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IDProjectCategoryLast Update
0026518AI War 2Bug - GameplayFeb 25, 2022 7:53 pm
ReporterLord Of Nothing Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 3.902 Spire Onslaught 
Fixed in VersionBeta 3.904 Release Candidate 1 
Summary0026518: Choosing your start location is meaningless because the galaxy is not fixed.
DescriptionThere seems to be an issue where the galaxy map is not fixed for the given seed, and changes after you start the game, making choosing your exact map and starting location meaningless. Obviously I can't give a save for this, so see attached clip.
TagsNo tags attached.

Activities

Lord Of Nothing

Feb 24, 2022 6:27 pm

reporter  

Chris_McElligottPark

Feb 24, 2022 6:32 pm

administrator   ~0064827

If you hit Generate Map before this occurs, do you go to the proper spot?

BadgerBadger

Feb 24, 2022 6:35 pm

manager   ~0064828

I think there's something funky with the Maze maps. If you pick a Maze map and click "Regenerate" in the game lobby the map changes when you click Regenerate. It's very odd.

I tried a couple other map types and they didn't seem to have a problem.

Lord Of Nothing

Feb 24, 2022 7:00 pm

reporter   ~0064832

I did try regenerate, yes - it doesn't help, generates a new map every time, as Badger says. I didn't realise it was only some map types when I reported it, but seeing him say that made me try them all - most are fine, but regenerate is not fixed for a given seed on Maze, X maps with extra connections, Swirl and Honeycomb, for me.

Chris_McElligottPark

Feb 24, 2022 8:12 pm

administrator   ~0064836

Thank you for the added info!

Chris_McElligottPark

Feb 25, 2022 7:53 pm

administrator   ~0064862

Yikes, this was way huger than expected!

* Fixed an issue with our version of MersenneTwister, which I made threadsafe on December 19th. Unfortunately, when I made it threadsafe, I also included a one-line error which made it effectively non-deterministic when it was set to a given seed. Basically, the setting of the seed was not fully "taking."
** This has been messing up mapgen ever since, making it so that when you see a map with a seed, that's not really what you see. When the map is regenerated to go into the game, it scrambles to something else. Sometimes the map cache would save you from that, which is why it was not noticed faster.
** Also of giant relevance, this also completely broke any sort of sync between MP clients and hosts, which meant that basically all of the random calls may as well have been perfectly random for their code paths. This meant that multiplayer sync has really been working overtime trying to bring things back into sync, and the degree to which that has been accomplished is actually really impressive and speaks well of the sync code. Regardless, it's really nice that it won't have to work so hard anymore.


Thank you for the report, this was important to fix!

Issue History

Date Modified Username Field Change
Feb 24, 2022 6:27 pm Lord Of Nothing New Issue
Feb 24, 2022 6:27 pm Lord Of Nothing File Added: Ai War 2 2022.02.24 - 23.22.37.02_Trim.mp4
Feb 24, 2022 6:32 pm Chris_McElligottPark Note Added: 0064827
Feb 24, 2022 6:35 pm BadgerBadger Note Added: 0064828
Feb 24, 2022 7:00 pm Lord Of Nothing Note Added: 0064832
Feb 24, 2022 8:12 pm Chris_McElligottPark Note Added: 0064836
Feb 25, 2022 7:53 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 25, 2022 7:53 pm Chris_McElligottPark Status new => resolved
Feb 25, 2022 7:53 pm Chris_McElligottPark Resolution open => fixed
Feb 25, 2022 7:53 pm Chris_McElligottPark Fixed in Version => Beta 3.904 Release Candidate 1
Feb 25, 2022 7:53 pm Chris_McElligottPark Note Added: 0064862