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IDProjectCategoryLast Update
0025329AI War 2Gameplay IssueJun 26, 2021 2:52 pm
ReporterLancefighter Assigned ToNRSirLimbo  
Status resolvedResolutionfixed 
Product Version3.304 Coilbeams No Longer Tickle 
Fixed in Version3.305 Fruits Of A Snipe Hunt 
Summary0025329: Well, spirebeams kinda still tickle (secondary targets)
DescriptionLooks like spire beams are dealing full damage to their primary target, and substantially less (often, single digit) to secondary targets.

Hard to really quantify whats going on, a bunch of ships are getting hit by the beam, take tiny amounts of damage (often less than a percent), but it appears the primary target is receiving the full 75k damage, as I see explosions almost every firing cycle.

Group 3 on the save below is a single spire cruiser, engaging a bunch of strikecraft and a couple guardians.
TagsNo tags attached.

Activities

Lancefighter

Jun 23, 2021 9:42 pm

reporter  

spiretickles.save (489,402 bytes)

Zweihand

Jun 23, 2021 10:29 pm

reporter   ~0062269

Ran some testing too, here are the results:

375 against 3 guardians
[7:03 PM] Zweihand: 106 against 20 vwings
[7:03 PM] Zweihand: 49 damage, 40 vwings + guardians
[7:03 PM] Zweihand: 100 damage, 2 guardians
[7:03 PM] Zweihand: something is funky
[7:04 PM] Zweihand: 4 guardians, 125
[7:04 PM] Zweihand: 2 guardians + 2 wings, 375
] Zweihand: vwing stack x2
[7:05 PM] Zweihand: 11250 damage
 Zweihand: stack of 60 ablatives, deals only 24 damage
[7:09 PM] Zweihand: my bad, 21

Basically looks like the damage is getting divided before firing, and then spread out evenly among all targets hit leading to an exponential loss of DPS.

Chuito12

Jun 24, 2021 1:42 pm

reporter   ~0062286

I noticed that if a beam hits more than 1 target, not even the primary target receives full damage. Looks like the more ships a beam hits the less damage is dealt overall. Normally does between double to triple digits of damage instead of the expected 6 digits from a frigate.

According to the log if I'm reading it right the beams are doing 0 damage most of the time. Here's the log and save game just incase if its of any help to you guys in debugging.

ps. The save is from before the praetorian guard fix I sent when reporting the coilbeam bug, so they're bugged in this save but I guess it still works for the spire test. Cruiser and Frigate mid fight at "Treacheries Base". Normally I'd expect them to win or have a draw on this fight.
Spire tickle beams.savemet (122 bytes)   
CL
997671100
19924
fellen frend
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 7
12
<color=#007fff>Chuito</color>
Spire tickle beams.savemet (122 bytes)   
Spire tickle beams.save (665,336 bytes)
ArcenDebugLog.txt (235,874 bytes)   
6/24/2021 1:31:25 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:25 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:25 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 178 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Plasma Guardian
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 178 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian
				result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 178 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:25 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Ablative Gatling
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Ablative Gatling
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Ablative Gatling
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:25 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:25 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:26 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:26 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:26 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:26 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Maugrim Drone
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Maugrim Drone
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Maugrim Drone
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Maugrim Drone
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Plasma Guardian
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 156 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 156 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 156 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 156 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Stealth Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Stealth Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Stealth Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Stealth Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vampire Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vampire Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vampire Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vampire Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Grenade Launcher Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Grenade Launcher Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:26 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:27 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:27 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:27 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:27 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:27 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Plasma Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 167 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 167 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 167 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Plasma Guardian
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 167 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:27 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser
				result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780
6/24/2021 1:31:27 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Spider Guardian
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Retribution Guardian
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:28 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:28 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:28 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:28 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser
				result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ablative Gatling
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 540 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ablative Gatling
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 540 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:28 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tarantula
				result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 540 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:29 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:29 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:29 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Spire Frigate coilbeam shooting: Vanguard
				result: True damageDone: 33750 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:29 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vampire Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vampire Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vampire Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vampire Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Agravic Pod
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard Drone
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard Drone
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard Drone
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Paralysis Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Spider Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Paralysis Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Spider Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Porcupine
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Porcupine
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Porcupine
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Porcupine
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Raider Drone
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Phoenix
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Nucleophilic Guardian
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Concussion Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Concussion Corvette
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Raptor
				result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:29 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:30 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:30 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:30 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:30 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:30 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 168 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:30 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 168 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:30 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 168 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:30 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:30 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:30 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:31 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:31 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:31 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:31 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:31 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:31 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Spire Frigate coilbeam shooting: Ablative Gatling
				result: True damageDone: 5200 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:31 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:31 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser
				result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780
6/24/2021 1:31:31 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:31 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:31 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:32 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser
				result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780
6/24/2021 1:31:38 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:38 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:38 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:38 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tethuida Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Fortified Tesla Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Raider Drone
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Heavy Beam Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:39 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:39 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:39 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:39 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:40 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette
				result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Bombard
				result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:40 PM	3.304	SINGLEP	Could not find factionExternal AI Difficulty for praetorian guard
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tethuida Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Fortified Tesla Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:40 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Heavy Beam Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:43 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:43 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:43 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:43 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:43 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Raider Drone Frigate coilbeam shooting: Gravity Guardian
				result: True damageDone: 600 OverridingDMG: 0 BaseDMG: 600
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Pike Corvette
				result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Polarizer
				result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tethuida Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Fortified Tesla Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Heavy Beam Guardian
				result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:44 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:44 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:44 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:44 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Pike Corvette
				result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Polarizer
				result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser
				result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780
6/24/2021 1:31:48 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:48 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:48 PM	3.304	SINGLEP	Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 

