View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023382 | AI War 2 | Suggestion | Jul 10, 2020 2:05 pm | Aug 21, 2020 1:51 pm | |
Reporter | DEMOCRACY_DEMOCRACY | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.094 Devourers Everywhere | ||||
Fixed in Version | Beta 2.126 Dark Spire, Eyes, and Fixes | ||||
Summary | 0023382: AI Eyes Suggestion: return them to being similar to classic | ||||
Description | Eyes as they stand are pretty easy to work around. Personally i'd suggest bringing back the old classic eye of "if you outnumber the AI 2-1, the eye activates". However there is a small grace period of 5-10 seconds, so it gives you ample time to delete/load units to prevent the eye from activating. | ||||
Tags | No tags attached. | ||||
related to | 0021596 | resolved | BadgerBadger | Alternate implementations for eyes |
related to | 0023206 | resolved | BadgerBadger | Eyes still use the number of fleets as a trigger |
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I am on the fence on this. 2-1 ratio is kind of problematic because it'll force players to swap ships quite a bit. On the other hand the current implementation encourages far too much fleetballing. If you just have one Lone Fleet (like Hive) to throw into the planet, then you can only have another. It does limits tactics. Also, could Hacked cannons NOT count toward waking up eyes? |
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Eyes now trigger off of Strength on a planet; if you have more Strength than the AI, the eye will activate |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 10, 2020 2:05 pm | DEMOCRACY_DEMOCRACY | New Issue | |
Jul 10, 2020 2:08 pm | BadgerBadger | Relationship added | related to 0023206 |
Jul 14, 2020 5:36 pm | BadgerBadger | Relationship added | related to 0021596 |
Jul 15, 2020 7:39 am | ArnaudB | Note Added: 0057608 | |
Aug 21, 2020 1:51 pm | BadgerBadger | Assigned To | => BadgerBadger |
Aug 21, 2020 1:51 pm | BadgerBadger | Status | new => resolved |
Aug 21, 2020 1:51 pm | BadgerBadger | Resolution | open => fixed |
Aug 21, 2020 1:51 pm | BadgerBadger | Fixed in Version | => Beta 2.126 Dark Spire, Eyes, and Fixes |
Aug 21, 2020 1:51 pm | BadgerBadger | Note Added: 0058153 |