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IDProjectCategoryLast Update
0025495AI War 2Bug - GameplayAug 9, 2021 4:07 pm
ReporterEcthelon Assigned ToNRSirLimbo  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 3.505 Long-Term-Thread Efficiency 
Fixed in VersionBeta 3.506 Setsuna Notices A Lobotomy 
Summary0025495: Something firing is causing a rapid stream of errors
DescriptionBasically the title. See attached save and log. Started when my fleets entered their current system.
TagsNo tags attached.

Activities

Ecthelon

Aug 8, 2021 1:17 pm

reporter  

Autosave at 32m 0s.save (378,797 bytes)
ArcenDebugLog.txt (219,194 bytes)   
8/8/2021 3:46:09 PM	3.505	SINGLEP	DELAYED178: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:10 PM	3.505	SINGLEP	DELAYED179: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:10 PM	3.505	SINGLEP	DELAYED180: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:10 PM	3.505	SINGLEP	DELAYED181: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:10 PM	3.505	SINGLEP	DELAYED182: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:10 PM	3.505	SINGLEP	DELAYED183: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:37 PM	3.505	SINGLEP	DELAYED184: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:37 PM	3.505	SINGLEP	DELAYED185: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:38 PM	3.505	SINGLEP	DELAYED186: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:46:38 PM	3.505	SINGLEP	DELAYED187: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:49:17 PM	3.505	SINGLEP	DELAYED188: Logged Achievement To Steam Slot Machine
8/8/2021 3:49:17 PM	3.505	SINGLEP	DELAYED189: Logged Achievement To Steam Betting on Black
8/8/2021 3:49:17 PM	3.505	SINGLEP	DELAYED190: Logged Achievement To Steam Wheel of Misfortune
8/8/2021 3:49:17 PM	3.505	SINGLEP	DELAYED191: Logged Achievement To Steam Wheel of Doom
8/8/2021 3:51:13 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/8/2021 3:51:13 PM	SINGLEP	Boot up FleetOS (0.2105s)
8/8/2021 3:51:13 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 1600 Six-Core Processor 
processorCount: 12
processorFrequency: 3194
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/8/2021 3:51:13 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.3223s)
8/8/2021 3:51:13 PM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
8/8/2021 3:51:13 PM	SINGLEP	Inspect Aft Hatches (0.0470s)
8/8/2021 3:51:13 PM	SINGLEP	Found 447 xml files in 108 folders in 54ms
8/8/2021 3:51:14 PM	SINGLEP	Check For Extra Modules (0.5497s)
8/8/2021 3:51:14 PM	SINGLEP	447 Xml Files Parsed in 495ms
8/8/2021 3:51:14 PM	SINGLEP	Gather Ancient Lifeforms (0.0078s)
8/8/2021 3:51:14 PM	3.505	SINGLEP	Game Version: 3.505
8/8/2021 3:51:14 PM	3.505	SINGLEP	Eject Trash Into Hyperspace (0.0070s)
8/8/2021 3:51:14 PM	3.505	SINGLEP	Bring Cloaking Systems Online (0.0230s)
8/8/2021 3:51:14 PM	3.505	SINGLEP	Update mod and expansion statuses!
8/8/2021 3:51:14 PM	3.505	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
8/8/2021 3:51:14 PM	3.505	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreStartingFleets (Disabled)  MoreStartingFleetsPlus (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
8/8/2021 3:51:14 PM	3.505	SINGLEP	Check Nearby Stellar Masses (0.0280s)
8/8/2021 3:51:14 PM	3.505	SINGLEP	447 Xml Files Checked For Exp/Mod Status in 10ms
8/8/2021 3:51:14 PM	3.505	SINGLEP	Pruning Excess Brain Cells (0.0270s)
8/8/2021 3:51:14 PM	3.505	SINGLEP	No resolution change was required.
8/8/2021 3:51:14 PM	3.505	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/8/2021 3:51:14 PM	3.505	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/8/2021 3:51:14 PM	3.505	SINGLEP	Remembering Alamo (0.0610s)
8/8/2021 3:51:14 PM	3.505	SINGLEP	Calculate Odds Of Success (0.1560s)
8/8/2021 3:51:14 PM	3.505	SINGLEP	Briefly Panic (0.1880s)
8/8/2021 3:51:15 PM	3.505	SINGLEP	Install Confidence Routines (0.5678s)
8/8/2021 3:51:15 PM	3.505	SINGLEP	Late Axionic Computations (0.2939s)
8/8/2021 3:51:15 PM	3.505	SINGLEP	Acquiring Towel (0.0190s)
8/8/2021 3:51:15 PM	3.505	SINGLEP	Inhibiting Visual Scans (0.0180s)
8/8/2021 3:51:15 PM	3.505	SINGLEP	Ejecting Tactical Core (0.0759s)
8/8/2021 3:51:15 PM	3.505	SINGLEP	Grouping Flow Fields (0.0270s)
8/8/2021 3:51:16 PM	3.505	SINGLEP	Wiping Down Starfields (0.1290s)
8/8/2021 3:51:16 PM	3.505	SINGLEP	Rejecting Distant Planets (0.1510s)
8/8/2021 3:51:16 PM	3.505	SINGLEP	Calculating Firing Cones (0.0060s)
8/8/2021 3:51:16 PM	3.505	SINGLEP	Holding Ship Parts For Comfort (0.1902s)
8/8/2021 3:51:16 PM	3.505	SINGLEP	Re-Aligning Objectives (0.1229s)
8/8/2021 3:51:18 PM	3.505	SINGLEP	Issue Sufficient Warnings (2.1430s)
8/8/2021 3:51:18 PM	3.505	SINGLEP	Post-Proton Surge (0.0130s)
8/8/2021 3:51:18 PM	3.505	SINGLEP	Background Radiation Taste Test (0.0290s)
8/8/2021 3:51:18 PM	3.505	SINGLEP	Shuffling Chairs On Command Deck (0.0185s)
8/8/2021 3:51:18 PM	3.505	SINGLEP	Windshield Wiping (0.0870s)
8/8/2021 3:51:18 PM	3.505	SINGLEP	Last Organizational Modeling (0.1510s)
8/8/2021 3:51:19 PM	3.505	SINGLEP	Stimulate Modulation (0.0720s)
8/8/2021 3:51:19 PM	3.505	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
8/8/2021 3:51:19 PM	3.505	SINGLEP	Order Cores By Seniority (0.0070s)
8/8/2021 3:51:18 PM	3.505	SINGLEP	DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/8/2021 3:51:19 PM	3.505	SINGLEP	Final Checks (0.4111s)
8/8/2021 3:51:19 PM	3.505	SINGLEP	Load Historical Documents (0.0050s)
8/8/2021 3:51:19 PM	3.505	SINGLEP	6.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.5s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.3s)
Issue Sufficient Warnings (2.1s)
Final Checks (0.4s)
8/8/2021 3:51:19 PM	3.505	SINGLEP	Hello Steam user 'Ecthelon'
8/8/2021 3:51:24 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Endgame.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 3:51:25 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 20ms
8/8/2021 3:51:25 PM	3.505	SINGLEP	Finish load save in 959.6ms
8/8/2021 3:51:33 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Manual.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 3:51:34 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 3:51:34 PM	3.505	SINGLEP	Finish load save in 433.2ms
8/8/2021 3:51:42 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Autosave at 4h 56m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 3:51:42 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 3:51:42 PM	3.505	SINGLEP	Finish load save in 454.7ms
8/8/2021 3:52:04 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Autosave at 4h 54m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 3:52:05 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 3:52:05 PM	3.505	SINGLEP	Finish load save in 414.9ms
8/8/2021 3:52:41 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Victory.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 3:52:41 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 3:52:41 PM	3.505	SINGLEP	Finish load save in 332.9ms
8/8/2021 3:56:56 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 4h 56m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 3:56:57 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 3:56:57 PM	3.505	SINGLEP	Finish load save in 411.6ms
8/8/2021 3:58:02 PM	3.505	SINGLEP	DELAYED2: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:58:17 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 4h 56m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 3:58:17 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 3:58:17 PM	3.505	SINGLEP	Finish load save in 422.6ms
