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IDProjectCategoryLast Update
0019250AI War 2[All Projects] Crash/ExceptionOct 7, 2017 6:10 pm
ReporterRabidSanityAssigned To 
Severitymajor 
Status newResolutionopen 
Product Version0.523 
Fixed in Version 
Summary0019250: Starting in full screen issue
DescriptionWhen I change the settings for the game to be in full screen the game seems to run fine. If I exit out and restart the game it opens looking like the attached screen shot with me not able to click on anything. I checked the ArcenDebugLog.txt and found the error attached as "ErrorStartingInFullScreen". If I manually change the newsettings.dat UseFullscreen="false" I get the error in attached "ErrorAfter" when I restart the game.

This is on Linux and I have dual monitors.
TagsNo tags attached.

Activities

RabidSanity

Oct 7, 2017 5:15 pm

reporter  

FullScreen.png (692,316 bytes)
ErrorAfter (3,406 bytes)
10/7/2017 4:00:30 PM
ErrorsReportedByEngine:    -----------
ArgumentException: RenderTextureDesc width must be greater than zero.
Parameter name: desc.width
Stack Trace: UnityEngine.RenderTexture.ValidateRenderTextureDesc (RenderTextureDescriptor desc)
UnityEngine.RenderTexture.GetTemporary (RenderTextureDescriptor desc)
UnityEngine.RenderTexture.GetTemporary (Int32 width, Int32 height, Int32 depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite, Int32 antiAliasing, RenderTextureMemoryless memorylessMode, VRTextureUsage vrUsage)
UnityEngine.RenderTexture.GetTemporary (Int32 width, Int32 height, Int32 depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite)
UnityEngine.PostProcessing.RenderTextureFactory.Get (Int32 width, Int32 height, Int32 depthBuffer, RenderTextureFormat format, RenderTextureReadWrite rw, FilterMode filterMode, TextureWrapMode wrapMode, System.String name) (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs:30)
UnityEngine.PostProcessing.BloomComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial, UnityEngine.Texture autoExposure) (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/PostProcessing/Runtime/Components/BloomComponent.cs:78)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs:239)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1099
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1065
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 663
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 613
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)

ErrorAfter (3,406 bytes)
ErrorStartingInFullScreen (2,806 bytes)
10/7/2017 3:57:32 PM
ErrorsReportedByEngine:    -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.External.Input_MasterMenuHandler.Handle (Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType)
Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.ArcenInputAction action) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Logic/ArcenInput.cs:158)
Arcen.Universal.ArcenInput.HandleEffectiveRewiredAction (Int32 ID) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Logic/ArcenInput.cs:147)
Arcen.Universal.ArcenInput.CheckInput () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Logic/ArcenInput.cs:140)
Arcen.Universal.Engine_Universal.OnUpdate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:778)
ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:39)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1099
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1065
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 663
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 613
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)

BadgerBadger

Oct 7, 2017 6:10 pm

reporter   ~0046505

Yeah, linux has issues starting a game in full screen. My workaround for this has been to just set the screen size to the resolution of my monitor ;-).

Issue History

Date Modified Username Field Change
Oct 7, 2017 5:15 pm RabidSanity New Issue
Oct 7, 2017 5:15 pm RabidSanity File Added: ErrorStartingInFullScreen
Oct 7, 2017 5:15 pm RabidSanity File Added: ErrorAfter
Oct 7, 2017 5:15 pm RabidSanity File Added: FullScreen.png
Oct 7, 2017 6:10 pm BadgerBadger Note Added: 0046505