View Issue Details

IDProjectCategoryLast Update
0024875AI War 2Crash/ExceptionMay 11, 2021 10:30 am
ReporterZweihand Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.903 Journals For Miles 
Fixed in Version2.904 Dragon Hotifx 
Summary0024875: 75 or so errors at startup
Description5/11/2021 4:46:51 AM 2.903 SINGLEP GameEntity: Doc.listOfRowNodes_DirectStyle: Row: AIDragon debugStage: 1754
Arcen.Universal.ArcenDataReadException: Error happened in Expansion: Zenith Onslaught. Please report this to Arcen. It may cause other parts of the game unrelated to this expansion not to function. Error details:
Error reading GameEntityTypeDataTable:
row AIDragon already has OriginalXmlData when we are trying to new data!
0.05s since the row was created.
<entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
  at Arcen.Universal.ArcenDynamicTable`1[T].LogError (Arcen.Universal.XmlMod ModOrNull, Arcen.Universal.Expansion ExpansionOrNull, System.String Error) [0x00095] in <fd3f2ad029694ec19fcbf53b83c2c2c3>:0
  at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0054c] in <fd3f2ad029694ec19fcbf53b83c2c2c3>:0
  at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].<DirectlyProcessListOfNodes>b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <fd3f2ad029694ec19fcbf53b83c2c2c3>:0
5/11/2021 4:46:51 AM 2.903 SINGLEP Maliciously Weakening Ship Parts (0.3431s)
5/11/2021 4:46:51 AM 2.903 SINGLEP Re-Aligning Objectives (0.0440s)
5/11/2021 4:46:51 AM 2.903 SINGLEP Sterilizing Test Chamber (0.0060s)
5/11/2021 4:46:51 AM 2.903 SINGLEP Issuing Orders (0.0080s)
5/11/2021 4:46:51 AM 2.903 SINGLEP Augmenting Infusers (0.0050s)
5/11/2021 4:46:52 AM 2.903 SINGLEP Infusing (0.0200s)
5/11/2021 4:46:52 AM 2.903 SINGLEP initializing champion classes
5/11/2021 4:46:52 AM 2.903 SINGLEP Load Surrogates (0.0670s)
5/11/2021 4:46:52 AM 2.903 SINGLEP Locate Dictionaries (0.0120s)
5/11/2021 4:46:52 AM 2.903 SINGLEP Set Stage (0.0100s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Check for Magnetic Feedback (8.0303s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Post-Proton Surge (0.0120s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Background Radiation Taste Test (0.0330s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Shuffling Chairs On Command Deck (0.0190s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Windshield Wiping (0.0080s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Last Organizational Modeling (0.1310s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Info: will dump 1441 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/11/2021 4:47:00 AM 2.903 SINGLEP Stimulate Modulation (0.0680s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Tip Servos (0.0060s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Sort Buildings Into Uneven Piles (0.0070s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Design New Fleet Logo (0.0100s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Inspect Fleet Logo (0.0110s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Ogle Enemy Logo (0.0040s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Order Cores By Seniority (0.0080s)
5/11/2021 4:47:00 AM 2.903 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1341
5/11/2021 4:47:00 AM 2.903 SINGLEP Make Factions That Extra Bit Special (0.0080s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'applies_to' on node: <outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" />
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'based_on' on node: <outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" />
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested child node '<system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system>' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'damage_per_shot' on node: <system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'firing_timing' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'range' on node: <system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'tags' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'shot_speed' on node: <system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'draw_in_galaxy_view' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'shots_per_salvo' on node: <system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'rate_of_fire' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'visuals' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'fires_salvos_sequentially' on node: <system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'stack_damage_multiplier' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'visuals_bundle' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'beam_length_multiplier' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'icon_name' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'aoe_and_beam_damage_multiplier_to_non_primary_target' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'icon_overlay' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'beam_chains_out_to_targets_x_times' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'gimbal_icon_size_multiplier' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'beam_chains_out_to_target_min_range' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'beam_chains_out_to_targets_x_range' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'beam_chains_out_to_max_targets_from_each_source' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'uses_large_health_bar' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'shots_detonate_immediately' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'category' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'maximum_number_of_targets_hit_per_shot' on