View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021006 | AI War 2 | Bug - Gameplay | Mar 11, 2019 2:11 pm | Dec 17, 2019 3:18 pm | |
Reporter | AnnoyingOrange | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.816 Aggressive Busting and Stacking | ||||
Fixed in Version | 1.018-1.021 Methodical Achievement | ||||
Summary | 0021006: Artillery golem prioritizes the wrong targets? | ||||
Description | I attacked a planet with carrier starships, and the enemy artillery golem wasted several shots on the drones produced by my starships. I then captured an artillery golem myself and tested it against some carrier guardians, with similar results. | ||||
Tags | No tags attached. | ||||
|
Maybe there should be an XML tag like engine damage as priority, except for high health as priority. Then in the absence of high mass targets it would still sort the units by how much hp they have. |
|
That sounds a bit hacky, wouldn't it be cleaner to automatically ignore expected overkill damage when looking at potential targets? In any case the carrier starships have 5tx mass, enough to trigger the damage bonus. |
|
I think all things being equal, a unit should try to not dramatically overkill targets with their shots. Maybe something like "decrease my desire to shoot a unit if the shot would do 2x that unit's health", or "if (damage > unit's total health) Importance /= (damage/total health)". So if a shot would do 3x a unit's total health, divide the desire to shoot that unit by 3. If a unit is going to be doing tons of damage from each shot, don't waste it. |
|
Any chance someone has a save game sitting around that would let me test changes in this area? |
|
It wasn't laying around really, but there was an artillery golem next to a world on one of the saves I abandoned. I also happened to maybe see two different bugs in passing, so that works for me too. Maybe if I report enough bugs I'll be able to win a prize. Artillery Golem.savemet (66 bytes)
SI 339531101 16613 No NanoDicks Please Fortress Baron Difficulty 8 |
|
Thanks for the save! You've got a ways to go before you are leading in the bugs-opened department though ;-) https://bugtracker.arcengames.com/plugin.php?page=MantisGraph/reporter_graph.php |
|
I might have a potential fix of some sort in my sandbox |
|
I've put in a bit of an improvement for this sort of thing. If there are still problems then please open a new ticket with a save game for me to look at. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 11, 2019 2:11 pm | AnnoyingOrange | New Issue | |
Mar 11, 2019 3:51 pm | wm46 | Note Added: 0050970 | |
Mar 11, 2019 4:04 pm | AnnoyingOrange | Note Added: 0050971 | |
Mar 21, 2019 12:32 am | BadgerBadger | Note Added: 0051026 | |
Mar 21, 2019 12:34 am | BadgerBadger | Note Edited: 0051026 | |
Mar 21, 2019 12:35 am | BadgerBadger | Note Edited: 0051026 | |
Mar 21, 2019 12:43 pm | BadgerBadger | Note Added: 0051031 | |
Mar 22, 2019 1:23 am | wm46 | File Added: Artillery Golem.save | |
Mar 22, 2019 1:23 am | wm46 | File Added: Artillery Golem.savemet | |
Mar 22, 2019 1:23 am | wm46 | Note Added: 0051032 | |
Mar 22, 2019 6:56 am | BadgerBadger | Note Added: 0051035 | |
Dec 17, 2019 3:37 am | BadgerBadger | Note Added: 0055017 | |
Dec 17, 2019 3:18 pm | BadgerBadger | Assigned To | => BadgerBadger |
Dec 17, 2019 3:18 pm | BadgerBadger | Status | new => resolved |
Dec 17, 2019 3:18 pm | BadgerBadger | Resolution | open => fixed |
Dec 17, 2019 3:18 pm | BadgerBadger | Fixed in Version | => 1.018-1.021 Methodical Achievement |
Dec 17, 2019 3:18 pm | BadgerBadger | Note Added: 0055028 |