8/8/2021 3:59:06 PM	3.505	SINGLEP	DELAYED3: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:06 PM	3.505	SINGLEP	DELAYED4: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:06 PM	3.505	SINGLEP	DELAYED5: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:06 PM	3.505	SINGLEP	DELAYED6: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED7: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED8: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED9: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED10: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED11: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED12: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED13: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED14: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:12 PM	3.505	SINGLEP	DELAYED15: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED16: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED17: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED18: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED19: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED20: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED21: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED22: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED23: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED24: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED25: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED26: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED27: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED28: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED29: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED30: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED31: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED32: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED33: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED34: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED35: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED36: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:14 PM	3.505	SINGLEP	DELAYED37: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:16 PM	3.505	SINGLEP	DELAYED38: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:16 PM	3.505	SINGLEP	DELAYED39: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:16 PM	3.505	SINGLEP	DELAYED40: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:16 PM	3.505	SINGLEP	DELAYED41: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 3:59:20 PM	3.505	SINGLEP	DELAYED42: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 3:59:20 PM	3.505	SINGLEP	DELAYED43: resulting power level: 2
8/8/2021 3:59:32 PM	3.505	SINGLEP	DELAYED44: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 3:59:32 PM	3.505	SINGLEP	DELAYED45: resulting power level: 2
8/8/2021 3:59:55 PM	3.505	SINGLEP	DELAYED46: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 3:59:55 PM	3.505	SINGLEP	DELAYED47: resulting power level: 2
8/8/2021 4:00:07 PM	3.505	SINGLEP	DELAYED48: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:00:07 PM	3.505	SINGLEP	DELAYED49: resulting power level: 2
8/8/2021 4:00:19 PM	3.505	SINGLEP	DELAYED50: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:00:19 PM	3.505	SINGLEP	DELAYED51: resulting power level: 2
8/8/2021 4:00:31 PM	3.505	SINGLEP	DELAYED52: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:00:31 PM	3.505	SINGLEP	DELAYED53: resulting power level: 2
8/8/2021 4:00:43 PM	3.505	SINGLEP	DELAYED54: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:00:43 PM	3.505	SINGLEP	DELAYED55: resulting power level: 2
8/8/2021 4:00:55 PM	3.505	SINGLEP	DELAYED56: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:00:55 PM	3.505	SINGLEP	DELAYED57: resulting power level: 2
8/8/2021 4:01:07 PM	3.505	SINGLEP	DELAYED58: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:01:07 PM	3.505	SINGLEP	DELAYED59: resulting power level: 2
8/8/2021 4:01:19 PM	3.505	SINGLEP	DELAYED60: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:01:19 PM	3.505	SINGLEP	DELAYED61: resulting power level: 2
8/8/2021 4:01:31 PM	3.505	SINGLEP	DELAYED62: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:01:31 PM	3.505	SINGLEP	DELAYED63: resulting power level: 2
8/8/2021 4:01:39 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Victory.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:01:40 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:01:40 PM	3.505	SINGLEP	Finish load save in 329.9ms
8/8/2021 4:01:48 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Before Victory.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:01:49 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:01:49 PM	3.505	SINGLEP	Finish load save in 326.7ms
8/8/2021 4:02:13 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Victory.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:02:13 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:02:13 PM	3.505	SINGLEP	Finish load save in 336.5ms
8/8/2021 4:02:20 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 8m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:02:20 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:02:20 PM	3.505	SINGLEP	Finish load save in 407.5ms
8/8/2021 4:02:32 PM	3.505	SINGLEP	DELAYED64: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:02:32 PM	3.505	SINGLEP	DELAYED65: resulting power level: 2
8/8/2021 4:02:45 PM	3.505	SINGLEP	DELAYED66: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:02:45 PM	3.505	SINGLEP	DELAYED67: resulting power level: 2
8/8/2021 4:02:53 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 8m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:02:53 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:02:53 PM	3.505	SINGLEP	Finish load save in 418.0ms
8/8/2021 4:04:27 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 6m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:04:28 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:04:28 PM	3.505	SINGLEP	Finish load save in 407.2ms
8/8/2021 4:04:40 PM	3.505	SINGLEP	DELAYED68: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:04:40 PM	3.505	SINGLEP	DELAYED69: resulting power level: 2
8/8/2021 4:04:52 PM	3.505	SINGLEP	DELAYED70: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:04:52 PM	3.505	SINGLEP	DELAYED71: resulting power level: 2
8/8/2021 4:05:07 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 4m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:05:07 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:05:07 PM	3.505	SINGLEP	Finish load save in 404.3ms
8/8/2021 4:05:19 PM	3.505	SINGLEP	DELAYED72: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:05:19 PM	3.505	SINGLEP	DELAYED73: resulting power level: 2
8/8/2021 4:05:44 PM	3.505	SINGLEP	DELAYED74: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:05:44 PM	3.505	SINGLEP	DELAYED75: resulting power level: 2
8/8/2021 4:05:56 PM	3.505	SINGLEP	DELAYED76: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:05:56 PM	3.505	SINGLEP	DELAYED77: resulting power level: 2
8/8/2021 4:06:08 PM	3.505	SINGLEP	DELAYED78: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:06:08 PM	3.505	SINGLEP	DELAYED79: resulting power level: 2
