View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0019294||AI War 2||[All Projects] Gameplay Issue||Nov 12, 2017 12:59 pm||Nov 18, 2017 12:29 pm|
|Fixed in Version||0.607|
|Summary||0019294: Select Mobile Military fails to select some units|
|Description||I have a modded game here with a bunch of extra units (per the discussion in https://forums.arcengames.com/private-alpha-discussion/more-units/), and a ton of bonus ship types enabled so I can see what it looks like. |
If you go to Dunkels and hit "M" to get all Mobile Military, you will fail to select any laser gatlings or autocannon minipods on that planet. I'm not sure what's going on there.
|Tags||No tags attached.|
||Erm, the save game is in the forums. You might have to hunt around for some autocannon minipods though|
* Changed the higher ships-per-cap and rates-of-fire to not be quite so high, due to a bug where the most extreme cases (laser gatlings, etc) were calculating to do less than 1 damage per shot and thus rounded to zero, and couldn't even fire or be considered military ships for the M key, etc.
* Moved the data of how many ships-per-squad (and the visual formation of how to arrange them in a squad) from GameEntity to the Granularity entry, and added a few Granularity entries to account for different formations of the same number of ships.
** It's now much easier to directly adjust the number of squads per cap (for instance, if you want bombers to have 20 squads of 5 instead of 10 squads of 10, you change ships per squad of the MildLowCap entry from 10 to 5).
|Nov 12, 2017 12:59 pm||BadgerBadger||New Issue|
|Nov 12, 2017 10:05 pm||BadgerBadger||Note Added: 0046602|
|Nov 18, 2017 12:29 pm||keith.lamothe||Assigned To||=> keith.lamothe|
|Nov 18, 2017 12:29 pm||keith.lamothe||Status||new => resolved|
|Nov 18, 2017 12:29 pm||keith.lamothe||Resolution||open => fixed|
|Nov 18, 2017 12:29 pm||keith.lamothe||Fixed in Version||=> 0.607|
|Nov 18, 2017 12:29 pm||keith.lamothe||Note Added: 0046608|