14/2019 1:29:38 AM (1.014) Mem: 1,129,664,512 Mode: Host Plat:WindowsPlayer ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001ed] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <6dcef55f41164a6bae53c252ffa99015>:0 Stack Trace: at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001ed] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <6dcef55f41164a6bae53c252ffa99015>:0 1/4/2020 9:21:17 PM (1.025) Mem: 1,537,388,544 Mode: Host Plat:WindowsPlayer ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <ac8848ba4e754006b6c133747a853b91>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001ed] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <ac8848ba4e754006b6c133747a853b91>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <ac8848ba4e754006b6c133747a853b91>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <ac8848ba4e754006b6c133747a853b91>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <62305dd9f77844759c73e433ec212dcf>:0 Stack Trace: at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <ac8848ba4e754006b6c133747a853b91>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001ed] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <ac8848ba4e754006b6c133747a853b91>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <ac8848ba4e754006b6c133747a853b91>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <ac8848ba4e754006b6c133747a853b91>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <62305dd9f77844759c73e433ec212dcf>:0 |
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Badger, I'll take a look at this one. |
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Got the first part, thanks! * The "FleetMembership was null on unit" error no longer shows, and instead the game mostly-silently just fixes this in the background. ** However, it also increments CountOfNullFleetMembershipsFixed, which is now shown in the escape menu as "Null Mem Fixes" so we can see if that's skyrocketing for some reason. ** This prevents a bunch of the marauders from being lost and problematic in certain savegames that may have had prior trauma or who knows exactly what the reason was. The second one is actually instantly an error, but just silently logged at the moment. Looking into that... |
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Got this one, finally -- what a huge thing, wow. Thanks for the report! * The "BUG: Could not find a wormhole between" two planets wormhole movement command is no longer silent, but now pops up as an error in your face. ** Additionally, all wormhole commands now should have a reason code for the command (so we can fix cases like this), and this shows the reson code. *** The sole purpose of the reason code is to help us find the places where wormhole paths are calculated incorrectly. *** But we can't actually REQUIRE the reason code, because older savegames will pop up with errors if we did so. * Found some major bugs in AI_GO_RAID and AI_FLEE_THRT. ** It now logs different errors if trying to send ships from disparate planets along a path from a starting planet that doesn't match. * BUT, really, the true bug behind all of this is that we are holding references to GameEntity_Squad objects in various background threads, and those are not reliable in their identity. ** Because of pooling, it's possible for an entity to be an AI ship for a while, then die and get reborn as a player ship. The errors we were seeing were with player ships being ordered around as if they were threatfleet. ** The natural way of solving this that we had developed for the game was to use SquadWrapper, which adds a layer that prevents such mixups from happening. ** The amount of code rework to make SquadWrapper happen all throughout the code is incredibly huge, however, and would be problematic for a wide variety of reasons. Even if we managed to change those thousands of lines of code required, that code would then run more slowly. ** So the only solution, in the end, is... to stop pooling the GameEntity_Squad objects. All other types of objects can continue to be pooled as they are now, because nothing needs to hold onto such long-term references as with these. ** This will cause a lot more weight on the memory garbage collector (GC) during heavy fighting or other circumstances when many ships are being created or killed. In the past, this was unacceptable. *** However, this is now mitigated by the fact that unity has more recently implemented a time-sliced garbage collector, and so the hits to it are far less severe. *** And even beyond that, we've implemented stacks of untis, and kill units "off the top," which means that the number of times we have to kill or create GameEntity_Squad units is a whole lot less. ** There is a tradeoff here for sure, but in the end this also means we can then stop using SquadWrapper in other places, which in turn will improve some efficiency (mildly) in other areas of the code. ** This does also mean that if background factions don't ever check for dead entities and prune them, they will wind up causing these entities to never be garbage collected and thus lead to an eventual memory leak. Previously it was that they would have incorrect game function, so this is preferable. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 8, 2020 8:42 am | eppiox | New Issue | |
Jan 8, 2020 8:42 am | eppiox | File Added: f14n.save | |
Jan 8, 2020 8:42 am | eppiox | File Added: f14n.savemet | |
Jan 8, 2020 8:42 am | eppiox | File Added: ArcenDebugLog.txt | |
Jan 8, 2020 8:42 am | eppiox | File Added: ErrorsReportedByEngine.txt | |
Jan 8, 2020 8:42 am | eppiox | File Added: UnhandledErrors.txt | |
Jan 8, 2020 8:43 am | eppiox | Description Updated | |
Jan 8, 2020 11:08 am | Chris_McElligottPark | Note Added: 0055429 | |
Jan 8, 2020 11:09 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 8, 2020 11:09 am | Chris_McElligottPark | Status | new => assigned |
Jan 8, 2020 12:06 pm | Chris_McElligottPark | Note Added: 0055431 | |
Jan 8, 2020 3:14 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 8, 2020 3:14 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 8, 2020 3:14 pm | Chris_McElligottPark | Fixed in Version | => 1.3 The Grand New AI |
Jan 8, 2020 3:14 pm | Chris_McElligottPark | Note Added: 0055437 |