View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023366 | AI War 2 | Graphical Bug | Jul 7, 2020 9:22 pm | Jul 14, 2020 11:27 pm | |
Reporter | mountainamoeba | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.090 Returning From Beta | ||||
Fixed in Version | 2.097 Below Minimum | ||||
Summary | 0023366: I can no longer see wormholes or their names | ||||
Description | Save file or new game stalls when moving from galaxy view to planet view. The the error: Wormhole VisualObjectFail - no pool to spawn from! Game seems almost playable after that? But the wormhole graphics and names are missing from the planet view which makes it challenging to set up turrets etc properly. Tried uninstalling/reinstalling/turning Steam synch off and deleting the profile, yet it persists. This is new from the most recent "back from beta" update, it was working fine before that. Thanks, love the game. Uploading my debug log. | ||||
Tags | No tags attached. | ||||
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First, just for paranoia, I didn't see "Verify Files for the game" in the debugging steps you've taken above. Have you tried that? If so, this looks like a Chris problem. Hey Chris, this is an OSX install, DLC1 installed. First weirdness: in the traceback provided, the text is 7/7/2020 5:52:45 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) <==== note no newline, so harder to read .... Then real weirdness 7/7/2020 5:55:20 PM Generate FULL Map Complete 7/7/2020 5:55:26 PM Wormhole VisualObjectFail - no pool to spawn from! 7/7/2020 5:56:37 PM PrototypeObject failed to load for 'TransportFlagship_Starter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/colonyship/colonyship.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 AsyncAssetNotNull: True at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3eb13c57428f4b0398ddc2efb6ef6f25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3eb13c57428f4b0398ddc2efb6ef6f25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3eb13c57428f4b0398ddc2efb6ef6f25>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in <02fcef14076e44569475764e45148fc3>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in <02fcef14076e44569475764e45148fc3>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <02fcef14076e44569475764e45148fc3>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass61_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <3eb13c57428f4b0398ddc2efb6ef6f25>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 Looks like we're failing to load the aiwar2goodiebox.assets, which is suggestive of a bad install. |
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Hey, thanks for the lightning respond. I tried validating first, but haven't since subsequent uninstall/install cycles, so I'm doing that now. Will update. |
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Hey! It happened again (post Steam validation): 7/7/2020 6:05:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/7/2020 9:11:03 PM Current directory used: /Users/raviiyer/Library/Application Support/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /Users/raviiyer/Library/Application Support/Steam/steamapps/common/AI War 2/PlayerData/ 7/7/2020 9:11:03 PM Boot up FleetOS (0.9181s) 7/7/2020 9:11:04 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.1 INTEL-10.25.19 graphicsMultiThreaded: True graphicsShaderLevel: 46 operatingSystem: Mac OS X 10.12.6 graphicsDeviceName: Intel(R) HD Graphics 6000 graphicsDeviceID: 5670 graphicsDeviceVendor: Intel Inc. graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.1 INTEL-10.25.19 graphicsMemorySize: 1536 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-5250U CPU @ 1.60GHz processorCount: 4 processorFrequency: 1600 systemMemorySize: 8192 supportedRenderTargetCount: 8 supportsComputeShaders: False supportsShadows: True usesReversedZBuffer: False 7/7/2020 9:11:04 PM Check System Logs For Rogue Intelligence (1.3885s) 7/7/2020 9:11:05 PM Game Version: 2.091 7/7/2020 9:11:05 PM Eject Trash Into Hyperspace (0.9272s) 7/7/2020 9:11:05 PM Check For Extra Modules (0.1316s) 7/7/2020 9:11:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/7/2020 9:11:07 PM Bring Cloaking Systems Online (1.8871s) 7/7/2020 9:11:08 PM Recalculate Speed Of Light (0.8677s) 7/7/2020 9:11:08 PM Optimize Comfort On Command Decks (0.3275s) 7/7/2020 9:11:09 PM Generating Framerates (0.1003s) 7/7/2020 9:11:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/7/2020 9:11:09 PM Mods: SpireRailgunShop (Disabled) 7/7/2020 9:11:09 PM Check Nearby Stellar Masses (0.2373s) 7/7/2020 9:11:09 PM Remembering Alamo (0.2638s) 7/7/2020 9:11:09 PM Boot Audio Comms (0.0532s) 7/7/2020 9:11:09 PM Establish Individual Audio Links (0.1293s) 7/7/2020 9:11:10 PM Prepare Explosions and Crackles (0.5476s) 7/7/2020 9:11:10 PM No resolution change was required. 7/7/2020 9:11:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/7/2020 9:11:10 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/7/2020 9:11:10 PM Last Save File appears to have been deleted! 7/7/2020 9:11:10 PM Refresh Optical Lensing (0.3774s) 7/7/2020 9:11:11 PM Revise Fundamental Physical Laws (0.5497s) 7/7/2020 9:11:11 PM Calculate Odds Of Success (0.4211s) 7/7/2020 9:11:12 PM Briefly Panic (0.6424s) 7/7/2020 9:11:12 PM Install Confidence Routines (0.3966s) 7/7/2020 9:11:12 PM Bring Commander Interface Online (0.2363s) 7/7/2020 9:11:13 PM Motivate All Crews (0.1231s) 7/7/2020 9:11:13 PM Externalizing Patterns (0.1181s) 7/7/2020 9:11:13 PM Hooking Externals (0.1077s) 7/7/2020 9:11:13 PM Handlizing Hooks (0.0214s) 7/7/2020 9:11:13 PM Disengaging Constants (0.2309s) 7/7/2020 9:11:14 PM Late Axionic Computations (0.6393s) 7/7/2020 9:11:14 PM Connecting to Fleet Command (0.0583s) 7/7/2020 9:11:14 PM Thinking Of Advice (0.0959s) 7/7/2020 9:11:14 PM Degaussing Advice (0.1732s) 7/7/2020 9:11:14 PM Reading Alien Diaries (0.0466s) 7/7/2020 9:11:14 PM Naming All Known Planets (0.0616s) 7/7/2020 9:11:14 PM Remembering Speeds (0.0898s) 7/7/2020 9:11:14 PM Prioritizing Targets (0.0656s) 7/7/2020 9:11:14 PM Rebooting Sensor Arrays (0.0963s) 7/7/2020 9:11:14 PM Unloading Prismatic Grid (0.0893s) 7/7/2020 9:11:15 PM Thinking Of Objectives (0.0619s) 7/7/2020 9:11:15 PM Re-Aligning Objectives (0.1046s) 7/7/2020 9:11:15 PM Inhibiting Visual Scans (0.0990s) 7/7/2020 9:11:15 PM Synthesizing Vocals (0.0625s) 7/7/2020 9:11:15 PM Investigating Map Signatures (0.1128s) 7/7/2020 9:11:15 PM Ventilating Scenarios (0.0576s) 7/7/2020 9:11:15 PM Decontaminating Targeting Systems (0.0763s) 7/7/2020 9:11:15 PM Ejecting Tactical Core (0.0778s) 7/7/2020 9:11:15 PM Calibrating Formations (0.0982s) 7/7/2020 9:11:15 PM Intercepting Galactic Maps (0.1073s) 7/7/2020 9:11:15 PM Discharging Colored Ions (0.0719s) 7/7/2020 9:11:15 PM Replicating Ion Colors (0.0666s) 7/7/2020 9:11:16 PM Faction Diagnostics (0.1109s) 7/7/2020 9:11:16 PM Buffering Hackers (0.0970s) 7/7/2020 9:11:16 PM Inverting Death (0.0429s) 7/7/2020 9:11:16 PM Linear Field Variance (0.1038s) 7/7/2020 9:11:16 PM Charging Marks (0.0481s) 7/7/2020 9:11:16 PM Guarding The Posts (0.1481s) 7/7/2020 9:11:16 PM Range Manifolds (0.0191s) 7/7/2020 9:11:16 PM Purging ROFs (0.0825s) 7/7/2020 9:11:16 PM Manipulating Speeds (0.0843s) 7/7/2020 9:11:16 PM Detecting Projectiles (0.2070s) 7/7/2020 9:11:17 PM Grouping Flow Fields (0.4348s) 7/7/2020 9:11:17 PM Modulating Flow Field Groups (0.3419s) 7/7/2020 9:11:18 PM Designing Fleets (0.4217s) 7/7/2020 9:11:18 PM Thinking Of Technologies (0.0787s) 7/7/2020 9:11:18 PM Categorizing Starboard Sensors (0.0940s) 7/7/2020 9:11:18 PM Injecting Galactic Variables (0.0778s) 7/7/2020 9:11:18 PM Burying Starfields (0.2241s) 7/7/2020 9:11:19 PM Ejecting Distant Planets (1.1167s) 7/7/2020 9:11:19 PM Categorizing All Planets (0.0278s) 7/7/2020 9:11:19 PM Organizing Commands (0.1482s) 7/7/2020 9:11:19 PM Calculating Firing Cones (0.0205s) 7/7/2020 9:11:21 PM Maliciously Weakening Ship Parts (1.8482s) 7/7/2020 9:11:22 PM Sterilizing Test Chamber (0.3002s) 7/7/2020 9:11:51 PM Harmonizing Prisms (29.7787s) 7/7/2020 9:11:51 PM Issuing Orders (0.0803s) 7/7/2020 9:11:52 PM Augmenting Infusers (0.8128s) 7/7/2020 9:11:52 PM Infusing (0.2205s) 7/7/2020 9:11:52 PM Post-Proton Surge (0.0209s) 7/7/2020 9:11:53 PM Stimulate Modulation (0.1368s) 7/7/2020 9:11:54 PM ArcenAssetBundleCache.InstantiatedObjects: 524 7/7/2020 9:11:54 PM Load Surrogates (1.3752s) 7/7/2020 9:12:16 PM Final Checks (21.9973s) 7/7/2020 9:12:16 PM Load Historical Documents (0.0426s) 7/7/2020 9:12:16 PM 74.0 seconds total load time. Boot up FleetOS (0.9s) Check System Logs For Rogue Intelligence (1.4s) Eject Trash Into Hyperspace (0.9s) Bring Cloaking Systems Online (1.9s) Recalculate Speed Of Light (0.9s) Optimize Comfort On Command Decks (0.3s) Remembering Alamo (0.3s) Prepare Explosions and Crackles (0.5s) Refresh Optical Lensing (0.4s) Revise Fundamental Physical Laws (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.6s) Grouping Flow Fields (0.4s) Modulating Flow Field Groups (0.3s) Designing Fleets (0.4s) Ejecting Distant Planets (1.1s) Maliciously Weakening Ship Parts (1.8s) Sterilizing Test Chamber (0.3s) Harmonizing Prisms (29.8s) Augmenting Infusers (0.8s) Load Surrogates (1.4s) Final Checks (22.0s) 7/7/2020 9:12:21 PM Hello Steam user 'mountainamoeba' 7/7/2020 9:12:30 PM PlayerAccount Cargo Cult has now been put in control of faction 7. 7/7/2020 9:12:31 PM Successfully opened host socket 7/7/2020 9:12:31 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/7/2020 9:12:31 PM Added the faction AIReserves. 7/7/2020 9:12:31 PM Added the faction AntiAIZombie. 7/7/2020 9:12:31 PM Added the faction AntiEveryoneZombie. 7/7/2020 9:12:31 PM Added the faction AntiPlayerZombie. 7/7/2020 9:12:31 PM Added the faction Mercenary. 7/7/2020 9:12:46 PM Start Generate Partial Map with Octopus and seed 9494018 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/7/2020 9:12:46 PM total central planets: 27 7/7/2020 9:12:46 PM created central planets: 27 7/7/2020 9:12:53 PM Generate Partial Map Complete 7/7/2020 9:12:54 PM PlayerAccount Cargo Cult has now been put in control of faction 7. 7/7/2020 9:12:58 PM Start Generate Partial Map with Octopus and seed 9494018 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/7/2020 9:13:01 PM total central planets: 27 7/7/2020 9:13:01 PM created central planets: 27 7/7/2020 9:13:01 PM Generate Partial Map Complete 7/7/2020 9:13:03 PM PlayerAccount Cargo Cult has now been put in control of faction 7. 7/7/2020 9:13:31 PM Start Generate FULL Map with Octopus and seed 9494018 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/7/2020 9:13:31 PM total central planets: 27 7/7/2020 9:13:31 PM created central planets: 27 7/7/2020 9:13:31 PM Generate FULL Map Complete 7/7/2020 9:13:33 PM Wormhole VisualObjectFail - no pool to spawn from! 7/7/2020 9:15:24 PM PrototypeObject failed to load for 'HumanHomeCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humanhomecommandstation/humanhomecommandstation.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 AsyncAssetNotNull: True at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3eb13c57428f4b0398ddc2efb6ef6f25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3eb13c57428f4b0398ddc2efb6ef6f25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3eb13c57428f4b0398ddc2efb6ef6f25>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in <02fcef14076e44569475764e45148fc3>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in <02fcef14076e44569475764e45148fc3>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <02fcef14076e44569475764e45148fc3>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass61_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <3eb13c57428f4b0398ddc2efb6ef6f25>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <c83b83a91a084803b36fcdfc4c4a3137>:0 at ArcenGameController.Update () [0x00000] in <dfbcbf1e52e94bd8b7b80001af56ae0b>:0 |
