View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023258 | AI War 2 | Bug - Gameplay | Jun 5, 2020 4:35 pm | Jun 8, 2020 6:29 pm | |
Reporter | Chris_McElligottPark | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.062 Savegame/Networking Data Compaction | ||||
Fixed in Version | Beta 2.063 Fixes and Tweaks | ||||
Summary | 0023258: AI reserves are my friend again. | ||||
Description | Not sure why, but this is in the latest internal betas. | ||||
Tags | No tags attached. | ||||
|
|
|
I am perplexed, since this code is run in stage3 sim: for ( int i = 0; i < World_AIW2.Instance.Factions.Count; i++ ) { Faction otherFaction = World_AIW2.Instance.Factions[i]; if(otherFaction.Type == FactionType.Player && faction.GetIsFriendlyTowards(otherFaction) ) { faction.MakeHostileTo( otherFaction ); otherFaction.MakeHostileTo( faction ); } I'll investigate later this weekend |
|
Somehow the player was winding up neutral toward the ai reserves? How strange. I have hit this with a bigger hammer now |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 5, 2020 4:35 pm | Chris_McElligottPark | New Issue | |
Jun 5, 2020 4:35 pm | Chris_McElligottPark | Status | new => assigned |
Jun 5, 2020 4:35 pm | Chris_McElligottPark | Assigned To | => BadgerBadger |
Jun 5, 2020 4:35 pm | Chris_McElligottPark | File Added: friendly reserves.bak | |
Jun 5, 2020 4:36 pm | Chris_McElligottPark | File Added: friendly reserves.save | |
Jun 5, 2020 4:36 pm | Chris_McElligottPark | File Deleted: friendly reserves.bak | |
Jun 5, 2020 7:22 pm | BadgerBadger | Note Added: 0057208 | |
Jun 5, 2020 7:22 pm | BadgerBadger | Note Edited: 0057208 | |
Jun 8, 2020 6:29 pm | BadgerBadger | Status | assigned => resolved |
Jun 8, 2020 6:29 pm | BadgerBadger | Resolution | open => fixed |
Jun 8, 2020 6:29 pm | BadgerBadger | Fixed in Version | => Beta 2.063 Fixes and Tweaks |
Jun 8, 2020 6:29 pm | BadgerBadger | Note Added: 0057223 |