View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025322 | AI War 2 | Bug - Gameplay | Jun 21, 2021 8:23 pm | Jun 23, 2021 6:09 pm | |
Reporter | Darkshade | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.302 Clarified Invincibility | ||||
Fixed in Version | 3.304 Coilbeams No Longer Tickle | ||||
Summary | 0025322: Faction shut down right after starting a new game | ||||
Description | Started a new game from the lobby, got 7 fatal errors within 40 seconds, without doing anything 6/22/2021 2:20:12 AM 3.302 SINGLEP Start load save: G:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/22/2021 2:20:12 AM 3.302 SINGLEP PlayerAccount Cyrus has now been put in control of faction 1. 6/22/2021 2:20:12 AM 3.302 SINGLEP in strip extra, Cyrus: hasHadFirstPlayer True shouldBeRemoved False 6/22/2021 2:20:12 AM 3.302 SINGLEP Clear out factions that should not be in UI based on savegame: 7 Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/22/2021 2:20:12 AM 3.302 SINGLEP loading as template 6/22/2021 2:20:12 AM 3.302 SINGLEP Added the faction AIRelentlessWave. 6/22/2021 2:20:12 AM 3.302 SINGLEP Added the faction AIReserves. 6/22/2021 2:20:12 AM 3.302 SINGLEP Added the faction AntiAIZombie. 6/22/2021 2:20:12 AM 3.302 SINGLEP Added the faction AntiEveryoneZombie. 6/22/2021 2:20:12 AM 3.302 SINGLEP Added the faction AntiPlayerZombie. 6/22/2021 2:20:12 AM 3.302 SINGLEP Added the faction CPALogic. 6/22/2021 2:20:12 AM 3.302 SINGLEP Added the faction Mercenary. 6/22/2021 2:20:12 AM 3.302 SINGLEP Finish load save in 316.4ms 6/22/2021 2:20:12 AM 3.302 SINGLEP Start Generate Partial Map with Octopus and seed 1958125361 and planet count 100 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/22/2021 2:20:12 AM 3.302 SINGLEP LongTerm Warden Set directly 6/22/2021 2:20:12 AM 3.302 SINGLEP LongTerm Warden Set directly 6/22/2021 2:20:12 AM 3.302 SINGLEP LongTerm Warden Set directly Normal 6/22/2021 2:20:12 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:12 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:12 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:12 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:12 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:12 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/22/2021 2:20:12 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 6 planets 6/22/2021 2:20:13 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 6 planets 6/22/2021 2:20:13 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:14 AM 3.302 SINGLEP PlayerAccount Cyrus has now been put in control of faction 1. 6/22/2021 2:20:14 AM 3.302 SINGLEP Fixed 2900 missing planet factions. 6/22/2021 2:20:14 AM 3.302 SINGLEP Generate Partial Map Complete 1289ms 6/22/2021 2:20:16 AM 3.302 SINGLEP Start Generate Partial Map with Octopus and seed 1958125361 and planet count 100 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/22/2021 2:20:16 AM 3.302 SINGLEP LongTerm Warden Set directly 6/22/2021 2:20:16 AM 3.302 SINGLEP LongTerm Warden Set directly 6/22/2021 2:20:16 AM 3.302 SINGLEP LongTerm Warden Set directly Normal 6/22/2021 2:20:16 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:16 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:16 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:16 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:16 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:16 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/22/2021 2:20:16 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 6 planets 6/22/2021 2:20:17 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 6 planets 6/22/2021 2:20:17 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:17 AM 3.302 SINGLEP PlayerAccount Cyrus is controlling faction 1 already. 6/22/2021 2:20:17 AM 3.302 SINGLEP Fixed 2900 missing planet factions. 6/22/2021 2:20:17 AM 3.302 SINGLEP Generate Partial Map Complete 809ms 6/22/2021 2:20:17 AM 3.302 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.85 seconds ago. 6/22/2021 2:20:23 AM 3.302 SINGLEP Start Generate Partial Map with Octopus and seed 781366157 and planet count 100 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/22/2021 2:20:23 AM 3.302 SINGLEP LongTerm Warden Set directly 6/22/2021 2:20:23 AM 3.302 SINGLEP LongTerm Warden Set directly 6/22/2021 2:20:23 AM 3.302 SINGLEP LongTerm Warden Set directly Normal 6/22/2021 2:20:23 AM 3.302 SINGLEP total central planets: 27 6/22/2021 2:20:23 AM 3.302 SINGLEP created central planets: 27 6/22/2021 2:20:23 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:23 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:23 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 5 planets 6/22/2021 2:20:23 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/22/2021 2:20:23 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:23 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:23 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:23 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:23 AM 3.302 SINGLEP PlayerAccount Cyrus is controlling faction 1 already. 6/22/2021 2:20:23 AM 3.302 SINGLEP Fixed 2900 missing planet factions. 