View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020412 | AI War 2 | Bug - Gameplay | Oct 1, 2018 10:39 am | Oct 1, 2018 4:42 pm | |
Reporter | Kesseleth | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.776 A Legible Galaxy Map | ||||
Fixed in Version | 0.777 First Impressions | ||||
Summary | 0020412: 7/7/7 Difficulty Run, AI budget is too powerful | ||||
Description | I'm not certain how to describe this one, exactly. On my 7/7/7 run, I mentioned in Discord that I was getting curbstomped. My save was requested, and quickly diagnosed as having a much more powerful AI than it should. I'm not certain of the details, but evidently waves are too powerful, the AI is putting out way more guardians than it should, and otherwise I am up against odds far greater than what 7/7/7 is actually supposed to bring to the table. I am posting my budget log from several hours of play, as requested. | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (18,979 bytes)
9/30/2018 6:53:30 PM Current directory used: C:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2018 6:53:30 PM No resolution change was required. 9/30/2018 6:53:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 6:53:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2018 6:53:41 PM ArcenAssetBundleCache.InstantiatedObjects: 754 9/30/2018 6:53:41 PM Game Version: 0.776 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4058 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 4000 systemMemorySize: 16332 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2018 6:53:41 PM 12.5 seconds total load time. SetDirectoriesToBeUsed (1.1s) LoadFinalSFXStuff (7.4s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.4s) 9/30/2018 6:53:41 PM Hello Steam user '🐉Kesseleth🐉' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6fd3351d4cff454da243e015a7bf05f4>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/30/2018 6:54:46 PM Successfully opened host socket 9/30/2018 6:55:09 PM AI Spending 255 on SpecialForces at 6073 since we are over the spend threshold of 255 AI PerSecond trace ends 9/30/2018 6:59:58 PM AI Spending 273.5 on SpecialForces at 6105 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:00:51 PM AI Spending 270 on SpecialForces at 6135 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:02:11 PM AI Spending 270 on SpecialForces at 6165 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:02:14 PM AI Spending 1028.2861328125 on Reinforcement at 6168 since we are over the spend threshold of 1018 AI PerSecond trace ends 9/30/2018 7:02:52 PM AI Spending 270 on SpecialForces at 6195 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:03:22 PM AI Spending 270 on SpecialForces at 6225 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:05:10 PM AI Spending 270 on SpecialForces at 6255 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:05:40 PM AI Spending 270 on SpecialForces at 6285 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:06:10 PM AI Spending 270 on SpecialForces at 6315 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:06:40 PM AI Spending 270 on SpecialForces at 6345 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:07:56 PM AI Spending 270 on SpecialForces at 6375 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:09:13 PM AI Spending 270 on SpecialForces at 6405 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:09:43 PM AI Spending 270 on SpecialForces at 6435 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:10:13 PM AI Spending 270 on SpecialForces at 6465 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:11:42 PM AI Spending 270 on SpecialForces at 6495 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:13:28 PM AI Spending 270 on SpecialForces at 6525 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:13:50 PM AI Spending 1021.6435546875 on Reinforcement at 6547 since we are over the spend threshold of 1018 AI PerSecond trace ends 9/30/2018 7:13:58 PM AI Spending 270 on SpecialForces at 6555 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:16:29 PM AI Spending 270 on SpecialForces at 6585 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:17:09 PM BUG: ship killed is not part of target squad. squad 58239 MissileTurret shipid 14482 in squad MissileTurret 58226 9/30/2018 7:17:20 PM AI Spending 270 on SpecialForces at 6615 since we are over the spend threshold of 270 AI PerSecond trace ends 9/30/2018 7:17:31 PM BUG: ship killed is not part of target squad. squad 58083 MissileTurret shipid 14981 in squad MissileTurret 58082 9/30/2018 7:20:02 PM AI Spending 347.5 on SpecialForces at 6649 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:25:29 PM AI spending 44879.1020507813 on Wave at 6673. Next spend attempt at 7273 AI PerSecond trace ends 9/30/2018 7:25:35 PM AI Spending 345 on SpecialForces at 6679 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:26:16 PM AI Spending 345 on SpecialForces at 6709 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:26:46 PM AI Spending 345 on SpecialForces at 6739 