View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020925 | AI War 2 | Bug - Gameplay | Feb 14, 2019 12:06 am | Mar 15, 2019 2:22 pm | |
Reporter | Lifestrider | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.812 Hunting Ninjas and Desyncs | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020925: Super Terminal Hacking Bug | ||||
Description | I was playing with how to run the super terminal, and had a very strong fleet. I accidentally used all my hacking points, but the minimum was reached far before then. As a feature, it really should automatically stop at the minimum cap for the AI strength. The actual bug took place when I re-loaded the save I made right before then and attempted to re-do the process. Despite having never done the hack on that save, it still treated it as if I had, and I was unable to attempt the hacking. | ||||
Tags | No tags attached. | ||||
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The superterminal now will explode at the end of the hack. This undoes the kludgy previous mechanism I had. |
Date Modified | Username | Field | Change |
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Feb 14, 2019 12:06 am | Lifestrider | New Issue | |
Feb 14, 2019 12:06 am | Lifestrider | File Added: Screencap.png | |
Feb 14, 2019 12:06 am | Lifestrider | File Added: yarr2.savemet | |
Feb 14, 2019 12:06 am | Lifestrider | File Added: yarr2.save | |
Mar 15, 2019 8:35 am | BadgerBadger | Assigned To | => BadgerBadger |
Mar 15, 2019 8:35 am | BadgerBadger | Status | new => assigned |
Mar 15, 2019 2:22 pm | BadgerBadger | Status | assigned => resolved |
Mar 15, 2019 2:22 pm | BadgerBadger | Resolution | open => fixed |
Mar 15, 2019 2:22 pm | BadgerBadger | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Mar 15, 2019 2:22 pm | BadgerBadger | Note Added: 0050992 |