View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021931 | AI War 2 | Balance Issue | Oct 25, 2019 2:17 pm | Oct 25, 2019 2:42 pm | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.001 Official Game Launch! | ||||
Fixed in Version | 1.002 ARSes, Instigators, and Tech Vaults, Oh My | ||||
Summary | 0021931: Macrophage nerf -- Hostile to player-only macrophage too prolific | ||||
Description | Background/Problem: At a baseline, normal macrophage at 7 diff feels pretty reasonable. Macrophage pop up here and there and they will spread Telium at a modest pace Macrophage at 5 diff when hostile to player-only is quite a different story. Regular notifications about new telium and this can snowball quite fast. Less than 2 hours in, I have 20 enraged macrophage incoming (granted, I did kill a bunch of telium in a short amount of time--but this seemed unavoidable) Proposal (some or all of the following): 1) Hostile to player-only macrophage need 2-3 times (or more) the amount of metal before they can make a new harvester 2) Hostile to player-only macrophage are weaker compared to normal (not sure I like this solution) | ||||
Tags | No tags attached. | ||||
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I'm actually surprised at this, because macrophage harvesting should be much slower without AI units to eat. |
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Some balance changes have been made |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 25, 2019 2:17 pm | ZeusAlmighty | New Issue | |
Oct 25, 2019 2:33 pm | BadgerBadger | Note Added: 0053970 | |
Oct 25, 2019 2:42 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 25, 2019 2:42 pm | BadgerBadger | Status | new => resolved |
Oct 25, 2019 2:42 pm | BadgerBadger | Resolution | open => fixed |
Oct 25, 2019 2:42 pm | BadgerBadger | Fixed in Version | => 1.002 ARSes, Instigators, and Tech Vaults, Oh My |
Oct 25, 2019 2:42 pm | BadgerBadger | Note Added: 0053971 |