View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024406 | AI War 2 | Bug - Gameplay | Feb 10, 2021 10:59 pm | Feb 11, 2021 5:53 pm | |
Reporter | DEMOCRACY_DEMOCRACY | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.732 Recon, Golem Buffs, And Sabotage | ||||
Fixed in Version | Beta 2.733 Arks, Reprogramming, And FRS | ||||
Summary | 0024406: Blitzkrieg turret spawned units are not the same mark as the Blitzkreig turret | ||||
Description | Units spawned by the Blitzkreig turret are only mark 1 instead of the appropriate mark. They are dependent on techs. So for any drones that are spawned, they need techs now, whereas before they did not. | ||||
Tags | No tags attached. | ||||
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Needs testing, but should work. Thanks! * Under the hood, there is a new CustomBaseMark on units, which can be set to a value at some time. Their mark level will then not drop below that. ** For units that are reprogrammed, we now set this, so that you get the mark level of whatever the unit was when you captured it (it can still go higher based on techs, but it won't go lower). ** Additionally, for ships fired from a drone-gun, they will now use this for the mark level of the firing ship (for example, makeshift turrets). This keeps behavior how it used to be prior to the new tech respec code. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 10, 2021 10:59 pm | DEMOCRACY_DEMOCRACY | New Issue | |
Feb 11, 2021 5:53 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 11, 2021 5:53 pm | Chris_McElligottPark | Status | new => resolved |
Feb 11, 2021 5:53 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 11, 2021 5:53 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.733 Arks, Reprogramming, And FRS |
Feb 11, 2021 5:53 pm | Chris_McElligottPark | Note Added: 0060506 |