6/22/2021 2:20:23 AM 3.302 SINGLEP Generate Partial Map Complete 177ms 6/22/2021 2:20:29 AM 3.302 SINGLEP Start Generate FULL Map with Octopus and seed 781366157 and planet count 100 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/22/2021 2:20:29 AM 3.302 SINGLEP LongTerm Warden Set directly 6/22/2021 2:20:29 AM 3.302 SINGLEP LongTerm Warden Set directly 6/22/2021 2:20:29 AM 3.302 SINGLEP LongTerm Warden Set directly Normal 6/22/2021 2:20:29 AM 3.302 SINGLEP total central planets: 27 6/22/2021 2:20:29 AM 3.302 SINGLEP created central planets: 27 6/22/2021 2:20:29 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:29 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:29 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 5 planets 6/22/2021 2:20:29 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/22/2021 2:20:29 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:29 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/22/2021 2:20:29 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:29 AM 3.302 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/22/2021 2:20:30 AM 3.302 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 27ms 6/22/2021 2:20:30 AM 3.302 SINGLEP Generate FULL Map Complete 588ms 6/22/2021 2:20:30 AM 3.302 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Warden Fleet(Index 3), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AISpecialForces.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0001e] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <81317bb61f53450c8887e99f04604031>:0 6/22/2021 2:20:30 AM 3.302 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Warden Fleet(Index 3), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/22/2021 2:20:30 AM 3.302 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Warden Fleet(Index 13), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AISpecialForces.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0001e] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <81317bb61f53450c8887e99f04604031>:0 6/22/2021 2:20:30 AM 3.302 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Warden Fleet(Index 13), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/22/2021 2:20:30 AM 3.302 SINGLEP Fixed incorrect count of ships to be granted. Was 6, now 10 Paralysis Minefield from Other Defensive Schematic Server 6/22/2021 2:20:30 AM 3.302 SINGLEP Fixed incorrect count of ships to be granted. Was 3, now 1 Drone Reclamator from Other Defensive Schematic Server 6/22/2021 2:20:31 AM 3.302 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Hunter Fleet(Index 4), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_HunterFleet.Stage3_CheckForInitialDonation (Arcen.AIW2.External.HunterFleetExternalData factionExternal, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00016] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0005d] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in <81317bb61f53450c8887e99f04604031>:0 6/22/2021 2:20:31 AM 3.302 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Hunter Fleet(Index 4), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/22/2021 2:20:31 AM 3.302 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Hunter Fleet(Index 14), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_HunterFleet.Stage3_CheckForInitialDonation (Arcen.AIW2.External.HunterFleetExternalData factionExternal, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00016] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0005d] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in <81317bb61f53450c8887e99f04604031>:0 6/22/2021 2:20:31 AM 3.302 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Hunter Fleet(Index 14), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/22/2021 2:20:40 AM 3.302 SINGLEP Deploying 5 dragons 6/22/2021 2:20:40 AM 3.302 SINGLEP spawning 2 defensive structures near structures 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ base invasion strength per planet: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in overall power level: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring current player strength (4): 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in ai difficulty: 16900 6/22/2021 2:20:40 AM 3.302 SINGLEP Spawning 16,900 strength, 28 units against overall power level 0.325 6/22/2021 2:20:40 AM 3.302 SINGLEP spawning 2 defensive structures near structures 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ base invasion strength per planet: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in overall power level: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring current player strength (4): 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in ai difficulty: 16900 6/22/2021 2:20:40 AM 3.302 SINGLEP Spawning 16,900 strength, 28 units against overall power level 0.325 6/22/2021 2:20:40 AM 3.302 SINGLEP spawning 2 defensive structures near structures 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ base invasion strength per planet: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in overall power level: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring current player strength (4): 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in ai difficulty: 16900 6/22/2021 2:20:40 AM 3.302 SINGLEP Spawning 16,900 strength, 30 units against overall power level 0.325 6/22/2021 2:20:40 AM 3.302 SINGLEP spawning 2 defensive structures near structures 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ base invasion strength per planet: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in overall power level: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring current player strength (4): 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in ai difficulty: 16900 6/22/2021 2:20:40 AM 3.302 SINGLEP Spawning 16,900 strength, 27 units against overall power level 0.325 6/22/2021 2:20:40 AM 3.302 SINGLEP spawning 2 defensive structures near structures 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ base invasion strength per planet: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in overall power level: 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring current player strength (4): 13000 6/22/2021 2:20:40 AM 3.302 SINGLEP DZ invasion strength after factoring in ai difficulty: 16900 6/22/2021 2:20:40 AM 3.302 SINGLEP Spawning 16,900 strength, 28 units against overall power level 0.325 6/22/2021 2:21:00 AM 3.302 SINGLEP Warning, BaseSpecialForces.