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:27:44 PM AI Spending 345 on SpecialForces at 6769 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:28:31 PM AI Spending 345 on SpecialForces at 6799 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:29:51 PM AI Spending 345 on SpecialForces at 6829 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:31:23 PM AI Spending 345 on SpecialForces at 6859 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:32:31 PM AI Spending 1474.12451171875 on Reinforcement at 6883 since we are over the spend threshold of 1466 AI PerSecond trace ends 9/30/2018 7:32:37 PM AI Spending 345 on SpecialForces at 6889 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:33:39 PM AI Spending 345 on SpecialForces at 6919 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:35:11 PM AI Spending 345 on SpecialForces at 6949 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:36:12 PM AI Spending 345 on SpecialForces at 6979 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:38:27 PM AI Spending 345 on SpecialForces at 7009 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:39:07 PM AI Spending 1477.9345703125 on Reinforcement at 7034 since we are over the spend threshold of 1466 AI PerSecond trace ends 9/30/2018 7:39:12 PM AI Spending 345 on SpecialForces at 7039 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:40:02 PM AI Spending 345 on SpecialForces at 7069 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:41:24 PM AI Spending 345 on SpecialForces at 7099 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:42:55 PM AI Spending 345 on SpecialForces at 7129 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:43:48 PM AI Spending 345 on SpecialForces at 7159 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:44:16 PM AI Spending 1480.17919921875 on Reinforcement at 7187 since we are over the spend threshold of 1466 AI PerSecond trace ends 9/30/2018 7:44:18 PM AI Spending 345 on SpecialForces at 7189 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:44:31 PM AI spending 19140.6123046875 on CPA at 7202. Next spend attempt at 14402 AI PerSecond trace ends 9/30/2018 7:44:48 PM AI Spending 345 on SpecialForces at 7219 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:45:18 PM AI Spending 345 on SpecialForces at 7249 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:45:43 PM AI spending 9697.7373046875 on Wave at 7274. Next spend attempt at 7874 AI PerSecond trace ends 9/30/2018 7:46:09 PM AI Spending 345 on SpecialForces at 7279 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:47:44 PM AI Spending 345 on SpecialForces at 7309 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:48:15 PM AI Spending 1467.20654296875 on Reinforcement at 7339 since we are over the spend threshold of 1466AI Spending 345 on SpecialForces at 7339 since we are over the spend threshold of 345 AI PerSecond trace ends 9/30/2018 7:51:09 PM AI Spending 366 on SpecialForces at 7370 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 7:51:39 PM AI Spending 360 on SpecialForces at 7400 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 7:52:57 PM AI Spending 360 on SpecialForces at 7430 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 7:53:27 PM AI Spending 360 on SpecialForces at 7460 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 7:54:12 PM AI Spending 1559.59130859375 on Reinforcement at 7489 since we are over the spend threshold of 1558 AI PerSecond trace ends 9/30/2018 7:54:13 PM AI Spending 360 on SpecialForces at 7490 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 7:54:43 PM AI Spending 360 on SpecialForces at 7520 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 7:55:54 PM AI Spending 360 on SpecialForces at 7550 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 7:56:24 PM AI Spending 360 on SpecialForces at 7580 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 7:57:56 PM AI Spending 360 on SpecialForces at 7610 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:07:38 PM AI Spending 1570.59912109375 on Reinforcement at 7635 since we are over the spend threshold of 1558 AI PerSecond trace ends 9/30/2018 8:07:43 PM AI Spending 360 on SpecialForces at 7640 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:08:24 PM AI Spending 360 on SpecialForces at 7670 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:09:20 PM BUG: ship killed is not part of target squad. squad 1770 MissileTurret shipid 24255 in squad MissileTurret 1761 9/30/2018 8:09:45 PM AI Spending 360 on SpecialForces at 7700 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:10:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 8:10:21 PM Successfully opened host socket 9/30/2018 8:12:58 PM AI Spending 360 on SpecialForces at 7670 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:02 PM AI Spending 360 on SpecialForces at 7700 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:05 PM AI Spending 360 on SpecialForces at 7730 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:08 PM AI Spending 360 on SpecialForces at 7760 