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Possibly we just haven't read that data from disk yet? I seem to remember some data is loaded asynchronously now. You could try starting the application, leaving it on for a few minutes, and only then trying to start a new game. |
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So, letting the main menu sit for a few minutes while I made coffee seems to have resolved the issue! I guess this may be the downside to my loading times plummeting in the last update (down from 0000003:0000005 minutes to 0000154:0000070 sec!) I just need to have a little patience. Thanks a ton! Can't wait to get my butt kicked by the AI again. |
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This is... very perplexing. The error that you're seeing is something that only happens as an event AFTER the load is noted as being done. However, the load is saying that the progress on it is 0, which is funky to begin with. But something triggered it to flag the event. It's also very very late that it is actually even flagging the event for you, which is also strange. Basically what is happening is it is saying "here is your data, we finished loading it!" and then hands us blankness. That's... not how that's supposed to work. It's doing it for random objects out of one big file, too, from what I can tell. And only on your machine. |
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That was incorrect information -- apparently actually it is never calling that callback... probably. For some reason it's just hanging out indefinitely, stalled, it looks like. But it's hard to be sure, and so there is extra information I'm building in now: * The game now is more explicit about what has happened if there are missing "prototype" objects from asynchronous load failures. ** It has some extra debugging info, and tells us how many have loaded versus how many failed, etc. ** Additionally, at all times in the escape menu it now has the number of async load fails. Which should always be zero, or it's a problem. It shows up with a warning color in there if it's nonzero. |
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Just to let you know, I've been getting something that looks a lot like like this recently when loading my current games. Most recent one was: 7/13/2020 1:12:55 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 1:12:55 PM Boot up FleetOS (0.3653s) 7/13/2020 1:12:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 1:12:56 PM Check System Logs For Rogue Intelligence (0.8125s) 7/13/2020 1:12:56 PM Game Version: 2.096 7/13/2020 1:12:56 PM Eject Trash Into Hyperspace (0.1540s) 7/13/2020 1:12:56 PM Check For Extra Modules (0.0500s) 7/13/2020 1:12:56 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 1:12:56 PM Bring Cloaking Systems Online (0.0650s) 7/13/2020 1:12:57 PM Recalculate Speed Of Light (0.1360s) 7/13/2020 1:12:57 PM Optimize Comfort On Command Decks (0.0250s) 7/13/2020 1:12:57 PM Generating Framerates (0.0160s) 7/13/2020 1:12:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 1:12:57 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 1:12:57 PM Check Nearby Stellar Masses (0.0570s) 7/13/2020 1:12:57 PM Remembering Alamo (0.0800s) 7/13/2020 1:12:57 PM Boot Audio Comms (0.0140s) 7/13/2020 1:12:57 PM Establish Individual Audio Links (0.0230s) 7/13/2020 1:12:57 PM Prepare Explosions and Crackles (0.0740s) 7/13/2020 1:12:57 PM Resolution changed to fullscreen 1200x1600 7/13/2020 1:12:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 1:12:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 1:12:57 PM Refresh Optical Lensing (0.0110s) 7/13/2020 1:12:57 PM Revise Fundamental Physical Laws (0.0130s) 7/13/2020 1:12:57 PM Calculate Odds Of Success (0.1660s) 7/13/2020 1:12:59 PM Briefly Panic (2.3677s) 7/13/2020 1:13:00 PM Install Confidence Routines (0.2010s) 7/13/2020 1:13:00 PM Bring Commander Interface Online (0.2461s) 7/13/2020 1:13:00 PM Motivate All Crews (0.0640s) 7/13/2020 1:13:00 PM Locating Available Networks (0.0430s) 7/13/2020 1:13:00 PM Externalizing Patterns (0.0480s) 7/13/2020 1:13:00 PM Hooking Externals (0.0150s) 7/13/2020 1:13:00 PM Handlizing Hooks (0.0140s) 7/13/2020 1:13:00 PM Disengaging Constants (0.2491s) 7/13/2020 1:13:01 PM Late Axionic Computations (0.3571s) 7/13/2020 1:13:01 PM Connecting to Fleet Command (0.0300s) 7/13/2020 1:13:01 PM Thinking Of Advice (0.0280s) 7/13/2020 1:13:01 PM Degaussing Advice (0.1760s) 7/13/2020 1:13:01 PM Reading Alien Diaries (0.1160s) 7/13/2020 1:13:01 PM Naming All Known Planets (0.0120s) 7/13/2020 1:13:01 PM Remembering Speeds (0.0160s) 7/13/2020 1:13:01 PM Prioritizing Targets (0.0050s) 7/13/2020 1:13:01 PM Rebooting Sensor Arrays (0.0230s) 7/13/2020 1:13:01 PM Unloading Prismatic Grid (0.0130s) 7/13/2020 1:13:01 PM Thinking Of Objectives (0.0040s) 7/13/2020 1:13:01 PM Re-Aligning Objectives (0.0260s) 7/13/2020 1:13:01 PM Inhibiting Visual Scans (0.0230s) 7/13/2020 1:13:01 PM Synthesizing Vocals (0.0130s) 7/13/2020 1:13:01 PM Investigating Map Signatures (0.0330s) 7/13/2020 1:13:01 PM Ventilating Scenarios (0.0050s) 7/13/2020 1:13:01 PM Decontaminating Targeting Systems (0.0320s) 7/13/2020 1:13:01 PM Ejecting Tactical Core (0.0050s) 7/13/2020 1:13:01 PM Calibrating Formations (0.0060s) 7/13/2020 1:13:01 PM Intercepting Galactic Maps (0.0170s) 7/13/2020 1:13:01 PM Discharging Colored Ions (0.0170s) 7/13/2020 1:13:01 PM Replicating Ion Colors (0.0090s) 7/13/2020 1:13:01 PM Faction Diagnostics (0.0700s) 7/13/2020 1:13:01 PM Buffering Hackers (0.0530s) 7/13/2020 1:13:01 PM Inverting Death (0.0270s) 7/13/2020 1:13:01 PM Linear Field Variance (0.0160s) 7/13/2020 1:13:01 PM Charging Marks (0.0430s) 7/13/2020 1:13:01 PM Guarding The Posts (0.0190s) 7/13/2020 1:13:02 PM Range Manifolds (0.0450s) 7/13/2020 1:13:02 PM Purging ROFs (0.0040s) 7/13/2020 1:13:02 PM Manipulating Speeds (0.0160s) 7/13/2020 1:13:02 PM Detecting Projectiles (0.0040s) 7/13/2020 1:13:02 PM Grouping Flow Fields (0.0100s) 7/13/2020 1:13:02 PM Modulating Flow Field Groups (0.0440s) 7/13/2020 1:13:02 PM Designing Fleets (0.1810s) 7/13/2020 1:13:02 PM Thinking Of Technologies (0.0170s) 7/13/2020 1:13:02 PM Categorizing Starboard Sensors (0.0290s) 7/13/2020 1:13:02 PM Injecting Galactic Variables (0.0300s) 7/13/2020 1:13:02 PM Challenging Starfields (0.0940s) 7/13/2020 1:13:04 PM Combing Distant Planets (2.0277s) 7/13/2020 1:13:04 PM Categorizing All Planets (0.0691s) 7/13/2020 1:13:04 PM Organizing Commands (0.0740s) 7/13/2020 1:13:04 PM Calculating Firing Cones (0.0070s) 7/13/2020 1:13:05 PM Offending Sentient Ship Parts (1.0914s) 7/13/2020 1:13:05 PM Sterilizing Test Chamber (0.0650s) 7/13/2020 1:13:11 PM Accounting For Decay (5.8729s) 7/13/2020 1:13:11 PM Issuing Orders (0.0070s) 7/13/2020 1:13:11 PM Augmenting Infusers (0.0607s) 7/13/2020 1:13:12 PM Infusing (0.3155s) 7/13/2020 1:13:12 PM Post-Proton Surge (0.0060s) 7/13/2020 1:13:12 PM Stimulate Modulation (0.0220s) 7/13/2020 1:13:13 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 1:13:13 PM Load Surrogates (1.0463s) 7/13/2020 1:13:14 PM Final Checks (1.7295s) 7/13/2020 1:13:14 PM Load Historical Documents (0.0060s) 7/13/2020 1:13:14 PM 19.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.8s) Briefly Panic (2.4s) Late Axionic Computations (0.4s) Combing Distant Planets (2.0s) Offending Sentient Ship Parts (1.1s) Accounting For Decay (5.9s) Infusing (0.3s) Load Surrogates (1.0s) Final Checks (1.7s) 7/13/2020 1:13:15 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 1:13:24 PM Wormhole VisualObjectFail - no pool to spawn from! 7/13/2020 1:13:34 PM PrototypeObject apparently never loaded for 'MetalGenerator' fornaturalobjects:True from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvesterEmpty/MetalHarvesterEmpty.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 HasInvokedFullyLoaded: False AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass60_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 |
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Wow, that's really strange. HasInvokedFullyLoaded: False should mean that Total Assets Loaded: 1260 out of 1260 should not be possible. It should be 1259 out of 1260 at the very least. Instead we're seeing that apparently the prototype object request was lost somehow, which is doubly concerning. This makes me wonder if this is something being triggered off a background thread in some fashion. |
