View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024178 | AI War 2 | Balance Issue | Nov 29, 2020 3:37 pm | Dec 14, 2020 11:27 am | |
Reporter | Crabby | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.638 Why Do We Fall, Master Wayne? | ||||
Fixed in Version | 2.704 MP Notifications And Mapgen | ||||
Summary | 0024178: Unit Type Rebalance: Raiders and Daggers + Warbird Frigates | ||||
Description | Going through playthroughs, I've noticed that there are some ship types that could use rebalancing. Raiders and daggers in particular are about as cheap (metal-wise) as v-wings, but have higher dps and a noticeably high engine power score (gx), rendering it immune to spiders' engine-stunning effects (but not v-wings), tractor beams, and concentrated gravity arrays. Immunity to tractor beams, and concentrated gravity arrays are fine, but I think raiders and daggers could use a lot less hull; they're fast, inexpensive metal-wise, and DURABLE (hull points-wise). It gets annoying whenever AI raiders and daggers flee the planet before I can destroy them. Other players have noted how overpowered the Raid/Light tech combination is. I have attached comparisons among MKIV V-wings, daggers, velociraptors, raider, and pulsar tanks. I believe the v-wings, pulsar tanks, and velociraptors are fine, but raiders and daggers seem to have a lot of hull points compared to other units of the same mark. Heck, raiders have hull points comparable to pulsar tanks but are much cheaper. I think this would make raiders and daggers too evasive, but if it was the intent for them to have high hull points, then so be it. Major counters to these ships include agravic pods and aggressors (which are uncommon to come by but counter high gx ships; this also includes pesky frigates), concussion corvettes and devastator frigates (anti low-armor), trinium sniper turrets and flagships (hurts low-albedo ships; again, uncommon), warbird frigates and paralyzers (paralyzers; affect other strikecraft as well), brawler frigates and v-wings (engine-stunners; affects strikecraft), and snipers and trippers. Regarding agravic pods and aggressors, I would think there need to be more ship types that counter either high gx ships or fast ships, or make them more common, or reduce the hull points of the raider and dagger units or make them more costly metal-wise. This goes for both players and the AI. I've noticed warbird frigates, in addition to being cloaked, are much faster than assault frigates but have the same hull and shield strength. I think the warbird frigates could use a slight (not too major) reduction in the hull and shield strength. I'm not sure if this should apply to ripper frigates, consider that these can only attack one target at a time. Perhaps I'm complaining too much or unreasonable. I just want to make sure units are not too unbalanced. | ||||
Tags | No tags attached. | ||||
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Seconded. Currently fast raid and/or ambush fleet is a first pick, since the ships are immune to pretty much anything except paralysis, are fast, cheap *and* have high hp and damage. Right now, a 20strength raider/dagger fleet can eventually win against at least tripple enemy size, assuming a factory is reinforcing. I don't believe any other composition is capable of doing that. Some of potential balancing factors for raider/dagger: - Have way lower durability - Have lower armor to get punished by anti-light damage (<=40mm) - Be a tad more expensive (cca raptor cost) |
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Another unit I've failed to mention and could use rebalancing is the warbird frigate. This frigate is as fast as a Raid or Apparition frigate, but has the same hull and shield strength as an assault frigate. |
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To me warbirds seem fairly balanced (albeit strong in early game), since their damage is negligible. They are a fast, durable disabling ship, but trying to have them actually kill something is straight up tragic. The only reason to ever shoot them is to avoid their disable, which in my mind justifies their bulky stats. |
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Thanks! * The shield points of all the raiders and their variants have been dropped dramatically, while their hull points remain the same. ** Additionally, the metal costs of raiders have been almost doubled. This extra specialization and power of them, when compared to V-wings is now something you have to have a more robust economy to support. ** And finally, their armor rating has been dropped from 50mm on most of them to 30mm, and from 30mm on the drones down to 10mm, making them vulnerable to anti-light-armor attacks. |
Date Modified | Username | Field | Change |
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Nov 29, 2020 3:37 pm | Crabby | New Issue | |
Nov 29, 2020 3:37 pm | Crabby | File Added: Dagger MKIV.png | |
Nov 29, 2020 3:37 pm | Crabby | File Added: Raider MKIV.png | |
Nov 29, 2020 3:37 pm | Crabby | File Added: Pulsar Tank IV.png | |
Nov 29, 2020 3:37 pm | Crabby | File Added: V-Wing MKIV.png | |
Nov 29, 2020 3:37 pm | Crabby | File Added: Velociraptor MKIV.png | |
Nov 30, 2020 5:29 am | Arides | Note Added: 0059800 | |
Dec 13, 2020 1:25 pm | Crabby | Note Added: 0059945 | |
Dec 13, 2020 1:27 pm | Crabby | Summary | Unit Type Rebalance: Raiders and Daggers => Unit Type Rebalance: Raiders and Daggers + Warbird Frigates |
Dec 13, 2020 1:27 pm | Crabby | Description Updated | |
Dec 14, 2020 10:35 am | Arides | Note Added: 0059951 | |
Dec 14, 2020 11:27 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 14, 2020 11:27 am | Chris_McElligottPark | Status | new => resolved |
Dec 14, 2020 11:27 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 14, 2020 11:27 am | Chris_McElligottPark | Fixed in Version | => 2.704 MP Notifications And Mapgen |
Dec 14, 2020 11:27 am | Chris_McElligottPark | Note Added: 0059953 |