View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020912 | AI War 2 | Bug - Gameplay | Feb 6, 2019 11:48 am | Feb 22, 2019 7:46 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.811 Transport Ships | ||||
Fixed in Version | 0.815 AI Multiplexion | ||||
Summary | 0020912: Reconquests creating duplicate Tachyon Sentinels | ||||
Description | Factions do not destroy the Sentinels, so you can have this situation of the Nanocaust taking a planet, the AI recaptures, which spawns an extra set of Sentinels, Nanocaust takes it again, AI recaptures and spawns a third set, etc. | ||||
Tags | No tags attached. | ||||
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Yeah, the reconquest code calls the same function as the initial seeding of AI units, so the AI basically just gets whatever it had at the beginning of the game again. |
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What if they were told to destroy them if they took the planet, like the Command Station and Warp Gate? Could add a single tag to them for that purpose. |
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Puffin, I've checked in a potential fix for this. Could you test it out for me? |
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Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 6, 2019 11:48 am | RocketAssistedPuffin | New Issue | |
Feb 6, 2019 11:48 am | RocketAssistedPuffin | File Added: NanocaustNotificationPuffin.save | |
Feb 6, 2019 11:57 pm | BadgerBadger | Note Added: 0050780 | |
Feb 7, 2019 8:47 am | RocketAssistedPuffin | Note Added: 0050785 | |
Feb 22, 2019 7:22 pm | BadgerBadger | Note Added: 0050832 | |
Feb 22, 2019 7:38 pm | BadgerBadger | Assigned To | => BadgerBadger |
Feb 22, 2019 7:38 pm | BadgerBadger | Status | new => assigned |
Feb 22, 2019 7:46 pm | RocketAssistedPuffin | Status | assigned => resolved |
Feb 22, 2019 7:46 pm | RocketAssistedPuffin | Resolution | open => fixed |
Feb 22, 2019 7:46 pm | RocketAssistedPuffin | Fixed in Version | => 0.815 AI Multiplexion |
Feb 22, 2019 7:46 pm | RocketAssistedPuffin | Note Added: 0050833 |