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Thanks! Coming in 2.097: * The game now goes out of its way to throw exceptions on load if there are calls to create async asset requests from background threads. * When you load any savegame, the game now immediately does its check for any sort of missing visuals and should show errors about any and all of them that exist, rather than it waiting until you would be using them and then throwing errors every frame. ** This lets you know sooner if there is a problem, and makes the per-frame drawing checks more efficient as well as not spamming the log if there is something invisible. * The async request logic has been updated some so that if for some reason the "completed" event has not fired, but the asset is not null, then it will try to latently load the object. ** This is one of those "things that should not happen," but we have it directly from a recent log from Lord Of Nothing that this was happening (and on windows, so it's not just a platform-specific thing), so we now have some code in place to handle it. ** Overall this looks like some sort of bug in unity, because AsyncProgress is 0 when it should be 1, but it's vaguely possible that it's simply loading the asset so fast that the event handler simply didn't get assigned. Since the asset does seem to be present, we're just working around that. If the asset is present but in an invalid state, then this will still fail, but knock on wood it should be okay. |
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Intentionally caused another one for comparison purposes. I also note that it claims to have an issue with the economic command station instead of the metal generator this time, but it's the wormholes that are not showing, and the economic command station did actually show up fine. 7/13/2020 5:24:59 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 5:24:59 PM Boot up FleetOS (0.3982s) 7/13/2020 5:25:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 5:25:00 PM Check System Logs For Rogue Intelligence (0.6922s) 7/13/2020 5:25:00 PM Game Version: 2.096 7/13/2020 5:25:00 PM Eject Trash Into Hyperspace (0.1310s) 7/13/2020 5:25:00 PM Check For Extra Modules (0.0380s) 7/13/2020 5:25:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 5:25:00 PM Bring Cloaking Systems Online (0.0730s) 7/13/2020 5:25:00 PM Recalculate Speed Of Light (0.0600s) 7/13/2020 5:25:00 PM Optimize Comfort On Command Decks (0.0230s) 7/13/2020 5:25:00 PM Generating Framerates (0.0160s) 7/13/2020 5:25:00 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 5:25:00 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 5:25:00 PM Check Nearby Stellar Masses (0.0560s) 7/13/2020 5:25:00 PM Remembering Alamo (0.0260s) 7/13/2020 5:25:00 PM Boot Audio Comms (0.0190s) 7/13/2020 5:25:00 PM Establish Individual Audio Links (0.0390s) 7/13/2020 5:25:00 PM Prepare Explosions and Crackles (0.0580s) 7/13/2020 5:25:00 PM Resolution changed to fullscreen 1200x1600 7/13/2020 5:25:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 5:25:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 5:25:00 PM Refresh Optical Lensing (0.0150s) 7/13/2020 5:25:00 PM Revise Fundamental Physical Laws (0.0180s) 7/13/2020 5:25:00 PM Calculate Odds Of Success (0.0910s) 7/13/2020 5:25:02 PM Briefly Panic (2.1185s) 7/13/2020 5:25:03 PM Install Confidence Routines (0.2180s) 7/13/2020 5:25:03 PM Bring Commander Interface Online (0.3321s) 7/13/2020 5:25:03 PM Motivate All Crews (0.0500s) 7/13/2020 5:25:03 PM Locating Available Networks (0.0270s) 7/13/2020 5:25:03 PM Externalizing Patterns (0.0560s) 7/13/2020 5:25:03 PM Hooking Externals (0.0240s) 7/13/2020 5:25:03 PM Handlizing Hooks (0.0130s) 7/13/2020 5:25:03 PM Disengaging Constants (0.2160s) 7/13/2020 5:25:04 PM Late Axionic Computations (0.2491s) 7/13/2020 5:25:04 PM Connecting to Fleet Command (0.0300s) 7/13/2020 5:25:04 PM Thinking Of Advice (0.0190s) 7/13/2020 5:25:04 PM Degaussing Advice (0.1600s) 7/13/2020 5:25:04 PM Reading Alien Diaries (0.0820s) 7/13/2020 5:25:04 PM Naming All Known Planets (0.0130s) 7/13/2020 5:25:04 PM Remembering Speeds (0.0160s) 7/13/2020 5:25:04 PM Prioritizing Targets (0.0050s) 7/13/2020 5:25:04 PM Rebooting Sensor Arrays (0.0230s) 7/13/2020 5:25:04 PM Unloading Prismatic Grid (0.0210s) 7/13/2020 5:25:04 PM Thinking Of Objectives (0.0050s) 7/13/2020 5:25:04 PM Re-Aligning Objectives (0.0660s) 7/13/2020 5:25:04 PM Inhibiting Visual Scans (0.0230s) 7/13/2020 5:25:04 PM Synthesizing Vocals (0.0140s) 7/13/2020 5:25:04 PM Investigating Map Signatures (0.0260s) 7/13/2020 5:25:04 PM Ventilating Scenarios (0.0040s) 7/13/2020 5:25:04 PM Decontaminating Targeting Systems (0.0390s) 7/13/2020 5:25:04 PM Ejecting Tactical Core (0.0060s) 7/13/2020 5:25:04 PM Calibrating Formations (0.0060s) 7/13/2020 5:25:04 PM Intercepting Galactic Maps (0.0170s) 7/13/2020 5:25:04 PM Discharging Colored Ions (0.0340s) 7/13/2020 5:25:04 PM Replicating Ion Colors (0.0090s) 7/13/2020 5:25:04 PM Faction Diagnostics (0.0360s) 7/13/2020 5:25:04 PM Buffering Hackers (0.0510s) 7/13/2020 5:25:04 PM Inverting Death (0.0290s) 7/13/2020 5:25:04 PM Linear Field Variance (0.0160s) 7/13/2020 5:25:04 PM Charging Marks (0.0350s) 7/13/2020 5:25:04 PM Guarding The Posts (0.0190s) 7/13/2020 5:25:04 PM Range Manifolds (0.0440s) 7/13/2020 5:25:04 PM Purging ROFs (0.0050s) 7/13/2020 5:25:04 PM Manipulating Speeds (0.0160s) 7/13/2020 5:25:04 PM Detecting Projectiles (0.0040s) 7/13/2020 5:25:04 PM Grouping Flow Fields (0.0100s) 7/13/2020 5:25:04 PM Modulating Flow Field Groups (0.0410s) 7/13/2020 5:25:05 PM Designing Fleets (0.1670s) 7/13/2020 5:25:05 PM Thinking Of Technologies (0.0480s) 7/13/2020 5:25:05 PM Categorizing Starboard Sensors (0.0390s) 7/13/2020 5:25:05 PM Injecting Galactic Variables (0.0310s) 7/13/2020 5:25:05 PM Gazing Into Starfields (0.0690s) 7/13/2020 5:25:05 PM Ejecting Distant Planets (0.1510s) 7/13/2020 5:25:05 PM Categorizing All Planets (0.0150s) 7/13/2020 5:25:05 PM Organizing Commands (0.0230s) 7/13/2020 5:25:05 PM Calculating Firing Cones (0.0040s) 7/13/2020 5:25:06 PM Breaking In New Ship Parts (1.1611s) 7/13/2020 5:25:06 PM Sterilizing Test Chamber (0.0390s) 7/13/2020 5:25:14 PM Detecting Power Spikes (8.1079s) 7/13/2020 5:25:14 PM Issuing Orders (0.0070s) 7/13/2020 5:25:14 PM Augmenting Infusers (0.0080s) 7/13/2020 5:25:15 PM Infusing (0.1990s) 7/13/2020 5:25:15 PM Post-Proton Surge (0.0050s) 7/13/2020 5:25:15 PM Stimulate Modulation (0.0240s) 7/13/2020 5:25:15 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 5:25:15 PM Load Surrogates (0.9052s) 7/13/2020 5:25:18 PM Final Checks (2.9397s) 7/13/2020 5:25:18 PM Load Historical Documents (0.0070s) 7/13/2020 5:25:18 PM 19.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Briefly Panic (2.1s) Bring Commander Interface Online (0.3s) Breaking In New Ship Parts (1.2s) Detecting Power Spikes (8.1s) Load Surrogates (0.9s) Final Checks (2.9s) 7/13/2020 5:25:19 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 5:25:30 PM Wormhole VisualObjectFail - no pool to spawn from! 7/13/2020 5:25:38 PM PrototypeObject apparently never loaded for 'EconomicCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/economiccommandstation/economiccommandstation.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 HasInvokedFullyLoaded: False AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass60_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 |
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Wait, how did you intentionally cause one? At any rate, in the new logic I have now gotten this one randomly: 7/13/2020 1:20:43 PM PrototypeObject apparently never loaded for 'AINeinzulBurlustWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/NeinzulParts/NeinzulBurlust/NeinzulBurlustWarrior.prefab AsyncIsDone: True AsyncProgress: 1 AsyncPriority: 0 HasInvokedFullyLoaded: True AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4ad036d9a3454c81b2b28db0c4a12d34>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4ad036d9a3454c81b2b28db0c4a12d34>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4ad036d9a3454c81b2b28db0c4a12d34>:0 at Arcen.AIW2.Core.GameEntityTypeData.Helper_CheckEntityTypeFactionVisualData (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in <00280bde5eed42e3b355bfaf712a0ab1>:0 at Arcen.AIW2.Core.GameEntityTypeData.CheckVisualsAreLoaded () [0x00000] in <00280bde5eed42e3b355bfaf712a0ab1>:0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart () [0x00000] in <00280bde5eed42e3b355bfaf712a0ab1>:0 at Arcen.Universal.World.HandleLocalWorldStart () [0x00000] in <4ad036d9a3454c81b2b28db0c4a12d34>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P2 (System.Boolean LoadAsTemplate) [0x00000] in <4ad036d9a3454c81b2b28db0c4a12d34>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <00280bde5eed42e3b355bfaf712a0ab1>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <b7d7bcd2fbce423da1f8a339a335608d>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <b7d7bcd2fbce423da1f8a339a335608d>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4ad036d9a3454c81b2b28db0c4a12d34>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4ad036d9a3454c81b2b28db0c4a12d34>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 |
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On my most recent one: -fixed a piece of inverted logic with my "fix and load late" logic. That was what caused the burlust thing to not load properly in my most recent comment on that ticket. It should be fine now, at least in the case I was running into. |
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Basically, it seems to happen pretty reliably for me the first time I play the game after starting the computer, as long as I don't hang around in the menu screens. Not every time, but enough to be usable. I'll let you know if I keep running into it after next patch. |
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10-4, thanks for that clarification. I suspect that, after the patch, you will start seeing this in the log: "PrototypeObject fixed and loaded late for [etc etc]" for a variety of lines. These would be silent, not popup errors. And then everything should be working okay from the very first load. But it really depends. Based on what your log showed, which was different from the time I triggered this on myself, I think this is what you'll see. |
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Yes, it seems to be working that way now. From my first game today: 7/14/2020 12:51:29 PM PrototypeObject fixed and loaded late for 'AISubjugator' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeSubjugator/ScourgeSubjugator.prefab (this is not a problem, but is odd) It somewhat lengthens the load time compared to a normal load, but still significantly faster than having to manually restart the game, and of course subsequent loads are still great and it's all much faster than the old state of affairs. |
