View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024694 | AI War 2 | Graphical Bug | Apr 15, 2021 12:54 pm | Apr 16, 2021 9:58 am | |
Reporter | CRCGamer | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.800 The Paradigm Shift | ||||
Fixed in Version | 2.802 Multiplayer Steams Onward | ||||
Summary | 0024694: Regeneration feature only partially effective for Retribution Golem. | ||||
Description | Based on some tester reports and some math based on the game clock from screenshots it is apparent that the Regeneration ship property only scales based on base health values multiplied by mark scaling. It isn't recalculating how much it should recover per second after increased hull hacks are applied. The end result is that the rate of recovery is a quarter what it should be. | ||||
Tags | No tags attached. | ||||
|
Here's a save for that. |
|
Thanks! * Ships that regenerate in a certain amount of time based on seconds_to_fully_regenerate_hull now will still do it in that same amount of time even if their maximum hull health is increased by outside factors like a hack. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 15, 2021 12:54 pm | CRCGamer | New Issue | |
Apr 15, 2021 12:56 pm | DEMOCRACY_DEMOCRACY | File Added: regen rate off.save | |
Apr 15, 2021 12:56 pm | DEMOCRACY_DEMOCRACY | Note Added: 0061114 | |
Apr 16, 2021 9:58 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 16, 2021 9:58 am | Chris_McElligottPark | Status | new => resolved |
Apr 16, 2021 9:58 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 16, 2021 9:58 am | Chris_McElligottPark | Fixed in Version | => 2.802 Multiplayer Steams Onward |
Apr 16, 2021 9:58 am | Chris_McElligottPark | Note Added: 0061129 |