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:10 PM AI Spending 1565.63427734375 on Reinforcement at 7780 since we are over the spend threshold of 1558 AI PerSecond trace ends 9/30/2018 8:13:11 PM AI Spending 360 on SpecialForces at 7790 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:14 PM AI Spending 360 on SpecialForces at 7820 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:17 PM AI Spending 360 on SpecialForces at 7850 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:19 PM AI spending 43687.1557617188 on Wave at 7875. Next spend attempt at 8475 AI PerSecond trace ends 9/30/2018 8:13:20 PM AI Spending 360 on SpecialForces at 7880 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:23 PM AI Spending 360 on SpecialForces at 7910 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:25 PM AI Spending 1560.56005859375 on Reinforcement at 7929 since we are over the spend threshold of 1558 AI PerSecond trace ends 9/30/2018 8:13:26 PM AI Spending 360 on SpecialForces at 7940 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 8:13:37 PM Successfully opened host socket 9/30/2018 8:13:39 PM AI Spending 360 on SpecialForces at 7820 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:13:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2018 8:13:44 PM Successfully opened host socket 9/30/2018 8:14:50 PM AI Spending 360 on SpecialForces at 7730 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:17:58 PM AI Spending 360 on SpecialForces at 7760 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:18:18 PM AI Spending 1565.63427734375 on Reinforcement at 7780 since we are over the spend threshold of 1558 AI PerSecond trace ends 9/30/2018 8:18:28 PM AI Spending 360 on SpecialForces at 7790 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:19:01 PM AI Spending 360 on SpecialForces at 7820 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:19:34 PM AI Spending 360 on SpecialForces at 7850 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:20:06 PM AI spending 43687.1557617188 on Wave at 7875. Next spend attempt at 8475 AI PerSecond trace ends 9/30/2018 8:20:34 PM AI Spending 360 on SpecialForces at 7880 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:21:58 PM AI Spending 360 on SpecialForces at 7910 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:22:46 PM AI Spending 360 on SpecialForces at 7940 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:23:20 PM AI Spending 1571.71240234375 on Reinforcement at 7960 since we are over the spend threshold of 1558 AI PerSecond trace ends 9/30/2018 8:23:33 PM AI Spending 360 on SpecialForces at 7970 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:24:21 PM AI Spending 360 on SpecialForces at 8000 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:25:11 PM AI Spending 360 on SpecialForces at 8030 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:26:24 PM No resolution change was required. 9/30/2018 8:26:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 8:26:24 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2018 8:27:29 PM AI Spending 360 on SpecialForces at 8060 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:28:59 PM AI Spending 360 on SpecialForces at 8090 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:29:50 PM AI Spending 360 on SpecialForces at 8120 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:30:07 PM No resolution change was required. 9/30/2018 8:30:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2018 8:30:07 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2018 8:31:12 PM AI Spending 360 on SpecialForces at 8150 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:32:18 PM AI Spending 360 on SpecialForces at 8180 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:33:21 PM AI Spending 360 on SpecialForces at 8210 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:33:51 PM AI Spending 360 on SpecialForces at 8240 since we are over the spend threshold of 360 AI PerSecond trace ends 9/30/2018 8:34:39 PM AI Spending 377 on SpecialForces at 8271 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:42:01 PM AI Spending 375 on SpecialForces at 8301 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:42:48 PM AI Spending 375 on SpecialForces at 8331 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:43:18 PM AI Spending 375 on SpecialForces at 8361 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:43:48 PM AI Spending 375 on SpecialForces at 8391 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:44:27 PM AI Spending 375 on SpecialForces at 8421 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:45:52 PM AI Spending 375 on SpecialForces at 8451 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:46:06 PM AI Spending 1658.16357421875 on Reinforcement at 8465 since we are over the spend threshold of 1645 AI PerSecond trace ends 9/30/2018 8:46:52 PM AI spending 16463.9135742188 on Wave at 8476. Next spend attempt at 9076 AI PerSecond trace ends 9/30/2018 8:46:57 PM AI Spending 375 on SpecialForces at 8481 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:47:32 PM AI Spending 375 on SpecialForces at 8511 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:48:03 PM AI Spending 375 on SpecialForces at 8541 since we are over the spend threshold of 375 AI PerSecond trace ends 9/30/2018 8:48:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