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Okay, that's a relief. Can you see wormholes now? Also, roughly how many is it failing to find? |
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Yes, wormholes are visible fine now. As for the number it fails to find: 1, in both cases so far. Which one seems utterly random to me, but consistently 1. I've attached my recent debug logs, sans most of the chaff from fireteams and reconquest seeding. First game post-patch was the Subjugator, second was the AIPeltianThoraxianWarrior. (and before the patch it had been various command stations and the metal extractor.) |
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ArcenDebugLog - Copy.txt (83,325 bytes)
7/12/2020 6:24:32 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/12/2020 6:24:32 PM Boot up FleetOS (0.3812s) 7/12/2020 6:24:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/12/2020 6:24:33 PM Check System Logs For Rogue Intelligence (0.8838s) 7/12/2020 6:24:33 PM Game Version: 2.096 7/12/2020 6:24:33 PM Eject Trash Into Hyperspace (0.1680s) 7/12/2020 6:24:33 PM Check For Extra Modules (0.0910s) 7/12/2020 6:24:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/12/2020 6:24:33 PM Bring Cloaking Systems Online (0.0480s) 7/12/2020 6:24:33 PM Recalculate Speed Of Light (0.0820s) 7/12/2020 6:24:33 PM Optimize Comfort On Command Decks (0.0230s) 7/12/2020 6:24:33 PM Generating Framerates (0.0150s) 7/12/2020 6:24:33 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/12/2020 6:24:33 PM Mods: SpireRailgunShop (Enabled!) 7/12/2020 6:24:33 PM Check Nearby Stellar Masses (0.0290s) 7/12/2020 6:24:33 PM Remembering Alamo (0.0960s) 7/12/2020 6:24:33 PM Boot Audio Comms (0.0090s) 7/12/2020 6:24:33 PM Establish Individual Audio Links (0.0310s) 7/12/2020 6:24:34 PM Prepare Explosions and Crackles (0.0740s) 7/12/2020 6:24:34 PM Resolution changed to fullscreen 1200x1600 7/12/2020 6:24:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/12/2020 6:24:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/12/2020 6:24:34 PM Refresh Optical Lensing (0.0110s) 7/12/2020 6:24:34 PM Revise Fundamental Physical Laws (0.0130s) 7/12/2020 6:24:34 PM Calculate Odds Of Success (0.1240s) 7/12/2020 6:24:36 PM Briefly Panic (2.4091s) 7/12/2020 6:24:36 PM Install Confidence Routines (0.2080s) 7/12/2020 6:24:36 PM Bring Commander Interface Online (0.1770s) 7/12/2020 6:24:37 PM Motivate All Crews (0.0440s) 7/12/2020 6:24:37 PM Locating Available Networks (0.0590s) 7/12/2020 6:24:37 PM Externalizing Patterns (0.0470s) 7/12/2020 6:24:37 PM Hooking Externals (0.0160s) 7/12/2020 6:24:37 PM Handlizing Hooks (0.0140s) 7/12/2020 6:24:37 PM Disengaging Constants (0.2070s) 7/12/2020 6:24:37 PM Late Axionic Computations (0.2581s) 7/12/2020 6:24:37 PM Connecting to Fleet Command (0.0370s) 7/12/2020 6:24:37 PM Thinking Of Advice (0.0280s) 7/12/2020 6:24:37 PM Degaussing Advice (0.1850s) 7/12/2020 6:24:37 PM Reading Alien Diaries (0.0410s) 7/12/2020 6:24:37 PM Naming All Known Planets (0.0120s) 7/12/2020 6:24:37 PM Remembering Speeds (0.0160s) 7/12/2020 6:24:37 PM Prioritizing Targets (0.0110s) 7/12/2020 6:24:38 PM Rebooting Sensor Arrays (0.0590s) 7/12/2020 6:24:38 PM Unloading Prismatic Grid (0.0130s) 7/12/2020 6:24:38 PM Thinking Of Objectives (0.0050s) 7/12/2020 6:24:38 PM Re-Aligning Objectives (0.0490s) 7/12/2020 6:24:38 PM Inhibiting Visual Scans (0.0320s) 7/12/2020 6:24:38 PM Synthesizing Vocals (0.0050s) 7/12/2020 6:24:38 PM Investigating Map Signatures (0.0430s) 7/12/2020 6:24:38 PM Ventilating Scenarios (0.0050s) 7/12/2020 6:24:38 PM Decontaminating Targeting Systems (0.0220s) 7/12/2020 6:24:38 PM Ejecting Tactical Core (0.0040s) 7/12/2020 6:24:38 PM Calibrating Formations (0.0070s) 7/12/2020 6:24:38 PM Intercepting Galactic Maps (0.0340s) 7/12/2020 6:24:38 PM Discharging Colored Ions (0.0250s) 7/12/2020 6:24:38 PM Replicating Ion Colors (0.0090s) 7/12/2020 6:24:38 PM Faction Diagnostics (0.0450s) 7/12/2020 6:24:38 PM Buffering Hackers (0.0510s) 7/12/2020 6:24:38 PM Inverting Death (0.0290s) 7/12/2020 6:24:38 PM Linear Field Variance (0.0160s) 7/12/2020 6:24:38 PM Charging Marks (0.0350s) 7/12/2020 6:24:38 PM Guarding The Posts (0.0180s) 7/12/2020 6:24:38 PM Range Manifolds (0.0450s) 7/12/2020 6:24:38 PM Purging ROFs (0.0040s) 7/12/2020 6:24:38 PM Manipulating Speeds (0.0250s) 7/12/2020 6:24:38 PM Detecting Projectiles (0.0040s) 7/12/2020 6:24:38 PM Grouping Flow Fields (0.0090s) 7/12/2020 6:24:38 PM Modulating Flow Field Groups (0.0530s) 7/12/2020 6:24:38 PM Designing Fleets (0.1560s) 7/12/2020 6:24:38 PM Thinking Of Technologies (0.0320s) 7/12/2020 6:24:38 PM Categorizing Starboard Sensors (0.0530s) 7/12/2020 6:24:38 PM Injecting Galactic Variables (0.0250s) 7/12/2020 6:24:38 PM Challenging Starfields (0.0520s) 7/12/2020 6:24:39 PM Ejecting Distant Planets (0.1250s) 7/12/2020 6:24:39 PM Categorizing All Planets (0.0170s) 7/12/2020 6:24:39 PM Organizing Commands (0.0220s) 7/12/2020 6:24:39 PM Calculating Firing Cones (0.0040s) 7/12/2020 6:24:40 PM Discontinue Your Favorite Ship Parts (1.0659s) 7/12/2020 6:24:40 PM Sterilizing Test Chamber (0.1000s) 7/12/2020 6:24:47 PM Smooth All Plasma Cells (7.5573s) 7/12/2020 6:24:47 PM Issuing Orders (0.0060s) 7/12/2020 6:24:47 PM Augmenting Infusers (0.0520s) 7/12/2020 6:24:48 PM Infusing (0.1590s) 7/12/2020 6:24:48 PM Post-Proton Surge (0.0040s) 7/12/2020 6:24:48 PM Stimulate Modulation (0.0240s) 7/12/2020 6:24:48 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/12/2020 6:24:48 PM Load Surrogates (0.9482s) 7/12/2020 6:24:50 PM Final Checks (1.9265s) 7/12/2020 6:24:50 PM Load Historical Documents (0.0050s) 7/12/2020 6:24:50 PM 18.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.9s) Briefly Panic (2.4s) Late Axionic Computations (0.3s) Discontinue Your Favorite Ship Parts (1.1s) Smooth All Plasma Cells (7.6s) Load Surrogates (0.9s) Final Checks (1.9s) 7/12/2020 6:24:51 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 11:28:14 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 11:28:14 AM Boot up FleetOS (0.4309s) 7/13/2020 11:28:14 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 11:28:14 AM Check System Logs For Rogue Intelligence (0.5673s) 7/13/2020 11:28:14 AM Game Version: 2.096 7/13/2020 11:28:14 AM Eject Trash Into Hyperspace (0.1350s) 7/13/2020 11:28:15 AM Check For Extra Modules (0.0660s) 7/13/2020 11:28:15 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 11:28:15 AM Bring Cloaking Systems Online (0.0490s) 7/13/2020 11:28:15 AM Recalculate Speed Of Light (0.1130s) 7/13/2020 11:28:15 AM Optimize Comfort On Command Decks (0.0310s) 7/13/2020 11:28:15 AM Generating Framerates (0.0160s) 7/13/2020 11:28:15 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 11:28:15 AM Mods: SpireRailgunShop (Enabled!) 7/13/2020 11:28:15 AM Check Nearby Stellar Masses (0.0650s) 7/13/2020 11:28:15 AM Remembering Alamo (0.0640s) 7/13/2020 11:28:15 AM Boot Audio Comms (0.0260s) 7/13/2020 11:28:15 AM Establish Individual Audio Links (0.0360s) 7/13/2020 11:28:15 AM Prepare Explosions and Crackles (0.0390s) 7/13/2020 11:28:15 AM Resolution changed to fullscreen 1200x1600 7/13/2020 11:28:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 11:28:15 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 11:28:15 AM Refresh Optical Lensing (0.0120s) 7/13/2020 11:28:15 AM Revise Fundamental Physical Laws (0.0110s) 7/13/2020 11:28:15 AM Calculate Odds Of Success (0.1100s) 7/13/2020 11:28:17 AM Briefly Panic (2.2334s) 7/13/2020 11:28:18 AM Install Confidence Routines (0.2331s) 7/13/2020 11:28:18 AM Bring Commander Interface Online (0.1430s) 7/13/2020 11:28:18 AM Motivate All Crews (0.0470s) 7/13/2020 11:28:18 AM Locating Available Networks (0.0320s) 7/13/2020 11:28:18 AM Externalizing Patterns (0.0390s) 7/13/2020 11:28:18 AM Hooking Externals (0.0570s) 7/13/2020 11:28:18 AM Handlizing Hooks (0.0140s) 7/13/2020 11:28:18 AM Disengaging Constants (0.2150s) 7/13/2020 11:28:18 AM Late Axionic Computations (0.1910s) 7/13/2020 11:28:18 AM Connecting to Fleet Command (0.0280s) 7/13/2020 11:28:18 AM Thinking Of Advice (0.0300s) 7/13/2020 11:28:19 AM Degaussing Advice (0.1840s) 7/13/2020 11:28:19 AM Reading Alien Diaries (0.0410s) 7/13/2020 11:28:19 AM Naming All Known Planets (0.0120s) 7/13/2020 11:28:19 AM Remembering Speeds (0.0160s) 7/13/2020 11:28:19 AM Prioritizing Targets (0.0110s) 7/13/2020 11:28:19 AM Rebooting Sensor Arrays (0.0260s) 7/13/2020 11:28:19 AM Unloading Prismatic Grid (0.0120s) 7/13/2020 11:28:19 AM Thinking Of Objectives (0.0050s) 7/13/2020 11:28:19 AM Re-Aligning Objectives (0.0250s) 7/13/2020 11:28:19 AM Inhibiting Visual Scans (0.0230s) 7/13/2020 11:28:19 AM Synthesizing Vocals (0.0140s) 7/13/2020 11:28:19 AM Investigating Map Signatures (0.0260s) 7/13/2020 11:28:19 AM Ventilating Scenarios (0.0040s) 7/13/2020 11:28:19 AM Decontaminating Targeting Systems (0.0230s) 7/13/2020 11:28:19 AM Ejecting Tactical Core (0.0050s) 7/13/2020 11:28:19 AM Calibrating Formations (0.0060s) 7/13/2020 11:28:19 AM Intercepting Galactic Maps (0.0180s) 7/13/2020 11:28:19 AM Discharging Colored Ions (0.0170s) 7/13/2020 11:28:19 AM Replicating Ion Colors (0.0080s) 7/13/2020 11:28:19 AM Faction Diagnostics (0.0370s) 7/13/2020 11:28:19 AM Buffering Hackers (0.3181s) 7/13/2020 11:28:19 AM Inverting Death (0.0370s) 7/13/2020 11:28:19 AM Linear Field Variance (0.0240s) 7/13/2020 11:28:19 AM Charging Marks (0.0520s) 7/13/2020 11:28:19 AM Guarding The Posts (0.0180s) 7/13/2020 11:28:19 AM Range Manifolds (0.0450s) 7/13/2020 11:28:19 AM Purging ROFs (0.0160s) 7/13/2020 11:28:19 AM Manipulating Speeds (0.0130s) 7/13/2020 11:28:19 AM Detecting Projectiles (0.0040s) 7/13/2020 11:28:19 AM Grouping Flow Fields (0.0090s) 7/13/2020 11:28:19 AM Modulating Flow Field Groups (0.0440s) 7/13/2020 11:28:20 AM Designing Fleets (0.1380s) 7/13/2020 11:28:20 AM Thinking Of Technologies (0.0360s) 7/13/2020 11:28:20 AM Categorizing Starboard Sensors (0.0450s) 7/13/2020 11:28:20 AM Injecting Galactic Variables (0.0465s) 7/13/2020 11:28:20 AM Sweet-Talking Starfields (0.0625s) 7/13/2020 11:28:20 AM Breaking Distant Planets (0.1200s) 7/13/2020 11:28:20 AM Categorizing All Planets (0.0200s) 7/13/2020 11:28:20 AM Organizing Commands (0.0220s) 7/13/2020 11:28:20 AM Calculating Firing Cones (0.0040s) 7/13/2020 11:28:21 AM Declaring Ship Parts At Customs (1.0915s) 7/13/2020 11:28:21 AM Sterilizing Test Chamber (0.0420s) 7/13/2020 11:28:28 AM Reformatting Navigation (6.9826s) 7/13/2020 11:28:28 AM Issuing Orders (0.0070s) 7/13/2020 11:28:28 AM Augmenting Infusers (0.0760s) 7/13/2020 11:28:28 AM Infusing (0.3091s) 7/13/2020 11:28:28 AM Post-Proton Surge (0.0040s) 7/13/2020 11:28:28 AM Stimulate Modulation (0.0250s) 7/13/2020 11:28:30 AM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 11:28:30 AM Load Surrogates (1.4030s) 7/13/2020 11:28:32 AM Final Checks (2.5532s) 7/13/2020 11:28:32 AM Load Historical Documents (0.0120s) 7/13/2020 11:28:32 AM 19.