8/8/2021 4:06:20 PM	3.505	SINGLEP	DELAYED80: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:06:20 PM	3.505	SINGLEP	DELAYED81: resulting power level: 2
8/8/2021 4:06:32 PM	3.505	SINGLEP	DELAYED82: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:06:32 PM	3.505	SINGLEP	DELAYED83: resulting power level: 2
8/8/2021 4:06:39 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:06:40 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:06:40 PM	3.505	SINGLEP	Finish load save in 427.2ms
8/8/2021 4:06:57 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 4m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:06:58 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:06:58 PM	3.505	SINGLEP	Finish load save in 404.3ms
8/8/2021 4:07:33 PM	3.505	SINGLEP	DELAYED84: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:07:33 PM	3.505	SINGLEP	DELAYED85: resulting power level: 2
8/8/2021 4:08:19 PM	3.505	SINGLEP	DELAYED86: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:08:19 PM	3.505	SINGLEP	DELAYED87: resulting power level: 2
8/8/2021 4:08:30 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/8/2021 4:08:30 PM	SINGLEP	Boot up FleetOS (0.2111s)
8/8/2021 4:08:30 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 1600 Six-Core Processor 
processorCount: 12
processorFrequency: 3194
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/8/2021 4:08:30 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.3091s)
8/8/2021 4:08:30 PM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
8/8/2021 4:08:30 PM	SINGLEP	Inspect Aft Hatches (0.0460s)
8/8/2021 4:08:30 PM	SINGLEP	Found 447 xml files in 108 folders in 61ms
8/8/2021 4:08:30 PM	SINGLEP	Check For Extra Modules (0.5561s)
8/8/2021 4:08:30 PM	SINGLEP	447 Xml Files Parsed in 492ms
8/8/2021 4:08:30 PM	SINGLEP	Gather Ancient Lifeforms (0.0050s)
8/8/2021 4:08:30 PM	3.505	SINGLEP	Game Version: 3.505
8/8/2021 4:08:30 PM	3.505	SINGLEP	Eject Trash Into Hyperspace (0.0100s)
8/8/2021 4:08:30 PM	3.505	SINGLEP	Bring Cloaking Systems Online (0.0210s)
8/8/2021 4:08:31 PM	3.505	SINGLEP	Update mod and expansion statuses!
8/8/2021 4:08:31 PM	3.505	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
8/8/2021 4:08:31 PM	3.505	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreStartingFleets (Disabled)  MoreStartingFleetsPlus (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
8/8/2021 4:08:31 PM	3.505	SINGLEP	Check Nearby Stellar Masses (0.0290s)
8/8/2021 4:08:31 PM	3.505	SINGLEP	447 Xml Files Checked For Exp/Mod Status in 9ms
8/8/2021 4:08:31 PM	3.505	SINGLEP	Pruning Excess Brain Cells (0.0270s)
8/8/2021 4:08:31 PM	3.505	SINGLEP	No resolution change was required.
8/8/2021 4:08:31 PM	3.505	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/8/2021 4:08:31 PM	3.505	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/8/2021 4:08:31 PM	3.505	SINGLEP	Remembering Alamo (0.0612s)
8/8/2021 4:08:31 PM	3.505	SINGLEP	Calculate Odds Of Success (0.1519s)
8/8/2021 4:08:31 PM	3.505	SINGLEP	Briefly Panic (0.1880s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Install Confidence Routines (0.5721s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Late Axionic Computations (0.2931s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Acquiring Towel (0.0160s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Inhibiting Visual Scans (0.0170s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Ejecting Tactical Core (0.0760s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Grouping Flow Fields (0.0280s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Taunting Starfields (0.1230s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Rejecting Distant Planets (0.1480s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Calculating Firing Cones (0.0050s)
8/8/2021 4:08:32 PM	3.505	SINGLEP	Ruining Perfectly Good Ship Parts (0.1911s)
8/8/2021 4:08:33 PM	3.505	SINGLEP	Re-Aligning Objectives (0.1240s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	Breaking Nuclear Bonds (2.1389s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	Post-Proton Surge (0.0140s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	Background Radiation Taste Test (0.0310s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	Shuffling Chairs On Command Deck (0.0180s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	Windshield Wiping (0.0890s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	Last Organizational Modeling (0.1520s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	Stimulate Modulation (0.0720s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
8/8/2021 4:08:35 PM	3.505	SINGLEP	Order Cores By Seniority (0.0070s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/8/2021 4:08:35 PM	3.505	SINGLEP	Final Checks (0.4089s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	Load Historical Documents (0.0050s)
8/8/2021 4:08:35 PM	3.505	SINGLEP	6.1 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.6s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.3s)
Breaking Nuclear Bonds (2.1s)
Final Checks (0.4s)
8/8/2021 4:08:36 PM	3.505	SINGLEP	Hello Steam user 'Ecthelon'
8/8/2021 4:08:39 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2/Autosave at 5h 6m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:08:40 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 18ms
8/8/2021 4:08:40 PM	3.505	SINGLEP	Finish load save in 983.1ms
8/8/2021 4:08:56 PM	3.505	SINGLEP	DELAYED2: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:08:56 PM	3.505	SINGLEP	DELAYED3: resulting power level: 2
8/8/2021 4:09:22 PM	3.505	SINGLEP	DELAYED4: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:09:22 PM	3.505	SINGLEP	DELAYED5: resulting power level: 2
8/8/2021 4:11:13 PM	3.505	SINGLEP	DELAYED6: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:11:13 PM	3.505	SINGLEP	DELAYED7: resulting power level: 2
8/8/2021 4:11:25 PM	3.505	SINGLEP	DELAYED8: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:11:25 PM	3.505	SINGLEP	DELAYED9: resulting power level: 2
8/8/2021 4:11:39 PM	3.505	SINGLEP	DELAYED10: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:11:39 PM	3.505	SINGLEP	DELAYED11: resulting power level: 2
8/8/2021 4:12:00 PM	3.505	SINGLEP	DELAYED12: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:12:00 PM	3.505	SINGLEP	DELAYED13: resulting power level: 2
8/8/2021 4:12:17 PM	3.505	SINGLEP	DELAYED14: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:12:17 PM	3.505	SINGLEP	DELAYED15: resulting power level: 2
8/8/2021 4:12:33 PM	3.505	SINGLEP	DELAYED16: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:12:33 PM	3.505	SINGLEP	DELAYED17: resulting power level: 2
8/8/2021 4:12:47 PM	3.505	SINGLEP	DELAYED18: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:12:47 PM	3.505	SINGLEP	DELAYED19: resulting power level: 2
8/8/2021 4:12:59 PM	3.505	SINGLEP	DELAYED20: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:12:59 PM	3.505	SINGLEP	DELAYED21: resulting power level: 2
8/8/2021 4:13:11 PM	3.505	SINGLEP	DELAYED22: incremenet 9 planets over sphere: 3 planets to count: -3
8/8/2021 4:13:11 PM	3.505	SINGLEP	DELAYED23: resulting power level: 2
8/8/2021 4:13:23 PM	3.505	SINGLEP	DELAYED24: incremenet 9 planets over sphere: 4 planets to count: -2
8/8/2021 4:13:23 PM	3.505	SINGLEP	DELAYED25: resulting power level: 2
8/8/2021 4:13:35 PM	3.505	SINGLEP	DELAYED26: incremenet 9 planets over sphere: 4 planets to count: -2
8/8/2021 4:13:35 PM	3.505	SINGLEP	DELAYED27: resulting power level: 2
