View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020790||AI War 2||[All Projects] Graphical Bug||Nov 19, 2018 12:16 pm||Oct 1, 2019 3:59 pm|
|Reporter||Dominus Arbitrationis||Assigned To||BadgerBadger|
|Product Version||0.806 Sabre Company|
|Fixed in Version||0.893 Usability and Tutorial Prep|
|Summary||0020790: Waypoint queuing in route preview|
|Description||When you've got waypoints queued up, they also aren't reflected. If I try to SHIFT-queue up a route for military ships, I still only see the path they'd take from their current destination to the new one, not the route they'll take in factoring waypoints. Ideally, waypoint should be reflected in the route preview.|
Credit: Delor on Steam https://steamcommunity.com/app/573410/discussions/0/2479690531137706730/
|Tags||No tags attached.|
||I'm experiencing the same issue and I'd like to suggest that this might be more than "minor" importance, as queuing up multiple waypoints through enemy territory is I think a pretty important part of the game.|
||I've put in a first pass at this|
According to this it's broken: https://steamcommunity.com/app/573410/discussions/1/1628538707063436397/
Annoying since before it used to work, it's just that the visuals didn't match. Now the bug is much more critical (if the report is true).
Nope, I actually noticed this problem when I was implementing the UI too. It's always been broken.
None of the UI changes I made should have been able to affect what ships are doing.
||Strange. Shift-click did work for me to set a path through multiple systems, I guess I never noticed that the actual low-level pathing was weird.|
All I know is A. the changes I made were only to the visual layer and B. The logic for player ship routing looks like there are problems.
I can't do anything about it right now because the linux builds are broken, unfortunately.
||Should be fixed now|
There's a minor issue with the GUI.
The movement works perfectly fine, with SHIFT, without SHIFT. It obeys accordingly and that's the most important.
But if you do *not* press SHIFT: the GUI displays the whole path from the last click (as if you pressed SHIFT, so not the true path).
||I believe this should be fixed in the next release|
|Nov 19, 2018 12:16 pm||Dominus Arbitrationis||New Issue|
|Nov 19, 2018 12:16 pm||Dominus Arbitrationis||Status||new => assigned|
|Nov 19, 2018 12:16 pm||Dominus Arbitrationis||Assigned To||=> x4000Bughunter|
|Dec 23, 2018 2:12 am||nomad_delta||Note Added: 0050647|
|Sep 9, 2019 11:55 pm||BadgerBadger||Relationship added||related to 0021570|
|Sep 23, 2019 6:40 pm||BadgerBadger||Assigned To||x4000Bughunter => BadgerBadger|
|Sep 23, 2019 6:40 pm||BadgerBadger||Status||assigned => feedback|
|Sep 23, 2019 6:40 pm||BadgerBadger||Note Added: 0053257|
|Sep 29, 2019 1:05 am||Asteroid||Note Added: 0053305|
|Sep 29, 2019 1:05 am||Asteroid||Severity||minor => block|
|Sep 29, 2019 8:34 am||BadgerBadger||Note Added: 0053307|
|Sep 29, 2019 10:04 am||Asteroid||Note Added: 0053308|
|Sep 29, 2019 4:27 pm||BadgerBadger||Note Added: 0053309|
|Sep 30, 2019 12:41 am||BadgerBadger||Status||feedback => resolved|
|Sep 30, 2019 12:41 am||BadgerBadger||Resolution||open => fixed|
|Sep 30, 2019 12:41 am||BadgerBadger||Fixed in Version||=> 0.893 Usability and Tutorial Prep|
|Sep 30, 2019 12:41 am||BadgerBadger||Note Added: 0053316|
|Sep 30, 2019 8:15 pm||OzoneGrif||Note Added: 0053348|
|Oct 1, 2019 3:59 pm||BadgerBadger||Note Added: 0053371|