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Thanks! Can you post the savegame, too? What sort of AI was it? |
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This was the save provided in Discord last night. It has two waves to the same planet, same timing. When they arrive, it says on the right there are three waves instead, and indeed, one wave is duplicated. There will be 21 Fragmenting Guardians mentioned, but there will then be 42 of them. Guardians are also dominating the ship count - I've had them be 1.5 Guardians for every 1 Fleetship. Tried running numerous traces on that save, waiting for hours but...nothing. I never get a single double/triple wave. Not even my own games have those. That third wave especially doesn't show up in anything at all, it just magically appears for free. AI is Vanilla. (I don't want to send a separate email for...something so minor - it's been noticed that Gryn, Void Home doesn't have the dome around the city anymore. It shows up in the Profile screen but nowhere else, and it was said to ask you? This is really really minor - barely anyone (2 people including myself) noticed it and anyone who did before now hasn't said a thing.) |
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The double wave is due to a bug of some sort. I dispute the claim that the AI is too powerful though. I built some extra turrets and moved my fleet to the planet under threat and had no trouble defeating that double wave |
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I am going to clamp Guardian wave spawning though. |
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I find myself agreeing with Badger. I believe my getting curbstomped was primarily due to my being a newbie than some sort of bizarre bug on the back-end, I am simply passing on what I was told when the save was inspected on Discord. I have since managed to come up with a decent strategy and the AI immediately seemed to become more reasonable to deal with. If there is a balance issue it somehow only affected the first hour or so, or I managed to get used to it. |
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The double wave is somehow the AI having the same wave in the list twice, I suspect. I'm not sure how that happened, but we should be able to filter that out. I'll get to that part within the next day. |
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I increased Guardian strength values anyway - it was using only automatic calculation, which does not consider the damage multipliers. Temperamental and Fragmenting desperately needed that... I admit I was mostly wrong on the AI part. I loaded it and seeing triple waves with dozens of Fragmenting Guardians...yeah. When it's not doing things like that it's alright. |
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Ah, okay. I'll hold off on smiting the guardians then. You took out Fragmenting from the list of normal guardians allowed in waves, right? |
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Yes. In testing earlier today they do not show up. However, my change only means less spawn. It's possibly still allocating the same amount of strength to Guardians, just not affording as many now. |
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Add a per-difficulty "Percent Wave Strength that's allowed to be Guardians" tunable, which right caps out at 45% for difficulty 10 |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 1, 2018 10:39 am | Kesseleth | New Issue | |
Oct 1, 2018 10:39 am | Kesseleth | File Added: ArcenDebugLog.txt | |
Oct 1, 2018 11:02 am | Chris_McElligottPark | Note Added: 0049651 | |
Oct 1, 2018 11:17 am | RocketAssistedPuffin | File Added: hmmseemsokay.save | |
Oct 1, 2018 11:17 am | RocketAssistedPuffin | Note Added: 0049653 | |
Oct 1, 2018 11:18 am | RocketAssistedPuffin | Note Edited: 0049653 | |
Oct 1, 2018 12:01 pm | RocketAssistedPuffin | Note Edited: 0049653 | |
Oct 1, 2018 12:04 pm | BadgerBadger | Note Added: 0049655 | |
Oct 1, 2018 12:20 pm | BadgerBadger | Note Added: 0049656 | |
Oct 1, 2018 12:21 pm | Kesseleth | Note Added: 0049657 | |
Oct 1, 2018 12:26 pm | Chris_McElligottPark | Note Added: 0049658 | |
Oct 1, 2018 12:30 pm | RocketAssistedPuffin | Note Added: 0049659 | |
Oct 1, 2018 12:40 pm | BadgerBadger | Note Added: 0049660 | |
Oct 1, 2018 2:34 pm | RocketAssistedPuffin | Note Added: 0049664 | |
Oct 1, 2018 4:42 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 1, 2018 4:42 pm | BadgerBadger | Status | new => resolved |
Oct 1, 2018 4:42 pm | BadgerBadger | Resolution | open => fixed |
Oct 1, 2018 4:42 pm | BadgerBadger | Fixed in Version | => 0.777 First Impressions |
Oct 1, 2018 4:42 pm | BadgerBadger | Note Added: 0049665 |