View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021133 | AI War 2 | Gameplay Issue | Apr 24, 2019 11:47 am | Jul 10, 2019 11:15 am | |
Reporter | AnnoyingOrange | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.853 An Officer And A Bunch Of Fleets | ||||
Fixed in Version | 0.875 Counterattacks You Can Taste | ||||
Summary | 0021133: Transport flaghships probably should not rush into battle when set to pursuit mode. | ||||
Description | I know we'll get better fleet control in the future, but for now giving the transport a longer range gun would stop it from suiciding so much. | ||||
Tags | No tags attached. | ||||
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This was changed in 0.867 with the increased transport range, but the problem is still here: now transports will sometimes rush a guard post or a guardian when their fleet is busy fighting fleetships, probably because the transport's weapons have a shield bypass special effect so it's technically more effective on those targets, and so they still get themselves killed very easily. I see no reason for transports to ever pursue a target, they're not intended to be fighting units after all, so if removing their weapon is not practical it might be a good idea to give them an infinite range weapon with no special effects, low damage, and low rate of fire: that way their pursuit behaviour would be the same as sniper ships, which stay in place when attacking. |
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It's not because of the shield bypass. It's just since Guard Posts and Guardians have higher priorities in general. Auto Bombs will target them, despite not really being ideal targets. Removing the weapon entirely isn't really possible (it'll break saves), but disabling it is fine. If the game still counts it as a military combatant, then that'd be pretty ideal actually. I'll test that. |
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* Transport Flagship weapon disabled, weapon range increased to sniper levels. ** It's still there, so it still counts as a Combatant for the purposes of selecting all Military units, but will no longer try to charge into combat or anything like that if set to Pursuit mode. ** Thanks to Annoying Orange for reporting. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 24, 2019 11:47 am | AnnoyingOrange | New Issue | |
Jul 10, 2019 8:58 am | AnnoyingOrange | Note Added: 0052143 | |
Jul 10, 2019 10:12 am | RocketAssistedPuffin | Note Added: 0052144 | |
Jul 10, 2019 11:15 am | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Jul 10, 2019 11:15 am | RocketAssistedPuffin | Status | new => resolved |
Jul 10, 2019 11:15 am | RocketAssistedPuffin | Resolution | open => fixed |
Jul 10, 2019 11:15 am | RocketAssistedPuffin | Fixed in Version | => 0.875 Counterattacks You Can Taste |
Jul 10, 2019 11:15 am | RocketAssistedPuffin | Note Added: 0052147 |