8/8/2021 4:14:11 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2/Autosave at 5h 18m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:14:12 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 4:14:12 PM	3.505	SINGLEP	Finish load save in 377.6ms
8/8/2021 4:14:26 PM	3.505	SINGLEP	DELAYED28: incremenet 9 planets over sphere: 4 planets to count: -2
8/8/2021 4:14:26 PM	3.505	SINGLEP	DELAYED29: resulting power level: 2
8/8/2021 4:14:52 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/8/2021 4:14:52 PM	SINGLEP	Boot up FleetOS (0.2100s)
8/8/2021 4:14:52 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 1600 Six-Core Processor 
processorCount: 12
processorFrequency: 3194
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/8/2021 4:14:52 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.3209s)
8/8/2021 4:14:52 PM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
8/8/2021 4:14:52 PM	SINGLEP	Inspect Aft Hatches (0.0440s)
8/8/2021 4:14:52 PM	SINGLEP	Found 447 xml files in 108 folders in 52ms
8/8/2021 4:14:53 PM	SINGLEP	Check For Extra Modules (0.5410s)
8/8/2021 4:14:53 PM	SINGLEP	447 Xml Files Parsed in 488ms
8/8/2021 4:14:53 PM	SINGLEP	Gather Ancient Lifeforms (0.0070s)
8/8/2021 4:14:53 PM	3.505	SINGLEP	Game Version: 3.505
8/8/2021 4:14:53 PM	3.505	SINGLEP	Eject Trash Into Hyperspace (0.0080s)
8/8/2021 4:14:53 PM	3.505	SINGLEP	Bring Cloaking Systems Online (0.0210s)
8/8/2021 4:14:53 PM	3.505	SINGLEP	Update mod and expansion statuses!
8/8/2021 4:14:53 PM	3.505	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
8/8/2021 4:14:53 PM	3.505	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreStartingFleets (Disabled)  MoreStartingFleetsPlus (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
8/8/2021 4:14:53 PM	3.505	SINGLEP	Check Nearby Stellar Masses (0.0280s)
8/8/2021 4:14:53 PM	3.505	SINGLEP	447 Xml Files Checked For Exp/Mod Status in 10ms
8/8/2021 4:14:53 PM	3.505	SINGLEP	Pruning Excess Brain Cells (0.0279s)
8/8/2021 4:14:53 PM	3.505	SINGLEP	No resolution change was required.
8/8/2021 4:14:53 PM	3.505	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/8/2021 4:14:53 PM	3.505	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/8/2021 4:14:53 PM	3.505	SINGLEP	Remembering Alamo (0.0630s)
8/8/2021 4:14:53 PM	3.505	SINGLEP	Calculate Odds Of Success (0.1563s)
8/8/2021 4:14:53 PM	3.505	SINGLEP	Briefly Panic (0.1868s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Install Confidence Routines (0.5761s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Late Axionic Computations (0.2951s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Acquiring Towel (0.0170s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Inhibiting Visual Scans (0.0170s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Ejecting Tactical Core (0.0790s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Grouping Flow Fields (0.0270s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Berating Starfields (0.1270s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Combing Distant Planets (0.1460s)
8/8/2021 4:14:54 PM	3.505	SINGLEP	Calculating Firing Cones (0.0050s)
8/8/2021 4:14:55 PM	3.505	SINGLEP	Violating Ship Part Bylaws (0.1900s)
8/8/2021 4:14:55 PM	3.505	SINGLEP	Re-Aligning Objectives (0.1430s)
8/8/2021 4:15:33 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/8/2021 4:15:33 PM	SINGLEP	Boot up FleetOS (0.2103s)
8/8/2021 4:15:33 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 1600 Six-Core Processor 
processorCount: 12
processorFrequency: 3194
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/8/2021 4:15:34 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.2573s)
8/8/2021 4:15:34 PM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
8/8/2021 4:15:34 PM	SINGLEP	Inspect Aft Hatches (0.0490s)
8/8/2021 4:15:34 PM	SINGLEP	Found 447 xml files in 108 folders in 53ms
8/8/2021 4:15:34 PM	SINGLEP	Check For Extra Modules (0.5415s)
8/8/2021 4:15:34 PM	SINGLEP	447 Xml Files Parsed in 487ms
8/8/2021 4:15:34 PM	SINGLEP	Gather Ancient Lifeforms (0.0060s)
8/8/2021 4:15:34 PM	3.505	SINGLEP	Game Version: 3.505
8/8/2021 4:15:34 PM	3.505	SINGLEP	Eject Trash Into Hyperspace (0.0090s)
8/8/2021 4:15:34 PM	3.505	SINGLEP	Bring Cloaking Systems Online (0.0210s)
8/8/2021 4:15:34 PM	3.505	SINGLEP	Update mod and expansion statuses!
8/8/2021 4:15:34 PM	3.505	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
8/8/2021 4:15:34 PM	3.505	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreStartingFleets (Disabled)  MoreStartingFleetsPlus (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
8/8/2021 4:15:34 PM	3.505	SINGLEP	Check Nearby Stellar Masses (0.0280s)
8/8/2021 4:15:34 PM	3.505	SINGLEP	447 Xml Files Checked For Exp/Mod Status in 9ms
8/8/2021 4:15:34 PM	3.505	SINGLEP	Pruning Excess Brain Cells (0.0270s)
8/8/2021 4:15:34 PM	3.505	SINGLEP	No resolution change was required.
8/8/2021 4:15:34 PM	3.505	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/8/2021 4:15:34 PM	3.505	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/8/2021 4:15:34 PM	3.505	SINGLEP	Remembering Alamo (0.0600s)
8/8/2021 4:15:34 PM	3.505	SINGLEP	Calculate Odds Of Success (0.1550s)
8/8/2021 4:15:35 PM	3.505	SINGLEP	Briefly Panic (0.1870s)
8/8/2021 4:15:35 PM	3.505	SINGLEP	Install Confidence Routines (0.5641s)
8/8/2021 4:15:35 PM	3.505	SINGLEP	Late Axionic Computations (0.2951s)
8/8/2021 4:15:35 PM	3.505	SINGLEP	Acquiring Towel (0.0160s)
8/8/2021 4:15:35 PM	3.505	SINGLEP	Inhibiting Visual Scans (0.0160s)
8/8/2021 4:15:36 PM	3.505	SINGLEP	Ejecting Tactical Core (0.0780s)
8/8/2021 4:15:36 PM	3.505	SINGLEP	Grouping Flow Fields (0.0271s)
8/8/2021 4:15:36 PM	3.505	SINGLEP	Initiating Starfields (0.1259s)
8/8/2021 4:15:36 PM	3.505	SINGLEP	Discovering Distant Planets (0.1490s)
8/8/2021 4:15:36 PM	3.505	SINGLEP	Calculating Firing Cones (0.0050s)
8/8/2021 4:15:36 PM	3.505	SINGLEP	Maliciously Weakening Ship Parts (0.1881s)
8/8/2021 4:15:36 PM	3.505	SINGLEP	Re-Aligning Objectives (0.1240s)
8/8/2021 4:15:38 PM	3.505	SINGLEP	Flex All Capacitors (2.1418s)
8/8/2021 4:15:38 PM	3.505	SINGLEP	Post-Proton Surge (0.0140s)
8/8/2021 4:15:38 PM	3.505	SINGLEP	Background Radiation Taste Test (0.0290s)
8/8/2021 4:15:38 PM	3.505	SINGLEP	Shuffling Chairs On Command Deck (0.0180s)
8/8/2021 4:15:38 PM	3.505	SINGLEP	Windshield Wiping (0.0880s)
8/8/2021 4:15:39 PM	3.505	SINGLEP	Last Organizational Modeling (0.1530s)
8/8/2021 4:15:39 PM	3.505	SINGLEP	Stimulate Modulation (0.0700s)
8/8/2021 4:15:39 PM	3.505	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
8/8/2021 4:15:39 PM	3.505	SINGLEP	Order Cores By Seniority (0.0070s)
8/8/2021 4:15:39 PM	3.505	SINGLEP	DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/8/2021 4:15:39 PM	3.505	SINGLEP	Final Checks (0.4141s)
8/8/2021 4:15:39 PM	3.505	SINGLEP	Load Historical Documents (0.0040s)
8/8/2021 4:15:39 PM	3.505	SINGLEP	6.1 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.5s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.3s)
Flex All Capacitors (2.1s)
Final Checks (0.4s)
8/8/2021 4:15:39 PM	3.505	SINGLEP	Hello Steam user 'Ecthelon'
8/8/2021 4:15:42 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2/Autosave at 5h 18m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:15:43 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 20ms
8/8/2021 4:15:43 PM	3.505	SINGLEP	Finish load save in 1,005.9ms
8/8/2021 4:16:15 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/8/2021 4:16:15 PM	SINGLEP	Boot up FleetOS (0.2125s)
