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IDProjectCategoryLast Update
0019294AI War 2[All Projects] Gameplay IssueNov 18, 2017 12:29 pm
ReporterBadgerBadgerAssigned Tokeith.lamothe 
Severityminor 
Status resolvedResolutionfixed 
Product Version0.604 
Fixed in Version0.607 
Summary0019294: Select Mobile Military fails to select some units
DescriptionI have a modded game here with a bunch of extra units (per the discussion in https://forums.arcengames.com/private-alpha-discussion/more-units/), and a ton of bonus ship types enabled so I can see what it looks like.

If you go to Dunkels and hit "M" to get all Mobile Military, you will fail to select any laser gatlings or autocannon minipods on that planet. I'm not sure what's going on there.
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BadgerBadger

Nov 12, 2017 10:05 pm

reporter   ~0046602

Erm, the save game is in the forums. You might have to hunt around for some autocannon minipods though

keith.lamothe

Nov 18, 2017 12:29 pm

administrator   ~0046608

For 0.607:

* Changed the higher ships-per-cap and rates-of-fire to not be quite so high, due to a bug where the most extreme cases (laser gatlings, etc) were calculating to do less than 1 damage per shot and thus rounded to zero, and couldn't even fire or be considered military ships for the M key, etc.

And related:

* Moved the data of how many ships-per-squad (and the visual formation of how to arrange them in a squad) from GameEntity to the Granularity entry, and added a few Granularity entries to account for different formations of the same number of ships.
** It's now much easier to directly adjust the number of squads per cap (for instance, if you want bombers to have 20 squads of 5 instead of 10 squads of 10, you change ships per squad of the MildLowCap entry from 10 to 5).

Thanks :)

Issue History

Date Modified Username Field Change
Nov 12, 2017 12:59 pm BadgerBadger New Issue
Nov 12, 2017 10:05 pm BadgerBadger Note Added: 0046602
Nov 18, 2017 12:29 pm keith.lamothe Assigned To => keith.lamothe
Nov 18, 2017 12:29 pm keith.lamothe Status new => resolved
Nov 18, 2017 12:29 pm keith.lamothe Resolution open => fixed
Nov 18, 2017 12:29 pm keith.lamothe Fixed in Version => 0.607
Nov 18, 2017 12:29 pm keith.lamothe Note Added: 0046608