View Issue Details

IDProjectCategoryLast Update
0020925AI War 2Bug - GameplayMar 15, 2019 2:22 pm
ReporterLifestrider Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.812 Hunting Ninjas and Desyncs 
Fixed in VersionBETA 0.850 The Arrival of Fleets 
Summary0020925: Super Terminal Hacking Bug
DescriptionI was playing with how to run the super terminal, and had a very strong fleet. I accidentally used all my hacking points, but the minimum was reached far before then. As a feature, it really should automatically stop at the minimum cap for the AI strength.

The actual bug took place when I re-loaded the save I made right before then and attempted to re-do the process. Despite having never done the hack on that save, it still treated it as if I had, and I was unable to attempt the hacking.
TagsNo tags attached.

Activities

Lifestrider

Feb 14, 2019 12:06 am

reporter  

Screencap.png (1,574,730 bytes)
yarr2.savemet (54 bytes)
yarr2.save (1,603,155 bytes)

BadgerBadger

Mar 15, 2019 2:22 pm

manager   ~0050992

The superterminal now will explode at the end of the hack. This undoes the kludgy previous mechanism I had.

Issue History

Date Modified Username Field Change
Feb 14, 2019 12:06 am Lifestrider New Issue
Feb 14, 2019 12:06 am Lifestrider File Added: Screencap.png
Feb 14, 2019 12:06 am Lifestrider File Added: yarr2.savemet
Feb 14, 2019 12:06 am Lifestrider File Added: yarr2.save
Mar 15, 2019 8:35 am BadgerBadger Assigned To => BadgerBadger
Mar 15, 2019 8:35 am BadgerBadger Status new => assigned
Mar 15, 2019 2:22 pm BadgerBadger Status assigned => resolved
Mar 15, 2019 2:22 pm BadgerBadger Resolution open => fixed
Mar 15, 2019 2:22 pm BadgerBadger Fixed in Version => BETA 0.850 The Arrival of Fleets
Mar 15, 2019 2:22 pm BadgerBadger Note Added: 0050992