8/8/2021 4:16:15 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 1600 Six-Core Processor 
processorCount: 12
processorFrequency: 3194
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/8/2021 4:16:15 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.2569s)
8/8/2021 4:16:15 PM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
8/8/2021 4:16:15 PM	SINGLEP	Inspect Aft Hatches (0.0430s)
8/8/2021 4:16:15 PM	SINGLEP	Found 447 xml files in 108 folders in 54ms
8/8/2021 4:16:16 PM	SINGLEP	Check For Extra Modules (0.5440s)
8/8/2021 4:16:16 PM	SINGLEP	447 Xml Files Parsed in 488ms
8/8/2021 4:16:16 PM	SINGLEP	Gather Ancient Lifeforms (0.0070s)
8/8/2021 4:16:16 PM	3.505	SINGLEP	Game Version: 3.505
8/8/2021 4:16:16 PM	3.505	SINGLEP	Eject Trash Into Hyperspace (0.0090s)
8/8/2021 4:16:16 PM	3.505	SINGLEP	Bring Cloaking Systems Online (0.0200s)
8/8/2021 4:16:16 PM	3.505	SINGLEP	Update mod and expansion statuses!
8/8/2021 4:16:16 PM	3.505	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
8/8/2021 4:16:16 PM	3.505	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreStartingFleets (Disabled)  MoreStartingFleetsPlus (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
8/8/2021 4:16:16 PM	3.505	SINGLEP	Check Nearby Stellar Masses (0.0280s)
8/8/2021 4:16:16 PM	3.505	SINGLEP	447 Xml Files Checked For Exp/Mod Status in 9ms
8/8/2021 4:16:16 PM	3.505	SINGLEP	Pruning Excess Brain Cells (0.0270s)
8/8/2021 4:16:16 PM	3.505	SINGLEP	No resolution change was required.
8/8/2021 4:16:16 PM	3.505	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/8/2021 4:16:16 PM	3.505	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/8/2021 4:16:16 PM	3.505	SINGLEP	Remembering Alamo (0.0610s)
8/8/2021 4:16:16 PM	3.505	SINGLEP	Calculate Odds Of Success (0.1510s)
8/8/2021 4:16:16 PM	3.505	SINGLEP	Briefly Panic (0.1860s)
8/8/2021 4:16:17 PM	3.505	SINGLEP	Install Confidence Routines (0.5690s)
8/8/2021 4:16:17 PM	3.505	SINGLEP	Late Axionic Computations (0.2911s)
8/8/2021 4:16:17 PM	3.505	SINGLEP	Acquiring Towel (0.0170s)
8/8/2021 4:16:17 PM	3.505	SINGLEP	Inhibiting Visual Scans (0.0160s)
8/8/2021 4:16:17 PM	3.505	SINGLEP	Ejecting Tactical Core (0.0760s)
8/8/2021 4:16:17 PM	3.505	SINGLEP	Grouping Flow Fields (0.0270s)
8/8/2021 4:16:17 PM	3.505	SINGLEP	Hoping Starfields Are Nice (0.1252s)
8/8/2021 4:16:18 PM	3.505	SINGLEP	Reconstituting Distant Planets (0.1470s)
8/8/2021 4:16:18 PM	3.505	SINGLEP	Calculating Firing Cones (0.0050s)
8/8/2021 4:16:18 PM	3.505	SINGLEP	Disassembling And Reassembling Ship Parts (0.1881s)
8/8/2021 4:16:18 PM	3.505	SINGLEP	Re-Aligning Objectives (0.1220s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	Scan For Internal Dissent (2.1334s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	Post-Proton Surge (0.0140s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	Background Radiation Taste Test (0.0310s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	Shuffling Chairs On Command Deck (0.0180s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	Windshield Wiping (0.0890s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	Last Organizational Modeling (0.1540s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	Stimulate Modulation (0.0720s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
8/8/2021 4:16:20 PM	3.505	SINGLEP	Order Cores By Seniority (0.0070s)
8/8/2021 4:16:20 PM	3.505	SINGLEP	DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/8/2021 4:16:21 PM	3.505	SINGLEP	Final Checks (0.4167s)
8/8/2021 4:16:21 PM	3.505	SINGLEP	Load Historical Documents (0.0050s)
8/8/2021 4:16:21 PM	3.505	SINGLEP	6.1 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.5s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.3s)
Scan For Internal Dissent (2.1s)
Final Checks (0.4s)
8/8/2021 4:16:21 PM	3.505	SINGLEP	Hello Steam user 'Ecthelon'
8/8/2021 4:16:22 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2/Manual.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 4:16:23 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 20ms
8/8/2021 4:16:23 PM	3.505	SINGLEP	Finish load save in 998.6ms
8/8/2021 4:16:35 PM	3.505	SINGLEP	DELAYED2: incremenet 9 planets over sphere: 4 planets to count: -2
8/8/2021 4:16:35 PM	3.505	SINGLEP	DELAYED3: resulting power level: 2
8/8/2021 4:16:44 PM	3.505	SINGLEP	DELAYED4: Reconquest Seeding for Kolmogorov: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
8/8/2021 4:16:47 PM	3.505	SINGLEP	DELAYED5: incremenet 9 planets over sphere: 4 planets to count: -2
8/8/2021 4:16:47 PM	3.505	SINGLEP	DELAYED6: resulting power level: 2
8/8/2021 4:16:59 PM	3.505	SINGLEP	DELAYED7: incremenet 9 planets over sphere: 4 planets to count: -2
8/8/2021 4:16:59 PM	3.505	SINGLEP	DELAYED8: resulting power level: 2
8/8/2021 4:17:51 PM	3.505	SINGLEP	DELAYED9: incremenet 9 planets over sphere: 4 planets to count: -2
8/8/2021 4:17:51 PM	3.505	SINGLEP	DELAYED10: resulting power level: 2
8/8/2021 5:34:32 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/8/2021 5:34:32 PM	SINGLEP	Boot up FleetOS (0.2152s)
8/8/2021 5:34:32 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 1600 Six-Core Processor 
processorCount: 12
processorFrequency: 3194
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/8/2021 5:34:32 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.2682s)
8/8/2021 5:34:32 PM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
8/8/2021 5:34:32 PM	SINGLEP	Inspect Aft Hatches (0.0540s)
8/8/2021 5:34:32 PM	SINGLEP	Found 447 xml files in 108 folders in 59ms
8/8/2021 5:34:33 PM	SINGLEP	Check For Extra Modules (0.5671s)
8/8/2021 5:34:33 PM	SINGLEP	447 Xml Files Parsed in 506ms
8/8/2021 5:34:33 PM	SINGLEP	Gather Ancient Lifeforms (0.0070s)
8/8/2021 5:34:33 PM	3.505	SINGLEP	Game Version: 3.505
8/8/2021 5:34:33 PM	3.505	SINGLEP	Eject Trash Into Hyperspace (0.0070s)
8/8/2021 5:34:33 PM	3.505	SINGLEP	Bring Cloaking Systems Online (0.0230s)
8/8/2021 5:34:33 PM	3.505	SINGLEP	Update mod and expansion statuses!
8/8/2021 5:34:33 PM	3.505	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
8/8/2021 5:34:33 PM	3.505	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreStartingFleets (Disabled)  MoreStartingFleetsPlus (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
8/8/2021 5:34:33 PM	3.505	SINGLEP	Check Nearby Stellar Masses (0.0280s)
8/8/2021 5:34:33 PM	3.505	SINGLEP	447 Xml Files Checked For Exp/Mod Status in 9ms
8/8/2021 5:34:33 PM	3.505	SINGLEP	Pruning Excess Brain Cells (0.0270s)
8/8/2021 5:34:33 PM	3.505	SINGLEP	No resolution change was required.
8/8/2021 5:34:33 PM	3.505	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/8/2021 5:34:33 PM	3.505	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/8/2021 5:34:33 PM	3.505	SINGLEP	Remembering Alamo (0.0630s)
8/8/2021 5:34:33 PM	3.505	SINGLEP	Calculate Odds Of Success (0.1530s)
8/8/2021 5:34:33 PM	3.505	SINGLEP	Briefly Panic (0.2030s)
8/8/2021 5:34:34 PM	3.505	SINGLEP	Install Confidence Routines (0.5771s)
8/8/2021 5:34:34 PM	3.505	SINGLEP	Late Axionic Computations (0.3021s)
8/8/2021 5:34:34 PM	3.505	SINGLEP	Acquiring Towel (0.0140s)
8/8/2021 5:34:34 PM	3.505	SINGLEP	Inhibiting Visual Scans (0.0140s)
8/8/2021 5:34:34 PM	3.505	SINGLEP	Ejecting Tactical Core (0.0810s)
8/8/2021 5:34:34 PM	3.505	SINGLEP	Grouping Flow Fields (0.0350s)
8/8/2021 5:34:34 PM	3.505	SINGLEP	Investigating Starfields (0.1290s)
