View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019010 | AI War 2 | Bug - Gameplay | Mar 4, 2017 2:08 am | Mar 6, 2017 3:40 pm | |
Reporter | gavin144 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.104 | ||||
Fixed in Version | 0.105 and 0.106 | ||||
Summary | 0019010: MK5 Shield Starship shield repair rate very slow when less than <23000 | ||||
Description | OS: Arch Linux Confirmed that this is definitely not an issue with not enough metal, so I'm filing a bug report with a save. In the save there are 5 repairers repairing a single MK5 Shield Starship, shield is recharging at a rate of approximately 60 hit points/second (I'm assuming this is (5 (repairers) + 1 (base?)) * 10 sim steps per second). When the shield hit points reach 23000, the recharge rate becomes 0000401:0000600 per second. | ||||
Tags | No tags attached. | ||||
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Oops, seems to have triggered some sort of automatic behavior. Correction is that the recharge rate becomes approximately 600 per second. |
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For 0.105: * Fixed an arithmetic underflow bug that was leading to the repairs of very expensive units taking inordinately long below certain health levels. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 4, 2017 2:08 am | gavin144 | New Issue | |
Mar 4, 2017 2:08 am | gavin144 | File Added: NewSave_7.save | |
Mar 4, 2017 2:10 am | gavin144 | Note Added: 0045885 | |
Mar 6, 2017 8:08 am | keith.lamothe | Assigned To | => keith.lamothe |
Mar 6, 2017 8:08 am | keith.lamothe | Status | new => assigned |
Mar 6, 2017 3:40 pm | keith.lamothe | Note Added: 0045904 | |
Mar 6, 2017 3:40 pm | keith.lamothe | Status | assigned => resolved |
Mar 6, 2017 3:40 pm | keith.lamothe | Fixed in Version | => 0.105 and 0.106 |
Mar 6, 2017 3:40 pm | keith.lamothe | Resolution | open => fixed |