View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020285||AI War 2||[All Projects] Bug - Gameplay||Sep 14, 2018 8:00 pm||Sep 16, 2018 3:41 pm|
|Product Version||0.769-0.770 Thinking Long-Term|
|Fixed in Version||0.772 Eye See You|
|Summary||0020285: Raptors dont attack enemy units without FRD|
|Description||+i dont see animation of attack.|
|Tags||No tags attached.|
Sep 14, 2018 8:00 pm
bug12.savemet (38 bytes)
bug12.save (899,490 bytes)
20180915025859_1.jpg (432,134 bytes)
||Been noticing this oddity but very rarely. Sometimes units just stop attacking, completely. They will kite, but not shoot.|
||Grenady launchers dont attacking too with FRD or without.|
||Pike Corvettes did this as well...|
Okay, fixed the main thing:
* That "handy" logic for keeping cloaked units from firing unless they're in FRD mode or have explicitly been given an order is now non-player-only. It was causing confusion with player ships that would just sit there when they seemed like they should be shooting.
** We'll be implementing the disabling of ships AIWC-style for players handling cloaking raids.
** For non-player ships, it still uses this logic because the AIs and similar know how to use it just fine.
* Fixed a few dozen ships, guard posts and raptors included, which were using a shot_speed of instant, which meant that their shots visually reached the target instantly and thus never animated at all. This was super duper confusing.
If you have a savegame with other forms of ships not shooting in the new version, please do make a new report. Thanks!
|Sep 14, 2018 8:00 pm||HeartHunter7||New Issue|
|Sep 14, 2018 8:00 pm||HeartHunter7||File Added: 20180915025859_1.jpg|
|Sep 14, 2018 8:00 pm||HeartHunter7||File Added: bug12.save|
|Sep 14, 2018 8:00 pm||HeartHunter7||File Added: bug12.savemet|
|Sep 14, 2018 8:03 pm||RocketAssistedPuffin||Note Added: 0049260|
|Sep 15, 2018 11:41 am||HeartHunter7||Note Added: 0049272|
|Sep 15, 2018 11:58 am||RocketAssistedPuffin||Note Added: 0049274|
|Sep 16, 2018 3:41 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Sep 16, 2018 3:41 pm||x4000Bughunter||Status||new => resolved|
|Sep 16, 2018 3:41 pm||x4000Bughunter||Resolution||open => fixed|
|Sep 16, 2018 3:41 pm||x4000Bughunter||Fixed in Version||=> 0.772 Eye See You|
|Sep 16, 2018 3:41 pm||x4000Bughunter||Note Added: 0049293|