View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020755||AI War 2||[All Projects] Gameplay Issue||Nov 6, 2018 3:44 pm||Jul 25, 2019 11:25 am|
|Product Version||0.805 Mercs, Hacks, and, Drones, Oh My|
|Fixed in Version||0.877 The Strikecraft Goldilocks Zone|
|Summary||0020755: Nanocaust Stop Spawning|
|Description||The Nanocaust in the Campaign I'm working through have stopped spawning presently, and only a few of their units remain on the map.|
I feel like it's worth mentioning that I've set them to be allied to players (me), since enemy Nanocausts seem to spawn just fine, even when they're turned to your side via hacking the main Hive.
It's not just the main Hive, the Nanobot Centers on the 3 other worlds they've set up on are also affected.
I'll try and upload the relevant save files so someone can take a look.
|Tags||No tags attached.|
Nov 6, 2018 3:44 pm
Autosave.52200.save (1,284,905 bytes)
Autosave.50400.save (1,398,859 bytes)
Autosave.51300.save (1,335,376 bytes)
||Confirmed for me. They start out as hostile and work well, then they become allied to me and most of the units either suicide into an AI planet or just straight up disappear. Where do they go?|
Update for you guys at Arcen.
I loaded my most recent save file from the same campaign, and the Nanocaust spawn seems to be working, at least for the Secondary 'Nanobot Centers' spawned on the worlds the Nanocaust have settled on (all owned by me), it seems to be just the primary Nanocaust Hive that stops spawning.
The issue is less pressing now, but it is rather annoying that the Nanos no are longer producing their toughest, strongest units (Aberrations, Abominations, etc) to help me out.
Marauders Established.save (1,385,379 bytes)
||Nanocausts only spawn units up to a certain strength limit. Are there a bunch of units on the planets that have stopped spawning?|
||I've made some nanocaust changes recently that hopefully should prevent this.|
|Nov 6, 2018 3:44 pm||Avenger1649||New Issue|
|Nov 6, 2018 3:44 pm||Avenger1649||File Added: Autosave.52200.save|
|Nov 6, 2018 3:44 pm||Avenger1649||File Added: Autosave.51300.save|
|Nov 6, 2018 3:44 pm||Avenger1649||File Added: Autosave.50400.save|
|Nov 6, 2018 4:12 pm||Ovalcircle||Note Added: 0050446|
|Nov 6, 2018 4:26 pm||Avenger1649||File Added: Marauders Established.save|
|Nov 6, 2018 4:26 pm||Avenger1649||Note Added: 0050448|
|Nov 8, 2018 11:21 am||Dune||Assigned To||=> x4000Bughunter|
|Nov 8, 2018 11:21 am||Dune||Status||new => assigned|
|Nov 8, 2018 11:26 am||BadgerBadger||Note Added: 0050451|
|Jul 25, 2019 11:25 am||BadgerBadger||Assigned To||x4000Bughunter => BadgerBadger|
|Jul 25, 2019 11:25 am||BadgerBadger||Status||assigned => resolved|
|Jul 25, 2019 11:25 am||BadgerBadger||Resolution||open => fixed|
|Jul 25, 2019 11:25 am||BadgerBadger||Fixed in Version||=> 0.877 The Strikecraft Goldilocks Zone|
|Jul 25, 2019 11:25 am||BadgerBadger||Note Added: 0052322|