8/8/2021 5:34:35 PM	3.505	SINGLEP	Screening Distant Planets (0.1550s)
8/8/2021 5:34:35 PM	3.505	SINGLEP	Calculating Firing Cones (0.0070s)
8/8/2021 5:34:35 PM	3.505	SINGLEP	Jailbreaking Favorite Ship Parts (0.1882s)
8/8/2021 5:34:35 PM	3.505	SINGLEP	Re-Aligning Objectives (0.1270s)
8/8/2021 5:34:37 PM	3.505	SINGLEP	Fiddle With Inertial Dampers (2.3287s)
8/8/2021 5:34:37 PM	3.505	SINGLEP	Post-Proton Surge (0.0144s)
8/8/2021 5:34:37 PM	3.505	SINGLEP	Background Radiation Taste Test (0.0300s)
8/8/2021 5:34:37 PM	3.505	SINGLEP	Shuffling Chairs On Command Deck (0.0200s)
8/8/2021 5:34:37 PM	3.505	SINGLEP	Windshield Wiping (0.0910s)
8/8/2021 5:34:38 PM	3.505	SINGLEP	Last Organizational Modeling (0.1560s)
8/8/2021 5:34:38 PM	3.505	SINGLEP	Stimulate Modulation (0.0920s)
8/8/2021 5:34:38 PM	3.505	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
8/8/2021 5:34:38 PM	3.505	SINGLEP	Order Cores By Seniority (0.0070s)
8/8/2021 5:34:38 PM	3.505	SINGLEP	DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/8/2021 5:34:38 PM	3.505	SINGLEP	Final Checks (0.4292s)
8/8/2021 5:34:38 PM	3.505	SINGLEP	Load Historical Documents (0.0060s)
8/8/2021 5:34:38 PM	3.505	SINGLEP	6.4 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.6s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.3s)
Fiddle With Inertial Dampers (2.3s)
Final Checks (0.4s)
8/8/2021 5:34:38 PM	3.505	SINGLEP	Hello Steam user 'Ecthelon'
8/8/2021 5:34:42 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
8/8/2021 5:34:43 PM	3.505	SINGLEP	PlayerAccount Ecthelon has now been put in control of faction 1.
8/8/2021 5:34:43 PM	3.505	SINGLEP	in strip extra, Ecthelon: hasHadFirstPlayer True shouldBeRemoved False
8/8/2021 5:34:43 PM	3.505	SINGLEP	Clear out factions that should not be in UI based on savegame: 14  (Beacon) Scourge  (Beacon) Nanocaust  (Beacon) Human Resistance Fighters  (Beacon) Marauders  (Beacon) Fallen Spire  (Beacon) Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves  Relentless AI Wave  Border Aggression
8/8/2021 5:34:43 PM	3.505	SINGLEP	loading as template
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fix Missing Faction: Added the faction AIBorder Aggression.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fix Missing Faction: Added the faction AIRelentlessWave.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fix Missing Faction: Added the faction AIReserves.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fix Missing Faction: Added the faction CPALogic.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fix Missing Faction: Added the faction Mercenary.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Finish load save in 302.8ms
8/8/2021 5:34:43 PM	3.505	SINGLEP	Start Generate Partial Map with FatSnake and seed 459911653 and planet count 70 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
8/8/2021 5:34:43 PM	3.505	SINGLEP	got thickness 1 and increase it by 2
8/8/2021 5:34:43 PM	3.505	SINGLEP	PlayerAccount Ecthelon has now been put in control of faction 1.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Fixed 1988 missing planet factions.
8/8/2021 5:34:43 PM	3.505	SINGLEP	Generate Partial Map Complete  217ms Seed: 459911653
8/8/2021 5:34:46 PM	3.505	SINGLEP	Start Generate Partial Map with Realistic and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:34:46 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:34:46 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:34:46 PM	3.505	SINGLEP	Generate Partial Map Complete  62ms Seed: 459911653
8/8/2021 5:34:47 PM	3.505	SINGLEP	Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:34:47 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:34:47 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:34:47 PM	3.505	SINGLEP	Generate Partial Map Complete  24ms Seed: 459911653
8/8/2021 5:34:48 PM	3.505	SINGLEP	Start Generate Partial Map with D18Bubbles and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:34:49 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:34:49 PM	3.505	SINGLEP	Fixed 1988 missing planet factions.
8/8/2021 5:34:49 PM	3.505	SINGLEP	Generate Partial Map Complete  24ms Seed: 459911653
8/8/2021 5:34:51 PM	3.505	SINGLEP	Start Generate Partial Map with Clusters and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:34:51 PM	3.505	SINGLEP	Trying to create a minimum spanning tree with 7 planets
8/8/2021 5:34:51 PM	3.505	SINGLEP	Trying to create a minimum spanning tree with 5 planets
8/8/2021 5:34:51 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:34:51 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:34:51 PM	3.505	SINGLEP	Generate Partial Map Complete  179ms Seed: 459911653
8/8/2021 5:34:54 PM	3.505	SINGLEP	Start Generate Partial Map with ClustersMicrocosm and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:34:54 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:34:54 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:34:54 PM	3.505	SINGLEP	Generate Partial Map Complete  30ms Seed: 459911653
8/8/2021 5:34:57 PM	3.505	SINGLEP	Start Generate Partial Map with D18Swirl and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:34:57 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:34:57 PM	3.505	SINGLEP	Fixed 2324 missing planet factions.
8/8/2021 5:34:57 PM	3.505	SINGLEP	Generate Partial Map Complete  48ms Seed: 459911653
8/8/2021 5:35:00 PM	3.505	SINGLEP	Start Generate Partial Map with Wheel and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:35:00 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:35:00 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:35:00 PM	3.505	SINGLEP	Generate Partial Map Complete  19ms Seed: 459911653
8/8/2021 5:35:03 PM	3.505	SINGLEP	Start Generate Partial Map with X and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:35:03 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:35:03 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:35:03 PM	3.505	SINGLEP	Generate Partial Map Complete  15ms Seed: 459911653
8/8/2021 5:35:47 PM	3.505	SINGLEP	Start Generate Partial Map with X and seed 459911653 and planet count 150 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:35:47 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:35:47 PM	3.505	SINGLEP	Fixed 4200 missing planet factions.
8/8/2021 5:35:47 PM	3.505	SINGLEP	Generate Partial Map Complete  71ms Seed: 459911653
8/8/2021 5:35:51 PM	3.505	SINGLEP	Skipped an extra mapgen call that was substantially the same as one that was run 4.19 seconds ago.
8/8/2021 5:35:59 PM	3.505	SINGLEP	Start Generate Partial Map with Honeycomb and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:35:59 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:35:59 PM	3.505	SINGLEP	Fixed 1932 missing planet factions.
8/8/2021 5:35:59 PM	3.505	SINGLEP	Generate Partial Map Complete  26ms Seed: 459911653
8/8/2021 5:36:01 PM	3.505	SINGLEP	Start Generate Partial Map with Compass and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:36:01 PM	3.505	SINGLEP	Compass. centerSizeParm 2 (18) numRings 2 connections 2
8/8/2021 5:36:01 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:36:01 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:36:01 PM	3.505	SINGLEP	Generate Partial Map Complete  75ms Seed: 459911653
8/8/2021 5:36:12 PM	3.505	SINGLEP	Start Generate Partial Map with Realistic and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:36:12 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:36:12 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:36:12 PM	3.505	SINGLEP	Generate Partial Map Complete  71ms Seed: 459911653
