View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021477 | AI War 2 | Bug - Gameplay | Aug 9, 2019 12:42 am | Aug 9, 2019 4:08 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.879 Many Fixes and the Tutorial Rework Starts | ||||
Fixed in Version | 0.880 Belatedly Finding Friends... And Enemies | ||||
Summary | 0021477: Scouting on planet capture over reveals 1-jump away even on snake maps. | ||||
Description | Here is a snake map save with 40 planets. It's meant to scout 2 planets at a minimum, but if you take the planet only the one directly adjacent will be revealed. The same behaviour will occur on an 80-planet snake map where a minimum of 4 planets are supposed to be revealed per capture, or any map where the number of unexplored planets directly adjacent to explored ones is less than the minimum (e.g. at hard chokepoints). | ||||
Tags | No tags attached. | ||||
|
|
|
Thanks! * Fixed an issue where the minimum number of planets to explore were often not being enforced properly on maps with a lot of choke points, or on snake maps in particular. It was making those maps have to be explored a single planet at a time, which of course is insanely hard to do. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 9, 2019 12:42 am | zharmad | New Issue | |
Aug 9, 2019 12:42 am | zharmad | File Added: Csnake.save | |
Aug 9, 2019 12:42 am | zharmad | File Added: Csnake.savemet | |
Aug 9, 2019 4:08 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 9, 2019 4:08 pm | Chris_McElligottPark | Status | new => resolved |
Aug 9, 2019 4:08 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 9, 2019 4:08 pm | Chris_McElligottPark | Fixed in Version | => 0.880 Belatedly Finding Friends... And Enemies |
Aug 9, 2019 4:08 pm | Chris_McElligottPark | Note Added: 0052512 |