View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019656 | AI War 2 | GUI | Jun 29, 2018 4:50 pm | Jul 2, 2018 1:10 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.746 Disposing of the Invisible Man | ||||
Fixed in Version | 0.747 Improper Handling Of Forcefields | ||||
Summary | 0019656: more consistent significant figures when showing strength? 2k could be 2.5k? | ||||
Description | Credit: dv = i ln(w0 / wf) https://steamcommunity.com/app/573410/discussions/0/1726450077659326557/ | ||||
Tags | No tags attached. | ||||
related to | 0019669 | resolved | Chris_McElligottPark | Tweak font for strength with or without rounding to nearest K |
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* Visually, the game now treats strength as if it were 1/1000th of what it is under the hood. Thus anything that previously had a "k" at the end now has nothing at the end, making it a lot easier to read. Anything that had an "m" at the end now has a "k" instead. Anything that was previously written out as hundreds or less is now written out as a decimal, to one significant digit (old 100 = 0.1). All of this makes it way easier to read strengths at a glance throughout the UI. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 29, 2018 4:50 pm | Chris_McElligottPark | New Issue | |
Jun 29, 2018 4:50 pm | Chris_McElligottPark | Status | new => assigned |
Jun 29, 2018 4:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 2, 2018 12:49 pm | Chris_McElligottPark | Relationship added | related to 0019669 |
Jul 2, 2018 1:10 pm | Chris_McElligottPark | Status | assigned => resolved |
Jul 2, 2018 1:10 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 2, 2018 1:10 pm | Chris_McElligottPark | Fixed in Version | => 0.747 Improper Handling Of Forcefields |
Jul 2, 2018 1:10 pm | Chris_McElligottPark | Note Added: 0047697 |