8/8/2021 5:36:14 PM	3.505	SINGLEP	Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:36:14 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:36:14 PM	3.505	SINGLEP	Fixed 1960 missing planet factions.
8/8/2021 5:36:14 PM	3.505	SINGLEP	Generate Partial Map Complete  23ms Seed: 459911653
8/8/2021 5:41:01 PM	3.505	SINGLEP	Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:41:01 PM	3.505	SINGLEP	Added faction Cross Planet Attack (index 27) to go with faction 17
8/8/2021 5:41:01 PM	3.505	SINGLEP	Added faction Relentless AI Wave (index 28) to go with faction 17
8/8/2021 5:41:01 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:41:01 PM	3.505	SINGLEP	Fixed 2030 missing planet factions.
8/8/2021 5:41:01 PM	3.505	SINGLEP	Generate Partial Map Complete  26ms Seed: 459911653
8/8/2021 5:41:05 PM	3.505	SINGLEP	Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:41:05 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:41:05 PM	3.505	SINGLEP	Fixed 2030 missing planet factions.
8/8/2021 5:41:05 PM	3.505	SINGLEP	Generate Partial Map Complete  24ms Seed: 459911653
8/8/2021 5:41:12 PM	3.505	SINGLEP	Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:41:12 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:41:12 PM	3.505	SINGLEP	Fixed 2030 missing planet factions.
8/8/2021 5:41:12 PM	3.505	SINGLEP	Generate Partial Map Complete  24ms Seed: 459911653
8/8/2021 5:41:20 PM	3.505	SINGLEP	Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:41:20 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:41:20 PM	3.505	SINGLEP	Fixed 2030 missing planet factions.
8/8/2021 5:41:20 PM	3.505	SINGLEP	Generate Partial Map Complete  24ms Seed: 459911653
8/8/2021 5:43:28 PM	3.505	SINGLEP	Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/8/2021 5:43:28 PM	3.505	SINGLEP	PlayerAccount Ecthelon is controlling faction 1 already.
8/8/2021 5:43:28 PM	3.505	SINGLEP	Fixed 2030 missing planet factions.
8/8/2021 5:43:28 PM	3.505	SINGLEP	Generate Partial Map Complete  25ms Seed: 459911653
8/8/2021 5:45:09 PM	3.505	SINGLEP	Start Generate FULL Map with Simple and seed 459911653 and planet count 70 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything)
8/8/2021 5:45:09 PM	3.505	SINGLEP	Mapgen: Removed the faction TamedMacrophage.
8/8/2021 5:45:10 PM	3.505	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 1ms
8/8/2021 5:45:10 PM	3.505	SINGLEP	Generate FULL Map Complete  349ms Seed: 459911653
8/8/2021 6:07:11 PM	3.505	SINGLEP	Error on image button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.AIW2.External.SpecialFaction_FallenSpire+PrivateSpireDebrisNotifier.ClickHandler (Arcen.AIW2.Core.NotifierFillData Data) [0x000a9] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.Core.NotificationNonSim.HandleClick () [0x0000e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleClick (MouseHandlingInput input) [0x00064] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <8c52c8fef1274303baa633b049adc2b0>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <8c52c8fef1274303baa633b049adc2b0>:0 
8/8/2021 6:13:12 PM	3.505	SINGLEP	Error on image button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.AIW2.External.SpecialFaction_FallenSpire+PrivateSpireDebrisNotifier.ClickHandler (Arcen.AIW2.Core.NotifierFillData Data) [0x000a9] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.Core.NotificationNonSim.HandleClick () [0x0000e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleClick (MouseHandlingInput input) [0x00064] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <8c52c8fef1274303baa633b049adc2b0>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <8c52c8fef1274303baa633b049adc2b0>:0 
8/8/2021 6:14:58 PM	3.505	SINGLEP	DELAYED2: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:14:58 PM	3.505	SINGLEP	DELAYED3: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:14:58 PM	3.505	SINGLEP	DELAYED4: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:14:58 PM	3.505	SINGLEP	DELAYED5: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:14:59 PM	3.505	SINGLEP	DELAYED6: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:14:59 PM	3.505	SINGLEP	DELAYED7: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:14:59 PM	3.505	SINGLEP	DELAYED8: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:00 PM	3.505	SINGLEP	DELAYED9: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:00 PM	3.505	SINGLEP	DELAYED10: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:00 PM	3.505	SINGLEP	DELAYED11: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:01 PM	3.505	SINGLEP	DELAYED12: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:02 PM	3.505	SINGLEP	DELAYED13: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:02 PM	3.505	SINGLEP	DELAYED14: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:03 PM	3.505	SINGLEP	DELAYED15: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:03 PM	3.505	SINGLEP	DELAYED16: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:03 PM	3.505	SINGLEP	DELAYED17: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:04 PM	3.505	SINGLEP	DELAYED18: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:04 PM	3.505	SINGLEP	DELAYED19: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:16 PM	3.505	SINGLEP	DELAYED20: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:16 PM	3.505	SINGLEP	DELAYED21: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:15:17 PM	3.505	SINGLEP	DELAYED22: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:16:30 PM	3.505	SINGLEP	DELAYED23: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:16:30 PM	3.505	SINGLEP	DELAYED24: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:16:31 PM	3.505	SINGLEP	DELAYED25: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:03 PM	3.505	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The V9\Autosave at 32m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/8/2021 6:17:03 PM	3.505	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
8/8/2021 6:17:03 PM	3.505	SINGLEP	Finish load save in 328.2ms
8/8/2021 6:17:08 PM	3.505	SINGLEP	DELAYED26: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:08 PM	3.505	SINGLEP	DELAYED27: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:08 PM	3.505	SINGLEP	DELAYED28: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:08 PM	3.505	SINGLEP	DELAYED29: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:09 PM	3.505	SINGLEP	DELAYED30: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:09 PM	3.505	SINGLEP	DELAYED31: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:10 PM	3.505	SINGLEP	DELAYED32: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:10 PM	3.505	SINGLEP	DELAYED33: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:10 PM	3.505	SINGLEP	DELAYED34: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:10 PM	3.505	SINGLEP	DELAYED35: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:10 PM	3.505	SINGLEP	DELAYED36: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:10 PM	3.505	SINGLEP	DELAYED37: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:10 PM	3.505	SINGLEP	DELAYED38: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
8/8/2021 6:17:10 PM	3.505	SINGLEP	DELAYED39: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside!
  at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 
ArcenDebugLog.txt (219,194 bytes)   