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (2.2s) Buffering Hackers (0.3s) Declaring Ship Parts At Customs (1.1s) Reformatting Navigation (7.0s) Infusing (0.3s) Load Surrogates (1.4s) Final Checks (2.6s) 7/13/2020 11:28:33 AM Hello Steam user 'Lord Of Nothing' 7/13/2020 1:12:55 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 1:12:55 PM Boot up FleetOS (0.3653s) 7/13/2020 1:12:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 1:12:56 PM Check System Logs For Rogue Intelligence (0.8125s) 7/13/2020 1:12:56 PM Game Version: 2.096 7/13/2020 1:12:56 PM Eject Trash Into Hyperspace (0.1540s) 7/13/2020 1:12:56 PM Check For Extra Modules (0.0500s) 7/13/2020 1:12:56 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 1:12:56 PM Bring Cloaking Systems Online (0.0650s) 7/13/2020 1:12:57 PM Recalculate Speed Of Light (0.1360s) 7/13/2020 1:12:57 PM Optimize Comfort On Command Decks (0.0250s) 7/13/2020 1:12:57 PM Generating Framerates (0.0160s) 7/13/2020 1:12:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 1:12:57 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 1:12:57 PM Check Nearby Stellar Masses (0.0570s) 7/13/2020 1:12:57 PM Remembering Alamo (0.0800s) 7/13/2020 1:12:57 PM Boot Audio Comms (0.0140s) 7/13/2020 1:12:57 PM Establish Individual Audio Links (0.0230s) 7/13/2020 1:12:57 PM Prepare Explosions and Crackles (0.0740s) 7/13/2020 1:12:57 PM Resolution changed to fullscreen 1200x1600 7/13/2020 1:12:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 1:12:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 1:12:57 PM Refresh Optical Lensing (0.0110s) 7/13/2020 1:12:57 PM Revise Fundamental Physical Laws (0.0130s) 7/13/2020 1:12:57 PM Calculate Odds Of Success (0.1660s) 7/13/2020 1:12:59 PM Briefly Panic (2.3677s) 7/13/2020 1:13:00 PM Install Confidence Routines (0.2010s) 7/13/2020 1:13:00 PM Bring Commander Interface Online (0.2461s) 7/13/2020 1:13:00 PM Motivate All Crews (0.0640s) 7/13/2020 1:13:00 PM Locating Available Networks (0.0430s) 7/13/2020 1:13:00 PM Externalizing Patterns (0.0480s) 7/13/2020 1:13:00 PM Hooking Externals (0.0150s) 7/13/2020 1:13:00 PM Handlizing Hooks (0.0140s) 7/13/2020 1:13:00 PM Disengaging Constants (0.2491s) 7/13/2020 1:13:01 PM Late Axionic Computations (0.3571s) 7/13/2020 1:13:01 PM Connecting to Fleet Command (0.0300s) 7/13/2020 1:13:01 PM Thinking Of Advice (0.0280s) 7/13/2020 1:13:01 PM Degaussing Advice (0.1760s) 7/13/2020 1:13:01 PM Reading Alien Diaries (0.1160s) 7/13/2020 1:13:01 PM Naming All Known Planets (0.0120s) 7/13/2020 1:13:01 PM Remembering Speeds (0.0160s) 7/13/2020 1:13:01 PM Prioritizing Targets (0.0050s) 7/13/2020 1:13:01 PM Rebooting Sensor Arrays (0.0230s) 7/13/2020 1:13:01 PM Unloading Prismatic Grid (0.0130s) 7/13/2020 1:13:01 PM Thinking Of Objectives (0.0040s) 7/13/2020 1:13:01 PM Re-Aligning Objectives (0.0260s) 7/13/2020 1:13:01 PM Inhibiting Visual Scans (0.0230s) 7/13/2020 1:13:01 PM Synthesizing Vocals (0.0130s) 7/13/2020 1:13:01 PM Investigating Map Signatures (0.0330s) 7/13/2020 1:13:01 PM Ventilating Scenarios (0.0050s) 7/13/2020 1:13:01 PM Decontaminating Targeting Systems (0.0320s) 7/13/2020 1:13:01 PM Ejecting Tactical Core (0.0050s) 7/13/2020 1:13:01 PM Calibrating Formations (0.0060s) 7/13/2020 1:13:01 PM Intercepting Galactic Maps (0.0170s) 7/13/2020 1:13:01 PM Discharging Colored Ions (0.0170s) 7/13/2020 1:13:01 PM Replicating Ion Colors (0.0090s) 7/13/2020 1:13:01 PM Faction Diagnostics (0.0700s) 7/13/2020 1:13:01 PM Buffering Hackers (0.0530s) 7/13/2020 1:13:01 PM Inverting Death (0.0270s) 7/13/2020 1:13:01 PM Linear Field Variance (0.0160s) 7/13/2020 1:13:01 PM Charging Marks (0.0430s) 7/13/2020 1:13:01 PM Guarding The Posts (0.0190s) 7/13/2020 1:13:02 PM Range Manifolds (0.0450s) 7/13/2020 1:13:02 PM Purging ROFs (0.0040s) 7/13/2020 1:13:02 PM Manipulating Speeds (0.0160s) 7/13/2020 1:13:02 PM Detecting Projectiles (0.0040s) 7/13/2020 1:13:02 PM Grouping Flow Fields (0.0100s) 7/13/2020 1:13:02 PM Modulating Flow Field Groups (0.0440s) 7/13/2020 1:13:02 PM Designing Fleets (0.1810s) 7/13/2020 1:13:02 PM Thinking Of Technologies (0.0170s) 7/13/2020 1:13:02 PM Categorizing Starboard Sensors (0.0290s) 7/13/2020 1:13:02 PM Injecting Galactic Variables (0.0300s) 7/13/2020 1:13:02 PM Challenging Starfields (0.0940s) 7/13/2020 1:13:04 PM Combing Distant Planets (2.0277s) 7/13/2020 1:13:04 PM Categorizing All Planets (0.0691s) 7/13/2020 1:13:04 PM Organizing Commands (0.0740s) 7/13/2020 1:13:04 PM Calculating Firing Cones (0.0070s) 7/13/2020 1:13:05 PM Offending Sentient Ship Parts (1.0914s) 7/13/2020 1:13:05 PM Sterilizing Test Chamber (0.0650s) 7/13/2020 1:13:11 PM Accounting For Decay (5.8729s) 7/13/2020 1:13:11 PM Issuing Orders (0.0070s) 7/13/2020 1:13:11 PM Augmenting Infusers (0.0607s) 7/13/2020 1:13:12 PM Infusing (0.3155s) 7/13/2020 1:13:12 PM Post-Proton Surge (0.0060s) 7/13/2020 1:13:12 PM Stimulate Modulation (0.0220s) 7/13/2020 1:13:13 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 1:13:13 PM Load Surrogates (1.0463s) 7/13/2020 1:13:14 PM Final Checks (1.7295s) 7/13/2020 1:13:14 PM Load Historical Documents (0.0060s) 7/13/2020 1:13:14 PM 19.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.8s) Briefly Panic (2.4s) Late Axionic Computations (0.4s) Combing Distant Planets (2.0s) Offending Sentient Ship Parts (1.1s) Accounting For Decay (5.9s) Infusing (0.3s) Load Surrogates (1.0s) Final Checks (1.7s) 7/13/2020 1:13:15 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 1:13:24 PM Wormhole VisualObjectFail - no pool to spawn from! 7/13/2020 1:13:34 PM PrototypeObject apparently never loaded for 'MetalGenerator' fornaturalobjects:True from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvesterEmpty/MetalHarvesterEmpty.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 HasInvokedFullyLoaded: False AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass60_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/13/2020 1:18:55 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 1:18:55 PM Boot up FleetOS (0.2070s) 7/13/2020 1:18:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 1:18:55 PM Check System Logs For Rogue Intelligence (0.1633s) 7/13/2020 1:18:55 PM Game Version: 2.096 7/13/2020 1:18:55 PM Eject Trash Into Hyperspace (0.0570s) 7/13/2020 1:18:55 PM Check For Extra Modules (0.0170s) 7/13/2020 1:18:55 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 1:18:55 PM Bring Cloaking Systems Online (0.0210s) 7/13/2020 1:18:55 PM Recalculate Speed Of Light (0.0260s) 7/13/2020 1:18:55 PM Optimize Comfort On Command Decks (0.0170s) 7/13/2020 1:18:55 PM Generating Framerates (0.0090s) 7/13/2020 1:18:55 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 1:18:55 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 1:18:55 PM Check Nearby Stellar Masses (0.0160s) 7/13/2020 1:18:55 PM Remembering Alamo (0.0110s) 7/13/2020 1:18:55 PM Boot Audio Comms (0.0060s) 7/13/2020 1:18:55 PM Establish Individual Audio Links (0.0130s) 7/13/2020 1:18:55 PM Prepare Explosions and Crackles (0.0200s) 7/13/2020 1:18:55 PM Resolution changed to fullscreen 1200x1600 7/13/2020 1:18:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 1:18:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 1:18:55 PM Refresh Optical Lensing (0.0080s) 7/13/2020 1:18:55 PM Revise Fundamental Physical Laws (0.0080s) 7/13/2020 1:18:55 PM Calculate Odds Of Success (0.0160s) 7/13/2020 1:18:55 PM Briefly Panic (0.1880s) 7/13/2020 1:18:55 PM Install Confidence Routines (0.1595s) 7/13/2020 1:18:56 PM Bring Commander Interface Online (0.0730s) 7/13/2020 1:18:56 PM Motivate All Crews (0.0320s) 7/13/2020 1:18:56 PM Locating Available Networks (0.0110s) 7/13/2020 1:18:56 PM Externalizing Patterns (0.0120s) 7/13/2020 1:18:56 PM Hooking Externals (0.0040s) 7/13/2020 1:18:56 PM Handlizing Hooks (0.0080s) 7/13/2020 1:18:56 PM Disengaging Constants (0.0180s) 7/13/2020 1:18:56 PM Late Axionic Computations (0.0520s) 7/13/2020 1:18:56 PM Connecting to Fleet Command (0.0060s) 7/13/2020 1:18:56 PM Thinking Of Advice (0.0060s) 7/13/2020 1:18:56 PM Degaussing Advice (0.0120s) 7/13/2020 1:18:56 PM Reading Alien Diaries (0.0060s) 7/13/2020 1:18:56 PM Naming All Known Planets (0.0050s) 7/13/2020 1:18:56 PM Remembering Speeds (0.0070s) 7/13/2020 1:18:56 PM Prioritizing Targets (0.0070s) 7/13/2020 1:18:56 PM Rebooting Sensor Arrays (0.0070s) 7/13/2020 1:18:56 PM Unloading Prismatic Grid (0.0070s) 7/13/2020 1:18:56 PM Thinking Of Objectives (0.0070s) 7/13/2020 1:18:56 PM Re-Aligning Objectives (0.0070s) 7/13/2020 1:18:56 PM Inhibiting Visual Scans (0.0100s) 7/13/2020 1:18:56 PM Synthesizing Vocals (0.0050s) 7/13/2020 1:18:56 PM Investigating Map Signatures (0.0090s) 7/13/2020 1:18:56 PM Ventilating Scenarios (0.0040s) 7/13/2020 1:18:56 PM Decontaminating Targeting Systems (0.0070s) 7/13/2020 1:18:56 PM Ejecting Tactical Core (0.0080s) 7/13/2020 1:18:56 PM Calibrating Formations (0.0060s) 7/13/2020 1:18:56 PM Intercepting Galactic Maps (0.0080s) 7/13/2020 1:18:56 PM Discharging Colored Ions (0.0140s) 7/13/2020 1:18:56 PM Replicating Ion Colors (0.0040s) 7/13/2020 1:18:56 PM Faction Diagnostics (0.0110s) 7/13/2020 1:18:56 PM Buffering Hackers (0.0090s) 7/13/2020 1:18:56 PM Inverting Death (0.0050s) 7/13/2020 1:18:56 PM Linear Field Variance (0.0080s) 7/13/2020 1:18:56 PM Charging Marks (0.0050s) 7/13/2020 1:18:56 PM Guarding The Posts (0.0410s) 7/13/2020 1:18:56 PM Range Manifolds (0.0040s) 7/13/2020 1:18:56 PM Purging ROFs (0.0070s) 7/13/2020 1:18:56 PM Manipulating Speeds (0.0080s) 7/13/2020 1:18:56 PM Detecting Projectiles (0.0060s) 7/13/2020 1:18:56 PM Grouping Flow Fields (0.0090s) 7/13/2020 1:18:56 PM Modulating Flow Field Groups (0.0190s) 7/13/2020 1:18:56 PM Designing Fleets (0.0200s) 7/13/2020 1:18:56 