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <e1249000e01040da8f84d2255eeec520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e1249000e01040da8f84d2255eeec520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e1249000e01040da8f84d2255eeec520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e1249000e01040da8f84d2255eeec520>:0 at Arcen.AIW2.External.BaseSpecialForces.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.BaseSpecialForces.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt StrengthBeingDonated, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_SpecialForces (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <81317bb61f53450c8887e99f04604031>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <81317bb61f53450c8887e99f04604031>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/22/2021 2:21:00 AM 3.302 SINGLEP AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BaseSpecialForces.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x0000f] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.BaseSpecialForces.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt StrengthBeingDonated, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x0048e] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_SpecialForces (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x000e3] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x0005e] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005c0] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 6/22/2021 2:21:00 AM 3.302 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Sentinels(Index 2), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/22/2021 2:21:01 AM 3.302 SINGLEP AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BaseHunterFleet.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00023] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.BaseHunterFleet.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x000f3] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_HunterFleet (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x000c1] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00068] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005c0] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 6/22/2021 2:21:01 AM 3.302 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Sentinels(Index 16), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/22/2021 2:21:04 AM 3.302 SINGLEP Warning, BaseSpecialForces.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <e1249000e01040da8f84d2255eeec520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e1249000e01040da8f84d2255eeec520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e1249000e01040da8f84d2255eeec520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e1249000e01040da8f84d2255eeec520>:0 at Arcen.AIW2.External.BaseSpecialForces.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.BaseSpecialForces.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt StrengthBeingDonated, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_SpecialForces (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <81317bb61f53450c8887e99f04604031>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <81317bb61f53450c8887e99f04604031>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/22/2021 2:21:04 AM 3.302 SINGLEP AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BaseSpecialForces.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x0000f] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.BaseSpecialForces.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt StrengthBeingDonated, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x0048e] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_SpecialForces (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x000e3] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x0005e] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005c0] in <ee0f20c0f58b4dc3b2f6bfa595f1a728>:0 6/22/2021 2:21:04 AM 3.302 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Sentinels(Index 12), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. | ||||
Tags | No tags attached. | ||||
related to | 0025293 | resolved | Chris_McElligottPark | Praetorian Error On Startup |
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This seems similar to the Praetorian problems, but with the Warden Fleet |
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Thanks! * Fixed a variety of "blank data" exceptions that could happen when setting up the game from an old save or a quickstart, among other circumstances. ** First of all, the way that missing factions are added is more careful now, although that turned out not to be the problem. ** Secondly, CPALogic and RelentlessWave subfactions are added in a better way for each AI in multi-AI games, to lead to less confusion with them. ** And lastly, if there was explicitly blank (or otherwise old) data, it was not previously reading in the current-game default. This has been corrected so that it now chooses default values. *** This was the reason why often certain quickstarts had errors with the Praetorian Guard immediately after starting, and things of that nature. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 21, 2021 8:23 pm | Darkshade | New Issue | |
Jun 22, 2021 11:06 am | BadgerBadger | Relationship added | related to 0025293 |
Jun 22, 2021 11:07 am | BadgerBadger | Note Added: 0062225 | |
Jun 23, 2021 6:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 23, 2021 6:09 pm | Chris_McElligottPark | Status | new => resolved |
Jun 23, 2021 6:09 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 23, 2021 6:09 pm | Chris_McElligottPark | Fixed in Version | => 3.304 Coilbeams No Longer Tickle |
Jun 23, 2021 6:09 pm | Chris_McElligottPark | Note Added: 0062256 |