6/24/2021 1:31:48 PM	3.304	SINGLEP	cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 
  at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tethuida Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Fortified Tesla Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:48 PM	3.304	SINGLEP	PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Heavy Beam Guardian
				result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000
6/24/2021 1:31:49 PM	3.304	SINGLEP	PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser
				result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780
6/24/2021 1:33:15 PM	3.304	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 3304_CoilbeamsNoLongerTickle
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 0 created, 0 removed, 0 active.
Factions: 25 created, 0 removed, 25 active.
Fireteams: 81 created, 22 removed, 59 active.
Fleets: 232 created, 1 removed, 231 active.
GameCommands: 111 created, 0 removed, 111 active.
GE_Others: 0 created, 0 removed, 0 active.
GE_Shots: 137 created, 0 removed, 137 active.
GE_Squads: 9,649 created, 667 removed, 8,982 active.
Pathfinders: 44 created, 0 removed, 44 active.
PlanetFactions: 2,000 created, 0 removed, 2,000 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 5 created, 2 removed, 3 active.
==========================================

ArcenDebugLog.txt (235,874 bytes)   

Chris_McElligottPark

Jun 26, 2021 2:52 pm

administrator   ~0062302

Thanks to SirLimbo for the likely fix!

* (Coil)beam Math:
** The state of matter is now required for GetEnemyEntitiesIntersectingInstaFireConicalShot(). This should give later functions less targets to work with, and improve performance slightly.
** Created the DoMultiHittingBeamAttack() function for unifying all types of beam weapon hits in the same code. If something breaks here it breaks everything, and in reverse if it works here it'll work everywhere.
** Upgraded the logic for more efficiency and fixed the coilbeam math. At the end I didn't find out where the bug was, but with all these corrections it simply... started working correctly in tests.

Issue History

Date Modified Username Field Change
Jun 23, 2021 9:42 pm Lancefighter New Issue
Jun 23, 2021 9:42 pm Lancefighter File Added: spiretickles.save
Jun 23, 2021 10:29 pm Zweihand Note Added: 0062269
Jun 24, 2021 1:42 pm Chuito12 Note Added: 0062286
Jun 24, 2021 1:42 pm Chuito12 File Added: Spire tickle beams.savemet
Jun 24, 2021 1:42 pm Chuito12 File Added: Spire tickle beams.save
Jun 24, 2021 1:42 pm Chuito12 File Added: ArcenDebugLog.txt
Jun 26, 2021 2:52 pm Chris_McElligottPark Assigned To => NRSirLimbo
Jun 26, 2021 2:52 pm Chris_McElligottPark Status new => resolved
Jun 26, 2021 2:52 pm Chris_McElligottPark Resolution open => fixed
Jun 26, 2021 2:52 pm Chris_McElligottPark Fixed in Version => 3.305 Fruits Of A Snipe Hunt
Jun 26, 2021 2:52 pm Chris_McElligottPark Note Added: 0062302