PM Thinking Of Technologies (0.0070s) 7/13/2020 1:18:56 PM Categorizing Starboard Sensors (0.0040s) 7/13/2020 1:18:56 PM Injecting Galactic Variables (0.0100s) 7/13/2020 1:18:56 PM Wiping Down Starfields (0.0120s) 7/13/2020 1:18:56 PM Cleaning Distant Planets (0.1210s) 7/13/2020 1:18:56 PM Categorizing All Planets (0.0060s) 7/13/2020 1:18:56 PM Organizing Commands (0.0120s) 7/13/2020 1:18:56 PM Calculating Firing Cones (0.0050s) 7/13/2020 1:18:57 PM Remembering Lost Ship Parts (0.5221s) 7/13/2020 1:18:57 PM Sterilizing Test Chamber (0.0120s) 7/13/2020 1:18:58 PM Eject And Reinsert Warp Cores (1.4254s) 7/13/2020 1:18:58 PM Issuing Orders (0.0080s) 7/13/2020 1:18:58 PM Augmenting Infusers (0.0080s) 7/13/2020 1:18:58 PM Infusing (0.0200s) 7/13/2020 1:18:58 PM Post-Proton Surge (0.0090s) 7/13/2020 1:18:58 PM Stimulate Modulation (0.0320s) 7/13/2020 1:18:58 PM ArcenAssetBundleCache.InstantiatedObjects: 593 7/13/2020 1:18:58 PM Load Surrogates (0.0740s) 7/13/2020 1:18:59 PM Final Checks (0.5491s) 7/13/2020 1:18:59 PM Load Historical Documents (0.0060s) 7/13/2020 1:18:59 PM 4.3 seconds total load time. Remembering Lost Ship Parts (0.5s) Eject And Reinsert Warp Cores (1.4s) Final Checks (0.5s) 7/13/2020 1:18:59 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 5:24:59 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 5:24:59 PM Boot up FleetOS (0.3982s) 7/13/2020 5:25:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 5:25:00 PM Check System Logs For Rogue Intelligence (0.6922s) 7/13/2020 5:25:00 PM Game Version: 2.096 7/13/2020 5:25:00 PM Eject Trash Into Hyperspace (0.1310s) 7/13/2020 5:25:00 PM Check For Extra Modules (0.0380s) 7/13/2020 5:25:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 5:25:00 PM Bring Cloaking Systems Online (0.0730s) 7/13/2020 5:25:00 PM Recalculate Speed Of Light (0.0600s) 7/13/2020 5:25:00 PM Optimize Comfort On Command Decks (0.0230s) 7/13/2020 5:25:00 PM Generating Framerates (0.0160s) 7/13/2020 5:25:00 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 5:25:00 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 5:25:00 PM Check Nearby Stellar Masses (0.0560s) 7/13/2020 5:25:00 PM Remembering Alamo (0.0260s) 7/13/2020 5:25:00 PM Boot Audio Comms (0.0190s) 7/13/2020 5:25:00 PM Establish Individual Audio Links (0.0390s) 7/13/2020 5:25:00 PM Prepare Explosions and Crackles (0.0580s) 7/13/2020 5:25:00 PM Resolution changed to fullscreen 1200x1600 7/13/2020 5:25:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 5:25:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 5:25:00 PM Refresh Optical Lensing (0.0150s) 7/13/2020 5:25:00 PM Revise Fundamental Physical Laws (0.0180s) 7/13/2020 5:25:00 PM Calculate Odds Of Success (0.0910s) 7/13/2020 5:25:02 PM Briefly Panic (2.1185s) 7/13/2020 5:25:03 PM Install Confidence Routines (0.2180s) 7/13/2020 5:25:03 PM Bring Commander Interface Online (0.3321s) 7/13/2020 5:25:03 PM Motivate All Crews (0.0500s) 7/13/2020 5:25:03 PM Locating Available Networks (0.0270s) 7/13/2020 5:25:03 PM Externalizing Patterns (0.0560s) 7/13/2020 5:25:03 PM Hooking Externals (0.0240s) 7/13/2020 5:25:03 PM Handlizing Hooks (0.0130s) 7/13/2020 5:25:03 PM Disengaging Constants (0.2160s) 7/13/2020 5:25:04 PM Late Axionic Computations (0.2491s) 7/13/2020 5:25:04 PM Connecting to Fleet Command (0.0300s) 7/13/2020 5:25:04 PM Thinking Of Advice (0.0190s) 7/13/2020 5:25:04 PM Degaussing Advice (0.1600s) 7/13/2020 5:25:04 PM Reading Alien Diaries (0.0820s) 7/13/2020 5:25:04 PM Naming All Known Planets (0.0130s) 7/13/2020 5:25:04 PM Remembering Speeds (0.0160s) 7/13/2020 5:25:04 PM Prioritizing Targets (0.0050s) 7/13/2020 5:25:04 PM Rebooting Sensor Arrays (0.0230s) 7/13/2020 5:25:04 PM Unloading Prismatic Grid (0.0210s) 7/13/2020 5:25:04 PM Thinking Of Objectives (0.0050s) 7/13/2020 5:25:04 PM Re-Aligning Objectives (0.0660s) 7/13/2020 5:25:04 PM Inhibiting Visual Scans (0.0230s) 7/13/2020 5:25:04 PM Synthesizing Vocals (0.0140s) 7/13/2020 5:25:04 PM Investigating Map Signatures (0.0260s) 7/13/2020 5:25:04 PM Ventilating Scenarios (0.0040s) 7/13/2020 5:25:04 PM Decontaminating Targeting Systems (0.0390s) 7/13/2020 5:25:04 PM Ejecting Tactical Core (0.0060s) 7/13/2020 5:25:04 PM Calibrating Formations (0.0060s) 7/13/2020 5:25:04 PM Intercepting Galactic Maps (0.0170s) 7/13/2020 5:25:04 PM Discharging Colored Ions (0.0340s) 7/13/2020 5:25:04 PM Replicating Ion Colors (0.0090s) 7/13/2020 5:25:04 PM Faction Diagnostics (0.0360s) 7/13/2020 5:25:04 PM Buffering Hackers (0.0510s) 7/13/2020 5:25:04 PM Inverting Death (0.0290s) 7/13/2020 5:25:04 PM Linear Field Variance (0.0160s) 7/13/2020 5:25:04 PM Charging Marks (0.0350s) 7/13/2020 5:25:04 PM Guarding The Posts (0.0190s) 7/13/2020 5:25:04 PM Range Manifolds (0.0440s) 7/13/2020 5:25:04 PM Purging ROFs (0.0050s) 7/13/2020 5:25:04 PM Manipulating Speeds (0.0160s) 7/13/2020 5:25:04 PM Detecting Projectiles (0.0040s) 7/13/2020 5:25:04 PM Grouping Flow Fields (0.0100s) 7/13/2020 5:25:04 PM Modulating Flow Field Groups (0.0410s) 7/13/2020 5:25:05 PM Designing Fleets (0.1670s) 7/13/2020 5:25:05 PM Thinking Of Technologies (0.0480s) 7/13/2020 5:25:05 PM Categorizing Starboard Sensors (0.0390s) 7/13/2020 5:25:05 PM Injecting Galactic Variables (0.0310s) 7/13/2020 5:25:05 PM Gazing Into Starfields (0.0690s) 7/13/2020 5:25:05 PM Ejecting Distant Planets (0.1510s) 7/13/2020 5:25:05 PM Categorizing All Planets (0.0150s) 7/13/2020 5:25:05 PM Organizing Commands (0.0230s) 7/13/2020 5:25:05 PM Calculating Firing Cones (0.0040s) 7/13/2020 5:25:06 PM Breaking In New Ship Parts (1.1611s) 7/13/2020 5:25:06 PM Sterilizing Test Chamber (0.0390s) 7/13/2020 5:25:14 PM Detecting Power Spikes (8.1079s) 7/13/2020 5:25:14 PM Issuing Orders (0.0070s) 7/13/2020 5:25:14 PM Augmenting Infusers (0.0080s) 7/13/2020 5:25:15 PM Infusing (0.1990s) 7/13/2020 5:25:15 PM Post-Proton Surge (0.0050s) 7/13/2020 5:25:15 PM Stimulate Modulation (0.0240s) 7/13/2020 5:25:15 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 5:25:15 PM Load Surrogates (0.9052s) 7/13/2020 5:25:18 PM Final Checks (2.9397s) 7/13/2020 5:25:18 PM Load Historical Documents (0.0070s) 7/13/2020 5:25:18 PM 19.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Briefly Panic (2.1s) Bring Commander Interface Online (0.3s) Breaking In New Ship Parts (1.2s) Detecting Power Spikes (8.1s) Load Surrogates (0.9s) Final Checks (2.9s) 7/13/2020 5:25:19 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 5:25:30 PM Wormhole VisualObjectFail - no pool to spawn from! 7/13/2020 5:25:38 PM PrototypeObject apparently never loaded for 'EconomicCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/economiccommandstation/economiccommandstation.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 HasInvokedFullyLoaded: False AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass60_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/13/2020 5:31:24 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 5:31:24 PM Boot up FleetOS (0.2120s) 7/13/2020 5:31:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 5:31:24 PM Check System Logs For Rogue Intelligence (0.1700s) 7/13/2020 5:31:24 PM Game Version: 2.096 7/13/2020 5:31:24 PM Eject Trash Into Hyperspace (0.0540s) 7/13/2020 5:31:24 PM Check For Extra Modules (0.0160s) 7/13/2020 5:31:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 5:31:24 PM Bring Cloaking Systems Online (0.0200s) 7/13/2020 5:31:24 PM Recalculate Speed Of Light (0.0250s) 7/13/2020 5:31:24 PM Optimize Comfort On Command Decks (0.0150s) 7/13/2020 5:31:24 PM Generating Framerates (0.0090s) 7/13/2020 5:31:24 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 5:31:24 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 5:31:24 PM Check Nearby Stellar Masses (0.0160s) 7/13/2020 5:31:24 PM Remembering Alamo (0.0120s) 7/13/2020 5:31:24 PM Boot Audio Comms (0.0060s) 7/13/2020 5:31:24 PM Establish Individual Audio Links (0.0140s) 7/13/2020 5:31:24 PM Prepare Explosions and Crackles (0.0150s) 7/13/2020 5:31:24 PM Resolution changed to fullscreen 1200x1600 7/13/2020 5:31:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 5:31:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 5:31:24 PM Refresh Optical Lensing (0.0070s) 7/13/2020 5:31:24 PM Revise Fundamental Physical Laws (0.0060s) 7/13/2020 5:31:24 PM Calculate Odds Of Success (0.0170s) 7/13/2020 5:31:24 PM Briefly Panic (0.1830s) 7/13/2020 5:31:24 PM Install Confidence Routines (0.1700s) 7/13/2020 5:31:24 PM Bring Commander Interface Online (0.0680s) 7/13/2020 5:31:24 PM Motivate All Crews (0.0290s) 7/13/2020 5:31:24 PM Locating Available Networks (0.0115s) 7/13/2020 5:31:24 PM Externalizing Patterns (0.0130s) 7/13/2020 5:31:24 PM Hooking Externals (0.0040s) 7/13/2020 5:31:24 PM Handlizing Hooks (0.0081s) 7/13/2020 5:31:24 PM Disengaging Constants (0.0185s) 7/13/2020 5:31:25 PM Late Axionic Computations (0.0505s) 7/13/2020 5:31:25 PM Connecting to Fleet Command (0.0060s) 7/13/2020 5:31:25 PM Thinking Of Advice (0.0055s) 7/13/2020 5:31:25 PM Degaussing Advice (0.0100s) 7/13/2020 5:31:25 PM Reading Alien Diaries (0.0070s) 7/13/2020 5:31:25 PM Naming All Known Planets (0.0040s) 7/13/2020 5:31:25 PM Remembering Speeds (0.0075s) 7/13/2020 5:31:25 PM Prioritizing Targets (0.0070s) 7/13/2020 5:31:25 PM Rebooting Sensor Arrays (0.0070s) 7/13/2020 5:31:25 PM Unloading Prismatic Grid (0.0070s) 7/13/2020 5:31:25 PM Thinking Of Objectives (0.0060s) 7/13/2020 5:31:25 PM Re-Aligning Objectives (0.0080s) 7/13/2020 5:31:25 PM Inhibiting Visual Scans (0.0100s) 7/13/2020 5:31:25 PM Synthesizing Vocals (0.0060s) 7/13/2020 5:31:25 PM Investigating Map Signatures (0.0100s) 7/13/2020 5:31:25 PM Ventilating Scenarios (0.0050s) 7/13/2020 5:31:25 PM Decontaminating Targeting Systems (0.0070s) 7/13/2020 5:31:25 PM Ejecting Tactical Core (0.0070s) 7/13/2020 5:31:25 PM Calibrating Formations (0.0060s) 7/13/2020 5:31:25 PM Intercepting Galactic Maps (0.0080s) 7/13/2020 5:31:25 PM Discharging Colored Ions (0.0150s) 7/13/2020 5:31:25 PM Replicating Ion Colors (0.0050s) 7/13/2020 5:31:25 PM Faction Diagnostics (0.0110s) 7/13/2020 5:31:25 PM Buffering Hackers (0.0090s) 7/13/2020 5:31:25 PM Inverting Death (0.0050s) 7/13/2020 5:31:25 PM Linear Field Variance (0.0080s) 7/13/2020 5:31:25 PM Charging Marks (0.0050s) 7/13/2020 5:31:25 PM Guarding The Posts (0.0410s) 7/13/2020 5:31:25 PM Range Manifolds (0.0040s) 7/13/2020 5:31:25 PM Purging ROFs (0.0070s) 7/13/2020 