node: <system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'size_scale' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'visuals_scale_multiplier' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'y_offset_of_icon' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'collision_priority' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'display_name' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'description' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'starting_mark_level' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'tech_upgrades_that_benefit_me' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'does_not_use_multipliers_from_mark_level' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'cost_for_ai_to_purchase' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'hull_points' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'shield_points' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'speed' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'metal_cost' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'energy_consumption' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'returns_this_percentage_of_damage_if_damaged_by_enemy_attack' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'armor_mm' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'albedo' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'engine_gx' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'mass_tx' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'ship_or_structure_explosion_sfx' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'should_never_be_captured_by_another_faction' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'priority_as_ai_target' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'priority_as_frd_target' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Unrequested attribute 'priority_to_protect' on node: <entity name="AIDragon" tags="AIDZDragon" draw_in_galaxy_view="true" visuals="Assets/_DLC1/Arks/GrandSalvage/GrandSalvageDragon.prefab" visuals_bundle="exp1_the_spire_rises" icon_name="Ships1/Ark" icon_overlay="Overlays2/Turret_Mirror" gimbal_icon_size_multiplier="2" voice_group="Silent" uses_large_health_bar="true" category="Ship" size_scale="9" visuals_scale_multiplier="15" y_offset_of_icon="30" collision_priority="810" display_name="AI Zenith Dragon" description="Extremely advanced vessel, deployed to defend against the newly arrived Zenith threat." starting_mark_level="Mark7" tech_upgrades_that_benefit_me="Unused" does_not_use_multipliers_from_mark_level="true" cost_for_ai_to_purchase="37500" hull_points="20000000" shield_points="10000000" speed="AboveAverage4" metal_cost="2000000" energy_consumption="150000" returns_this_percentage_of_damage_if_damaged_by_enemy_attack="0.05" armor_mm="350" albedo="0.4" engine_gx="25" mass_tx="11" ship_or_structure_explosion_sfx="ShipLostMassive_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" should_never_be_captured_by_another_faction="true" priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="BigFavoriteToy"><system name="AblativeCannon" display_name="Energy Burst" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="2500" range="AboveAverage4" shot_speed="Slow" rate_of_fire="Devourer" shots_per_salvo="40" fires_salvos_sequentially="false" shot_type_data="LaserPulse_Pink"></system><system name="LightningBlast" display_name="Chain Lightning Cannon" category="Weapon" firing_timing="OnlyInRange" damage_per_shot="15000" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Normal" stack_damage_multiplier="2" shot_type_data="HeavyBeamInvisible" beam_length_multiplier="1.1" aoe_and_beam_damage_multiplier_to_non_primary_target="20" beam_chains_out_to_targets_x_times="3" beam_chains_out_to_target_min_range="200" beam_chains_out_to_targets_x_range="2500" beam_chains_out_to_max_targets_from_each_source="5" shots_detonate_immediately="true" maximum_number_of_targets_hit_per_shot="30" added_target_evaluator="LowestHealthAsMajorPrimary"><outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="5" /></system></entity>
5/11/2021 4:47:00 AM 2.903 SINGLEP Final Checks (0.4941s)
5/11/2021 4:47:00 AM 2.903 SINGLEP Load Historical Documents (0.0140s)
5/11/2021 4:47:00 AM 2.903 SINGLEP 14.3 seconds total load time.
Check System Logs For Rogue Intelligence (0.6s)
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Chris_McElligottPark

May 11, 2021 10:30 am

administrator   ~0061492

Thanks!

Issue History

Date Modified Username Field Change
May 11, 2021 7:50 am Zweihand New Issue
May 11, 2021 10:30 am Chris_McElligottPark Assigned To => BadgerBadger
May 11, 2021 10:30 am Chris_McElligottPark Status new => resolved
May 11, 2021 10:30 am Chris_McElligottPark Resolution open => fixed
May 11, 2021 10:30 am Chris_McElligottPark Fixed in Version => 2.904 Dragon Hotifx
May 11, 2021 10:30 am Chris_McElligottPark Note Added: 0061492