View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023303 | AI War 2 | Bug - Gameplay | Jun 15, 2020 2:09 pm | Jun 15, 2020 3:58 pm | |
Reporter | ynof | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.065 To Infinity And... No, Knock It Off | ||||
Fixed in Version | Beta 2.073 Filesize Finalization | ||||
Summary | 0023303: Marauders don't factor in AI Dragon as enemy strength | ||||
Description | There's a planet with an AI Dragon and not much else, and yet the Marauders attack it, promply being destroyed. See planet Ganges (Upper Left) in savefile. I think the Strength check doesn't factor in Dragons, or maybe even the entire Praetorian Guard? | ||||
Tags | No tags attached. | ||||
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Hey Chris, when I load this save on the most recent dev build I see 6/15/2020 12:58:40 PM Error in Network.OnClient_SendClientBatchToServer: System.MissingMethodException: Arcen.Universal.ArcenSerializationBuffer Arcen.Universal.ArcenSerializationBuffer.AddItem(bool) at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientBatchToServer () [0x0000d] in <527d360efc764ce489a618abeb25bc44>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8fee3152ecf84903854a6a9efd16233b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8fee3152ecf84903854a6a9efd16233b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8fee3152ecf84903854a6a9efd16233b>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientBatchToServer () [0x00000] in <527d360efc764ce489a618abeb25bc44>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <dd65b72d216847a19c1f2b92e87f5c8d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <527d360efc764ce489a618abeb25bc44>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <8fee3152ecf84903854a6a9efd16233b>:0 at ArcenGameController.Update () [0x00000] in <26844f79271d418ba52399d7b60c93c1>:0 I suspect this game is either modded or has some unpleasant bugs. Or you changed the networking DLL on me, since my scripts don't update that automatically. |
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Whoops, was a problem with my DLLs. Note this save also lets me reproduce the Exception tried to create a hunter fleet units against the neutral faction bug, which is awesome! This is the primary thing that's making the hunter unusable right now. |
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Fixed |
Date Modified | Username | Field | Change |
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Jun 15, 2020 2:09 pm | ynof | New Issue | |
Jun 15, 2020 2:09 pm | ynof | File Added: Bug.save | |
Jun 15, 2020 2:09 pm | ynof | File Added: Bug.savemet | |
Jun 15, 2020 2:54 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jun 15, 2020 2:54 pm | BadgerBadger | Status | new => assigned |
Jun 15, 2020 2:59 pm | BadgerBadger | Note Added: 0057305 | |
Jun 15, 2020 2:59 pm | BadgerBadger | Note Edited: 0057305 | |
Jun 15, 2020 3:03 pm | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Jun 15, 2020 3:04 pm | BadgerBadger | Note Added: 0057306 | |
Jun 15, 2020 3:58 pm | BadgerBadger | Status | assigned => resolved |
Jun 15, 2020 3:58 pm | BadgerBadger | Resolution | open => fixed |
Jun 15, 2020 3:58 pm | BadgerBadger | Fixed in Version | => Beta 2.073 Filesize Finalization |
Jun 15, 2020 3:58 pm | BadgerBadger | Note Added: 0057307 |