View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020267 | AI War 2 | Bug - Gameplay | Sep 10, 2018 12:33 pm | Sep 10, 2018 1:51 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.768 Golem Rebirth | ||||
Fixed in Version | 0.769-0.770 Thinking Long-Term | ||||
Summary | 0020267: Cryogenic Pods and Home Settlements do not increase AIP on Death | ||||
Description | Save provided has a Pod almost dead - unpausing should have it dead in seconds. I can only guess this is because it's not an AI unit dying? | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed a bug where AIP was not being applied appropriately if it was on the death of a non-AI-owned entity (such as human cryo pods). |
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Hah, Chris beat me to it. |
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Heh -- yeah, I'd been meaning to restructure that method anyway because it could early-exit incorrectly. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 10, 2018 12:33 pm | RocketAssistedPuffin | New Issue | |
Sep 10, 2018 12:33 pm | RocketAssistedPuffin | File Added: AIPNotIncrease2.save | |
Sep 10, 2018 12:33 pm | RocketAssistedPuffin | File Added: AIPNotIncrease2.savemet | |
Sep 10, 2018 12:39 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 10, 2018 12:39 pm | BadgerBadger | Status | new => assigned |
Sep 10, 2018 12:45 pm | Chris_McElligottPark | Assigned To | BadgerBadger => Chris_McElligottPark |
Sep 10, 2018 12:45 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 10, 2018 12:45 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 10, 2018 12:45 pm | Chris_McElligottPark | Fixed in Version | => 0.769-0.770 Thinking Long-Term |
Sep 10, 2018 12:45 pm | Chris_McElligottPark | Note Added: 0049203 | |
Sep 10, 2018 12:46 pm | BadgerBadger | Note Added: 0049204 | |
Sep 10, 2018 1:51 pm | Chris_McElligottPark | Note Added: 0049206 |