View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019574 | AI War 2 | Crash/Exception | Apr 7, 2018 12:00 am | Apr 8, 2018 8:06 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.719 | ||||
Fixed in Version | 0.721-0.722 Down The Wormhole | ||||
Summary | 0019574: Crash in vis layer | ||||
Description | I was starting a large battle (27K str vs 32K str) and I hit some problems 4/6/2018 11:54:26 PM BUG: Tried to remove formation index 2 from a squad with only 2 slots with type ?? 4/6/2018 11:56:09 PM BUG: Tried to remove formation index 3 from a squad with only 2 slots with type ?? 4/6/2018 11:56:49 PM BUG: Tried to remove formation index 2 from a squad with only 2 slots with type ?? 4/6/2018 11:59:18 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipVisualizer.RemoveShipFromFormation () Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleLODsAndShipPartAnimationsForSquad (Vector3 CameraPos, Boolean IsInEditor) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/6/2018 11:59:18 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipVisualizer.RemoveShipFromFormation () Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleLODsAndShipPartAnimationsForSquad (Vector3 CameraPos, Boolean IsInEditor) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () on .719 test branch | ||||
Tags | No tags attached. | ||||
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After I hit this there were all sorts of visual artifacts; random giant icons, icons not vanishing after ships left a planet, and so on. |
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Thanks! * Put in protections against a nullref exception that could happen in the vis layer during particularly giant battles. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 7, 2018 12:00 am | BadgerBadger | New Issue | |
Apr 7, 2018 12:00 am | BadgerBadger | Status | new => assigned |
Apr 7, 2018 12:00 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Apr 7, 2018 12:04 am | BadgerBadger | Note Added: 0047376 | |
Apr 8, 2018 8:06 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 8, 2018 8:06 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 8, 2018 8:06 pm | Chris_McElligottPark | Fixed in Version | => 0.721-0.722 Down The Wormhole |
Apr 8, 2018 8:06 pm | Chris_McElligottPark | Note Added: 0047389 |