5:31:25 PM Manipulating Speeds (0.0080s) 7/13/2020 5:31:25 PM Detecting Projectiles (0.0060s) 7/13/2020 5:31:25 PM Grouping Flow Fields (0.0090s) 7/13/2020 5:31:25 PM Modulating Flow Field Groups (0.0170s) 7/13/2020 5:31:25 PM Designing Fleets (0.0140s) 7/13/2020 5:31:25 PM Thinking Of Technologies (0.0070s) 7/13/2020 5:31:25 PM Categorizing Starboard Sensors (0.0040s) 7/13/2020 5:31:25 PM Injecting Galactic Variables (0.0130s) 7/13/2020 5:31:25 PM Berating Starfields (0.0150s) 7/13/2020 5:31:25 PM Gazing At Distant Planets (0.1210s) 7/13/2020 5:31:25 PM Categorizing All Planets (0.0050s) 7/13/2020 5:31:25 PM Organizing Commands (0.0120s) 7/13/2020 5:31:25 PM Calculating Firing Cones (0.0050s) 7/13/2020 5:31:26 PM Breaking In New Ship Parts (0.5254s) 7/13/2020 5:31:26 PM Sterilizing Test Chamber (0.0120s) 7/13/2020 5:31:27 PM Harmonizing Prisms (1.2778s) 7/13/2020 5:31:27 PM Issuing Orders (0.0060s) 7/13/2020 5:31:27 PM Augmenting Infusers (0.0090s) 7/13/2020 5:31:27 PM Infusing (0.0160s) 7/13/2020 5:31:27 PM Post-Proton Surge (0.0080s) 7/13/2020 5:31:27 PM Stimulate Modulation (0.0270s) 7/13/2020 5:31:27 PM ArcenAssetBundleCache.InstantiatedObjects: 562 7/13/2020 5:31:27 PM Load Surrogates (0.0800s) 7/13/2020 5:31:28 PM Final Checks (0.6952s) 7/13/2020 5:31:28 PM Load Historical Documents (0.0070s) 7/13/2020 5:31:28 PM 4.3 seconds total load time. Breaking In New Ship Parts (0.5s) Harmonizing Prisms (1.3s) Final Checks (0.7s) 7/13/2020 5:31:28 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 5:46:21 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 5:46:21 PM Boot up FleetOS (0.2112s) 7/13/2020 5:46:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 5:46:21 PM Check System Logs For Rogue Intelligence (0.1640s) 7/13/2020 5:46:22 PM Game Version: 2.096 7/13/2020 5:46:22 PM Eject Trash Into Hyperspace (0.0540s) 7/13/2020 5:46:22 PM Check For Extra Modules (0.0180s) 7/13/2020 5:46:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 5:46:22 PM Bring Cloaking Systems Online (0.0200s) 7/13/2020 5:46:22 PM Recalculate Speed Of Light (0.0240s) 7/13/2020 5:46:22 PM Optimize Comfort On Command Decks (0.0190s) 7/13/2020 5:46:22 PM Generating Framerates (0.0100s) 7/13/2020 5:46:22 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 5:46:22 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 5:46:22 PM Check Nearby Stellar Masses (0.0150s) 7/13/2020 5:46:22 PM Remembering Alamo (0.0110s) 7/13/2020 5:46:22 PM Boot Audio Comms (0.0070s) 7/13/2020 5:46:22 PM Establish Individual Audio Links (0.0130s) 7/13/2020 5:46:22 PM Prepare Explosions and Crackles (0.0170s) 7/13/2020 5:46:22 PM Resolution changed to fullscreen 1200x1600 7/13/2020 5:46:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 5:46:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 5:46:22 PM Refresh Optical Lensing (0.0080s) 7/13/2020 5:46:22 PM Revise Fundamental Physical Laws (0.0090s) 7/13/2020 5:46:22 PM Calculate Odds Of Success (0.0160s) 7/13/2020 5:46:22 PM Briefly Panic (0.1900s) 7/13/2020 5:46:22 PM Install Confidence Routines (0.1729s) 7/13/2020 5:46:22 PM Bring Commander Interface Online (0.0666s) 7/13/2020 5:46:22 PM Motivate All Crews (0.0290s) 7/13/2020 5:46:22 PM Locating Available Networks (0.0110s) 7/13/2020 5:46:22 PM Externalizing Patterns (0.0120s) 7/13/2020 5:46:22 PM Hooking Externals (0.0050s) 7/13/2020 5:46:22 PM Handlizing Hooks (0.0070s) 7/13/2020 5:46:22 PM Disengaging Constants (0.0190s) 7/13/2020 5:46:22 PM Late Axionic Computations (0.0530s) 7/13/2020 5:46:22 PM Connecting to Fleet Command (0.0070s) 7/13/2020 5:46:22 PM Thinking Of Advice (0.0040s) 7/13/2020 5:46:22 PM Degaussing Advice (0.0140s) 7/13/2020 5:46:22 PM Reading Alien Diaries (0.0070s) 7/13/2020 5:46:22 PM Naming All Known Planets (0.0050s) 7/13/2020 5:46:22 PM Remembering Speeds (0.0070s) 7/13/2020 5:46:22 PM Prioritizing Targets (0.0070s) 7/13/2020 5:46:22 PM Rebooting Sensor Arrays (0.0070s) 7/13/2020 5:46:22 PM Unloading Prismatic Grid (0.0060s) 7/13/2020 5:46:22 PM Thinking Of Objectives (0.0070s) 7/13/2020 5:46:22 PM Re-Aligning Objectives (0.0070s) 7/13/2020 5:46:22 PM Inhibiting Visual Scans (0.0100s) 7/13/2020 5:46:22 PM Synthesizing Vocals (0.0050s) 7/13/2020 5:46:22 PM Investigating Map Signatures (0.0100s) 7/13/2020 5:46:22 PM Ventilating Scenarios (0.0050s) 7/13/2020 5:46:22 PM Decontaminating Targeting Systems (0.0070s) 7/13/2020 5:46:22 PM Ejecting Tactical Core (0.0070s) 7/13/2020 5:46:22 PM Calibrating Formations (0.0070s) 7/13/2020 5:46:22 PM Intercepting Galactic Maps (0.0080s) 7/13/2020 5:46:22 PM Discharging Colored Ions (0.0150s) 7/13/2020 5:46:22 PM Replicating Ion Colors (0.0040s) 7/13/2020 5:46:22 PM Faction Diagnostics (0.0110s) 7/13/2020 5:46:22 PM Buffering Hackers (0.0090s) 7/13/2020 5:46:22 PM Inverting Death (0.0040s) 7/13/2020 5:46:22 PM Linear Field Variance (0.0090s) 7/13/2020 5:46:22 PM Charging Marks (0.0060s) 7/13/2020 5:46:23 PM Guarding The Posts (0.0400s) 7/13/2020 5:46:23 PM Range Manifolds (0.0050s) 7/13/2020 5:46:23 PM Purging ROFs (0.0060s) 7/13/2020 5:46:23 PM Manipulating Speeds (0.0070s) 7/13/2020 5:46:23 PM Detecting Projectiles (0.0070s) 7/13/2020 5:46:23 PM Grouping Flow Fields (0.0080s) 7/13/2020 5:46:23 PM Modulating Flow Field Groups (0.0170s) 7/13/2020 5:46:23 PM Designing Fleets (0.0120s) 7/13/2020 5:46:23 PM Thinking Of Technologies (0.0070s) 7/13/2020 5:46:23 PM Categorizing Starboard Sensors (0.0050s) 7/13/2020 5:46:23 PM Injecting Galactic Variables (0.0130s) 7/13/2020 5:46:23 PM Hugging Starfields (0.0140s) 7/13/2020 5:46:23 PM Dissolving Distant Planets (0.1260s) 7/13/2020 5:46:23 PM Categorizing All Planets (0.0090s) 7/13/2020 5:46:23 PM Organizing Commands (0.0100s) 7/13/2020 5:46:23 PM Calculating Firing Cones (0.0060s) 7/13/2020 5:46:23 PM Ruining Perfectly Good Ship Parts (0.5361s) 7/13/2020 5:46:23 PM Sterilizing Test Chamber (0.0100s) 7/13/2020 5:46:25 PM Re-Route Anti-Matter (1.2286s) 7/13/2020 5:46:25 PM Issuing Orders (0.0100s) 7/13/2020 5:46:25 PM Augmenting Infusers (0.0050s) 7/13/2020 5:46:25 PM Infusing (0.0190s) 7/13/2020 5:46:25 PM Post-Proton Surge (0.0040s) 7/13/2020 5:46:25 PM Stimulate Modulation (0.0300s) 7/13/2020 5:46:25 PM ArcenAssetBundleCache.InstantiatedObjects: 545 7/13/2020 5:46:25 PM Load Surrogates (0.0750s) 7/13/2020 5:46:25 PM Final Checks (0.7242s) 7/13/2020 5:46:25 PM Load Historical Documents (0.0060s) 7/13/2020 5:46:25 PM 4.3 seconds total load time. Ruining Perfectly Good Ship Parts (0.5s) Re-Route Anti-Matter (1.2s) Final Checks (0.7s) 7/13/2020 5:46:26 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 9:26:56 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 9:26:56 PM Boot up FleetOS (0.3452s) 7/13/2020 9:26:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 9:26:57 PM Check System Logs For Rogue Intelligence (0.6512s) 7/13/2020 9:26:57 PM Game Version: 2.096 7/13/2020 9:26:57 PM Eject Trash Into Hyperspace (0.1900s) 7/13/2020 9:26:57 PM Check For Extra Modules (0.0760s) 7/13/2020 9:26:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 9:26:57 PM Bring Cloaking Systems Online (0.0845s) 7/13/2020 9:26:57 PM Recalculate Speed Of Light (0.0910s) 7/13/2020 9:26:57 PM Optimize Comfort On Command Decks (0.0260s) 7/13/2020 9:26:57 PM Generating Framerates (0.0160s) 7/13/2020 9:26:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 9:26:57 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 9:26:57 PM Check Nearby Stellar Masses (0.0570s) 7/13/2020 9:26:57 PM Remembering Alamo (0.0590s) 7/13/2020 9:26:57 PM Boot Audio Comms (0.0180s) 7/13/2020 9:26:57 PM Establish Individual Audio Links (0.0310s) 7/13/2020 9:26:57 PM Prepare Explosions and Crackles (0.0740s) 7/13/2020 9:26:57 PM Resolution changed to fullscreen 1200x1600 7/13/2020 9:26:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 9:26:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 9:26:57 PM Refresh Optical Lensing (0.0060s) 7/13/2020 9:26:57 PM Revise Fundamental Physical Laws (0.0110s) 7/13/2020 9:26:57 PM Calculate Odds Of Success (0.0900s) 7/13/2020 9:27:00 PM Briefly Panic (2.2284s) 7/13/2020 9:27:00 PM Install Confidence Routines (0.2000s) 7/13/2020 9:27:00 PM Bring Commander Interface Online (0.1700s) 7/13/2020 9:27:00 PM Motivate All Crews (0.0820s) 7/13/2020 9:27:00 PM Locating Available Networks (0.0410s) 7/13/2020 9:27:00 PM Externalizing Patterns (0.0478s) 7/13/2020 9:27:00 PM Hooking Externals (0.0160s) 7/13/2020 9:27:00 PM Handlizing Hooks (0.0130s) 7/13/2020 9:27:00 PM Disengaging Constants (0.2331s) 7/13/2020 9:27:01 PM Late Axionic Computations (0.2065s) 7/13/2020 9:27:01 PM Connecting to Fleet Command (0.0220s) 7/13/2020 9:27:01 PM Thinking Of Advice (0.0280s) 7/13/2020 9:27:01 PM Degaussing Advice (0.1670s) 7/13/2020 9:27:01 PM Reading Alien Diaries (0.3421s) 7/13/2020 9:27:01 PM Naming All Known Planets (0.0370s) 7/13/2020 9:27:01 PM Remembering Speeds (0.0240s) 7/13/2020 9:27:01 PM Prioritizing Targets (0.0050s) 7/13/2020 9:27:01 PM Rebooting Sensor Arrays (0.0230s) 7/13/2020 9:27:01 PM Unloading Prismatic Grid (0.0790s) 7/13/2020 9:27:01 PM Thinking Of Objectives (0.0050s) 7/13/2020 9:27:01 PM Re-Aligning Objectives (0.0500s) 7/13/2020 9:27:01 PM Inhibiting Visual Scans (0.0240s) 7/13/2020 9:27:02 PM Synthesizing Vocals (0.0130s) 7/13/2020 9:27:02 PM Investigating Map Signatures (0.0260s) 7/13/2020 9:27:02 PM Ventilating Scenarios (0.0040s) 7/13/2020 9:27:02 PM Decontaminating Targeting Systems (0.0230s) 7/13/2020 9:27:02 PM Ejecting Tactical Core (0.0040s) 7/13/2020 9:27:02 PM Calibrating Formations (0.0070s) 7/13/2020 9:27:02 PM Intercepting Galactic Maps (0.0170s) 7/13/2020 9:27:02 PM Discharging Colored Ions (0.0430s) 7/13/2020 9:27:02 PM Replicating Ion Colors (0.0080s) 7/13/2020 9:27:02 PM Faction Diagnostics (0.0370s) 7/13/2020 9:27:02 PM Buffering Hackers (0.0510s) 7/13/2020 9:27:02 PM Inverting Death (0.0290s) 7/13/2020 9:27:02 PM Linear Field Variance (0.0160s) 7/13/2020 9:27:02 PM Charging Marks (0.0350s) 7/13/2020 9:27:02 PM Guarding The Posts (0.0180s) 7/13/2020 9:27:02 PM Range Manifolds (0.0450s) 7/13/2020 9:27:02 PM Purging ROFs (0.0040s) 7/13/2020 9:27:02 PM Manipulating Speeds (0.0170s) 7/13/2020 9:27:02 PM Detecting Projectiles (0.0030s) 7/13/2020 9:27:02 PM Grouping Flow Fields (0.0090s) 7/13/2020 9:27:02 PM Modulating Flow Field Groups (0.0450s) 7/13/2020 9:27:02 PM Designing Fleets (0.1400s) 7/13/2020 9:27:02 PM Thinking Of Technologies (0.0420s) 7/13/2020 9:27:02 PM Categorizing Starboard Sensors (0.0350s) 7/13/2020 9:27:02 PM Injecting Galactic Variables (0.0490s) 7/13/2020 9:27:02 PM Listening To Starfields (0.0520s) 7/13/2020 9:27:02 PM Detecting Distant Planets (0.1470s) 7/13/2020 9:27:02 PM Categorizing All Planets (0.0190s) 7/13/2020 9:27:02 PM Organizing Commands (0.0230s) 7/13/2020 9:27:02 PM Calculating Firing Cones (0.0030s) 7/13/2020 9:27:04 PM Holding Ship Parts For Comfort (1.0882s) 7/13/2020 9:27:04 PM Sterilizing Test Chamber (0.1290s) 7/13/2020 9:27:11 PM Isolating Thorium (6.9230s) 7/13/2020 9:27:11 PM Issuing Orders (0.0070s) 7/13/2020 9:27:11 PM Augmenting Infusers (0.0850s) 7/13/2020 9:27:11 PM Infusing (0.1911s) 7/13/2020 9:27:11 PM Post-Proton Surge (0.0040s) 7/13/2020 9:27:11 PM Stimulate Modulation (0.0240s) 7/13/2020 9:27:12 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 9:27:12 PM Load Surrogates (0.9468s) 7/13/2020 9:27:14 PM Final Checks (1.9300s) 7/13/2020 9:27:14 PM Load Historical Documents (0.0060s) 7/13/2020 9:27:14 PM 18.