NRSirLimbo

Aug 9, 2021 1:02 pm

developer   ~0062649

This is an error check that I put in. It should've been impossible for this to happen, yet it's not. Good that this error is exposed here.

NRSirLimbo

Aug 9, 2021 2:15 pm

developer   ~0062651

Oh boy, it seems that there is a bigger issue at work here. It seems as if some of the tesla explosions don't work at all, they also have 0 compressed shots.

NRSirLimbo

Aug 9, 2021 2:31 pm

developer   ~0062652

Found the bug. Surprisingly not mine, this was introduced in the hardening against multithreading issues and would cause issues whenever something that self-destructs with AoE hits something that returns fire at the attacker - that doesn't exist any more.

NRSirLimbo

Aug 9, 2021 4:07 pm

developer   ~0062653

Well that was quite the bug/rabbit hole hunting experience... This was very much necessary, thank you very much!

* Shot Compression fixes:
** Fixed an error that would occur when a suicide weapon (such as Tesla Torpedoes) would hit a target with revenge shot mechanic (such as an Adaptive Matrix Fortress. Parts of the hardening against multi-threading exceptions caused the code to return 0 possible hit events since the attacker technically had already died.
** The debug info for this now also shows which weapon system and how many compressed shots were used.
*** Thanks to Ecthelon for reporting and offering a very helpful save.
** During the review of that code, found a huge bug that would likely cause AoE shots to overestimate how many hit events they could get on a stack of ships, as it used the AoE range instead of the maximum amount of targets possible to hit. This had likely caused a large amount of AoE units to deal way more damage than they should have.
** After the other bugs, found that AoE units were not correctly applying shot compression to their AoE hit count, which in many cases would have caused them to deal way less damage than they should have.
** Found out that the AoE hit calculations were using an entirely false method. Fixed this, and made the debug info a bit more clear (there were variables named deceptively wrong, which can cause all kinds of havoc while trying to debug).
*** In other words: AoE was totally broken most of the time. Now stack of ships with AoE shots vs stacks of ships has once again been tested, manually recalculated and confirmed to be working (so far). But keep your eyes on the lookout for other bugs - it's imposible to test every possible situation.
** Fixed a number of exceptions due to missing null checks in the debug printouts for Coilbeam and AoE shot math if the target was null (most likely this only happened when it just died). This would only show if these debug options are enabled during gameplay.
** Also hardened the AoE and Beam damage dealing code against potential unexpected results.

Issue History

Date Modified Username Field Change
Aug 8, 2021 1:17 pm Ecthelon New Issue
Aug 8, 2021 1:17 pm Ecthelon File Added: Autosave at 32m 0s.save
Aug 8, 2021 1:17 pm Ecthelon File Added: ArcenDebugLog.txt
Aug 9, 2021 1:01 pm NRSirLimbo Assigned To => NRSirLimbo
Aug 9, 2021 1:01 pm NRSirLimbo Status new => assigned
Aug 9, 2021 1:02 pm NRSirLimbo Note Added: 0062649
Aug 9, 2021 2:15 pm NRSirLimbo Note Added: 0062651
Aug 9, 2021 2:31 pm NRSirLimbo Note Added: 0062652
Aug 9, 2021 4:07 pm NRSirLimbo Status assigned => resolved
Aug 9, 2021 4:07 pm NRSirLimbo Resolution open => fixed
Aug 9, 2021 4:07 pm NRSirLimbo Fixed in Version => Beta 3.506 Setsuna Notices A Lobotomy
Aug 9, 2021 4:07 pm NRSirLimbo Note Added: 0062653