View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0023773||AI War 2||[All Projects] Bug - Other||Sep 19, 2020 12:41 am||Nov 11, 2020 2:58 pm|
|Product Version||2.507 Bugfixes|
|Fixed in Version||2.630 Arbitrary Icon Inclusion And Weapon Exclusion|
|Summary||0023773: is_partial_record doesn't seem to be copying old attributes for GameEntity records|
|Description||Tried to mod the starting number of pike turrets on human command stations.|
As I understand it, the following should keep everything on the Pike Turret the same, except amend the min and max fleet memberships.
Instead, I think this wipes all the attributes of the Pike Turret; certainly everything that's supposed to copy from the Pike fails to do so.
<?xml version="1.0" encoding="utf-8"?>
<entity name="PikeTurret" is_partial_record="true">
<fleet_membership name="PlayerHomeCommand" min="12" max="12" is_partial_record="true"/>
I was able to get it to work by putting all the attributes on the PikeTurret, but I'm pretty sure that's not how this is supposed to work.
|Tags||No tags attached.|
||Is_partial_record currently doesn't function, see #modding on the discord for advice from the community in the meantime!|
A partial record on a fleet membership will mean nothing, as a fleet membership is not a main node. If you set <entity name="PikeTurret" is_partial_record="true">, then it should only apply new things from that, but if there are errors then I guess let me know.
Essentially, if you take is_partial_record="true" off the fleet membership but otherwise leave your stuff the same, I'd expect it to work now, in the new version: https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Giant_Overhaul_Of_Xml_Parsing_For_Accuracy_And_Speed
||Awesome, I will test once the new version comes out.|
||Sounds good! It's out now, so fingers crossed. It has fixed all the other broken mods, so hopefully it also gets this one.|
||Yep, mod now works without having to copy the full turret definitions! Been playing a test game and I'm quite pleased with it, I'll post the updated version on the forums at some point.|
Sweet! That's wonderful news. :)
There's some new funkiness going on in 0024090, which I am looking into. But hopefully that will be fixed today also.
|Sep 19, 2020 12:41 am||tadrinth||New Issue|
|Sep 22, 2020 11:22 am||tadrinth||Description Updated||View Revisions|
|Nov 7, 2020 6:09 pm||ParadoxSong||Relationship added||duplicate of 0023958|
|Nov 7, 2020 6:10 pm||ParadoxSong||Note Added: 0059509|
|Nov 9, 2020 12:00 pm||TechSY730||Relationship replaced||related to 0023958|
|Nov 9, 2020 12:11 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Nov 9, 2020 12:11 pm||x4000Bughunter||Status||new => feedback|
|Nov 9, 2020 12:11 pm||x4000Bughunter||Note Added: 0059513|
|Nov 9, 2020 12:38 pm||tadrinth||Note Added: 0059515|
|Nov 9, 2020 12:38 pm||tadrinth||Status||feedback => assigned|
|Nov 10, 2020 9:33 am||x4000Bughunter||Note Added: 0059530|
|Nov 11, 2020 1:30 pm||tadrinth||Note Added: 0059557|
|Nov 11, 2020 2:58 pm||x4000Bughunter||Status||assigned => resolved|
|Nov 11, 2020 2:58 pm||x4000Bughunter||Resolution||open => fixed|
|Nov 11, 2020 2:58 pm||x4000Bughunter||Fixed in Version||=> 2.630 Arbitrary Icon Inclusion And Weapon Exclusion|
|Nov 11, 2020 2:58 pm||x4000Bughunter||Note Added: 0059559|