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IDProjectCategoryLast Update
0024133AI War 2SuggestionNov 18, 2020 4:38 pm
ReporterDaniexpert Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.633 Roaring Performance 
Fixed in Version2.634 Multiplayer Solidification 
Summary0024133: Shared faction in MP - Collection of suggestions
DescriptionToday I played a game with a friend on a single shared faction. Overall, everything went really smooth, excluding some minor issues and a few exceptions that I'll soon report.

1) The half transparent circle that shows the selected planet by other players is wonderful and I thought if it would be possible to have the same feature for selected fleets, battlestations, etc. Also, I don't know if it is a good thing, but would it be nice if the circle had the player colour, perhaps when there are more players playing together to easily recognize selections?

2) Increasing or decreasing priority in the Intel tab should be shared among players, especially if they are playing the same faction. It's one of the tools I missed the most today. Right now, it seems to be a local thing, where each players sets his own priorities, but they are not shared to others. A more complex solution is to make the shareability for Intel an on/off possibility during the customization at the start of the game.

3) Create a selectable option to have separated hotkeys for the fleets, instead of them being the same for each player.

For now, that's it.
TagsNo tags attached.

Activities

Daniexpert

Nov 18, 2020 12:35 pm

manager   ~0059635

I add another suggestion/issue. The host lost internet connection once, the lobby didn't crash, but had the message "Waiting for frame number# from host, still have no idea what's issue" or something like that. When he reconnected after 1-2 minutes, the message disappeared, but there was no sync between us. He unpaused the game and I didn't see any changes, so I had to reconnect to fix. If it is possible to make a more sophisticated system that understands the lost connection issue and asks the user to reconnect, it would be great.

Chris_McElligottPark

Nov 18, 2020 4:32 pm

administrator   ~0059666

This one is done:

* The ability to set the importance of intel tab entries is now shared among players in multiplayer.
** This was previously set up to only be local, kind of by accident.
** This has some code to keep it nice and responsive as if it was still just a local change, but if you click really rapidly on the same intel entry and cycle it through, you may see some slight funkiness to that. Should not be a big deal, but we'll see.

Thanks!

Chris_McElligottPark

Nov 18, 2020 4:38 pm

administrator   ~0059667

In terms of issues with multiple suggestions in them, this gets more complicated, and is typically where I prefer multiple mantis posts so they can have their own separate discussions. In general, running down the list, though:

1. The transparent circle that shows planet selection is something that I can't colorize very easily. I'd have to re-code one of the shaders, and it is possible that it would introduce more inefficiency than I'd like. I'm also not sure that most player colors would actually be visible. At some point, I think that the combined-icon shaders are going to get some adjustments in general to allow for some things that are presently not possible, so maybe this would be a thing to tack on there, but it's not something I can do in the short term.

2. Yikes, thanks for catching that on the intel! I thought that already was shared. I fixed that now.

3. Separate hotkeys for fleets is unfortunately not possible between players with one faction. Those are baked into the faction themselves, and there is no concept of "a player other than the faction" aside from chat messages. In general with a shared faction, this is something that just comes with it being a shared faction in this case.

4. With the message on the waiting for host thing, that should have started giving you sync once you reconnected, so I'm not sure what the deal there is. I'm really surprised that the client was seeing the host as being back, but nothing was being sent across. I'd look for error messages around this event on either the client or the host. A lot of this is really dependent on the network library itself, so having some way to recreate it and test it would be pretty useful. Hopefully this doesn't come up much.

Issue History

Date Modified Username Field Change
Nov 18, 2020 11:40 am Daniexpert New Issue
Nov 18, 2020 11:41 am Daniexpert Description Updated
Nov 18, 2020 12:35 pm Daniexpert Note Added: 0059635
Nov 18, 2020 4:32 pm Chris_McElligottPark Note Added: 0059666
Nov 18, 2020 4:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 18, 2020 4:38 pm Chris_McElligottPark Status new => resolved
Nov 18, 2020 4:38 pm Chris_McElligottPark Resolution open => fixed
Nov 18, 2020 4:38 pm Chris_McElligottPark Fixed in Version => 2.634 Multiplayer Solidification
Nov 18, 2020 4:38 pm Chris_McElligottPark Note Added: 0059667