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.7s) Briefly Panic (2.2s) Reading Alien Diaries (0.3s) Holding Ship Parts For Comfort (1.1s) Isolating Thorium (6.9s) Load Surrogates (0.9s) Final Checks (1.9s) 7/13/2020 9:27:15 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 9:27:26 PM Wormhole VisualObjectFail - no pool to spawn from! 7/13/2020 9:27:33 PM PrototypeObject apparently never loaded for 'MetalGenerator' fornaturalobjects:True from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvesterEmpty/MetalHarvesterEmpty.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 HasInvokedFullyLoaded: False AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <d152e053a0a54da287d12f38ee417155>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass60_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/13/2020 9:28:04 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 9:28:04 PM Boot up FleetOS (0.2136s) 7/13/2020 9:28:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 9:28:04 PM Check System Logs For Rogue Intelligence (0.1481s) 7/13/2020 9:28:04 PM Game Version: 2.096 7/13/2020 9:28:04 PM Eject Trash Into Hyperspace (0.0540s) 7/13/2020 9:28:04 PM Check For Extra Modules (0.0140s) 7/13/2020 9:28:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 9:28:04 PM Bring Cloaking Systems Online (0.0130s) 7/13/2020 9:28:04 PM Recalculate Speed Of Light (0.0230s) 7/13/2020 9:28:04 PM Optimize Comfort On Command Decks (0.0150s) 7/13/2020 9:28:04 PM Generating Framerates (0.0080s) 7/13/2020 9:28:04 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 9:28:04 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 9:28:04 PM Check Nearby Stellar Masses (0.0150s) 7/13/2020 9:28:04 PM Remembering Alamo (0.0100s) 7/13/2020 9:28:04 PM Boot Audio Comms (0.0060s) 7/13/2020 9:28:04 PM Establish Individual Audio Links (0.0120s) 7/13/2020 9:28:04 PM Prepare Explosions and Crackles (0.0160s) 7/13/2020 9:28:04 PM Resolution changed to fullscreen 1200x1600 7/13/2020 9:28:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 9:28:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 9:28:04 PM Refresh Optical Lensing (0.0050s) 7/13/2020 9:28:04 PM Revise Fundamental Physical Laws (0.0070s) 7/13/2020 9:28:04 PM Calculate Odds Of Success (0.0170s) 7/13/2020 9:28:04 PM Briefly Panic (0.1850s) 7/13/2020 9:28:04 PM Install Confidence Routines (0.1602s) 7/13/2020 9:28:04 PM Bring Commander Interface Online (0.0656s) 7/13/2020 9:28:04 PM Motivate All Crews (0.0298s) 7/13/2020 9:28:04 PM Locating Available Networks (0.0100s) 7/13/2020 9:28:04 PM Externalizing Patterns (0.0130s) 7/13/2020 9:28:04 PM Hooking Externals (0.0040s) 7/13/2020 9:28:04 PM Handlizing Hooks (0.0070s) 7/13/2020 9:28:04 PM Disengaging Constants (0.0240s) 7/13/2020 9:28:05 PM Late Axionic Computations (0.0500s) 7/13/2020 9:28:05 PM Connecting to Fleet Command (0.0060s) 7/13/2020 9:28:05 PM Thinking Of Advice (0.0060s) 7/13/2020 9:28:05 PM Degaussing Advice (0.0110s) 7/13/2020 9:28:05 PM Reading Alien Diaries (0.0050s) 7/13/2020 9:28:05 PM Naming All Known Planets (0.0060s) 7/13/2020 9:28:05 PM Remembering Speeds (0.0080s) 7/13/2020 9:28:05 PM Prioritizing Targets (0.0060s) 7/13/2020 9:28:05 PM Rebooting Sensor Arrays (0.0080s) 7/13/2020 9:28:05 PM Unloading Prismatic Grid (0.0060s) 7/13/2020 9:28:05 PM Thinking Of Objectives (0.0070s) 7/13/2020 9:28:05 PM Re-Aligning Objectives (0.0070s) 7/13/2020 9:28:05 PM Inhibiting Visual Scans (0.0100s) 7/13/2020 9:28:05 PM Synthesizing Vocals (0.0040s) 7/13/2020 9:28:05 PM Investigating Map Signatures (0.0100s) 7/13/2020 9:28:05 PM Ventilating Scenarios (0.0040s) 7/13/2020 9:28:05 PM Decontaminating Targeting Systems (0.0070s) 7/13/2020 9:28:05 PM Ejecting Tactical Core (0.0070s) 7/13/2020 9:28:05 PM Calibrating Formations (0.0060s) 7/13/2020 9:28:05 PM Intercepting Galactic Maps (0.0080s) 7/13/2020 9:28:05 PM Discharging Colored Ions (0.0150s) 7/13/2020 9:28:05 PM Replicating Ion Colors (0.0040s) 7/13/2020 9:28:05 PM Faction Diagnostics (0.0110s) 7/13/2020 9:28:05 PM Buffering Hackers (0.0080s) 7/13/2020 9:28:05 PM Inverting Death (0.0050s) 7/13/2020 9:28:05 PM Linear Field Variance (0.0070s) 7/13/2020 9:28:05 PM Charging Marks (0.0060s) 7/13/2020 9:28:05 PM Guarding The Posts (0.0400s) 7/13/2020 9:28:05 PM Range Manifolds (0.0040s) 7/13/2020 9:28:05 PM Purging ROFs (0.0060s) 7/13/2020 9:28:05 PM Manipulating Speeds (0.0080s) 7/13/2020 9:28:05 PM Detecting Projectiles (0.0070s) 7/13/2020 9:28:05 PM Grouping Flow Fields (0.0080s) 7/13/2020 9:28:05 PM Modulating Flow Field Groups (0.0170s) 7/13/2020 9:28:05 PM Designing Fleets (0.0130s) 7/13/2020 9:28:05 PM Thinking Of Technologies (0.0060s) 7/13/2020 9:28:05 PM Categorizing Starboard Sensors (0.0050s) 7/13/2020 9:28:05 PM Injecting Galactic Variables (0.0120s) 7/13/2020 9:28:05 PM Hoping Starfields Are Nice (0.0140s) 7/13/2020 9:28:05 PM Fondly Remembering Distant Planets (0.1200s) 7/13/2020 9:28:05 PM Categorizing All Planets (0.0040s) 7/13/2020 9:28:05 PM Organizing Commands (0.0130s) 7/13/2020 9:28:05 PM Calculating Firing Cones (0.0040s) 7/13/2020 9:28:06 PM Collapsing Pile Of Ship Parts (0.5211s) 7/13/2020 9:28:06 PM Sterilizing Test Chamber (0.0100s) 7/13/2020 9:28:07 PM Reticulate Splines (1.3909s) 7/13/2020 9:28:07 PM Issuing Orders (0.0060s) 7/13/2020 9:28:07 PM Augmenting Infusers (0.0070s) 7/13/2020 9:28:07 PM Infusing (0.0194s) 7/13/2020 9:28:07 PM Post-Proton Surge (0.0070s) 7/13/2020 9:28:07 PM Stimulate Modulation (0.0300s) 7/13/2020 9:28:07 PM ArcenAssetBundleCache.InstantiatedObjects: 593 7/13/2020 9:28:07 PM Load Surrogates (0.0790s) 7/13/2020 9:28:08 PM Final Checks (0.5411s) 7/13/2020 9:28:08 PM Load Historical Documents (0.0060s) 7/13/2020 9:28:08 PM 4.2 seconds total load time. Collapsing Pile Of Ship Parts (0.5s) Reticulate Splines (1.4s) Final Checks (0.5s) 7/13/2020 9:28:08 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 9:40:26 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoRemovalChecks (System.Int32 CurrentSimFrameVisualOnly) (at <d152e053a0a54da287d12f38ee417155>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () (at <d152e053a0a54da287d12f38ee417155>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <d152e053a0a54da287d12f38ee417155>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <d152e053a0a54da287d12f38ee417155>:0) ArcenMainGameVisuals.Update () (at <58b130c68675477680986bdea935d826>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 7/13/2020 9:40:26 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoRemovalChecks (System.Int32 CurrentSimFrameVisualOnly) (at <d152e053a0a54da287d12f38ee417155>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () (at <d152e053a0a54da287d12f38ee417155>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <d152e053a0a54da287d12f38ee417155>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <d152e053a0a54da287d12f38ee417155>:0) ArcenMainGameVisuals.Update () (at <58b130c68675477680986bdea935d826>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <a6d5a5be7d6e4fe3ac6b740f01ac2c20>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 7/13/2020 9:44:37 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/14/2020 12:50:51 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2020 12:50:51 PM Boot up FleetOS (0.3978s) 7/14/2020 12:50:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2020 12:50:51 PM Check System Logs For Rogue Intelligence (0.5045s) 7/14/2020 12:50:51 PM Game Version: 2.097 7/14/2020 12:50:51 PM Eject Trash Into Hyperspace (0.1680s) 7/14/2020 12:50:51 PM Check For Extra Modules (0.0500s) 7/14/2020 12:50:51 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/14/2020 12:50:51 PM Bring Cloaking Systems Online (0.0630s) 7/14/2020 12:50:52 PM Recalculate Speed Of Light (0.1140s) 7/14/2020 12:50:52 PM Optimize Comfort On Command Decks (0.0240s) 7/14/2020 12:50:52 PM Generating Framerates (0.0210s) 7/14/2020 12:50:52 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/14/2020 12:50:52 PM Mods: SpireRailgunShop (Enabled!) 7/14/2020 12:50:52 PM Check Nearby Stellar Masses (0.0350s) 7/14/2020 12:50:52 PM Remembering Alamo (0.1050s) 7/14/2020 12:50:52 PM Boot Audio Comms (0.0130s) 7/14/2020 12:50:52 PM Establish Individual Audio Links (0.0330s) 7/14/2020 12:50:52 PM Prepare Explosions and Crackles (0.0750s) 7/14/2020 12:50:52 PM Resolution changed to fullscreen 1200x1600 7/14/2020 12:50:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2020 12:50:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/14/2020 12:50:52 PM Refresh Optical Lensing (0.0080s) 7/14/2020 12:50:52 PM Revise Fundamental Physical Laws (0.0260s) 7/14/2020 12:50:52 PM Calculate Odds Of Success (0.1360s) 7/14/2020 12:50:55 PM Briefly Panic (2.9348s) 7/14/2020 12:50:55 PM Install Confidence Routines (0.2166s) 7/14/2020 12:50:55 PM Bring Commander Interface Online (0.1720s) 7/14/2020 12:50:55 PM Motivate All Crews (0.0640s) 7/14/2020 12:50:56 PM Locating Available Networks (0.1050s) 7/14/2020 12:50:56 PM Externalizing Patterns (0.0600s) 7/14/2020 12:50:56 PM Hooking Externals (0.0160s) 7/14/2020 12:50:56 PM Handlizing Hooks (0.0140s) 7/14/2020 12:50:56 PM Disengaging Constants (0.2312s) 7/14/2020 12:50:56 PM Late Axionic Computations (0.2330s) 7/14/2020 12:50:56 PM Connecting to Fleet Command (0.0450s) 7/14/2020 12:50:56 PM Thinking Of Advice (0.0290s) 7/14/2020 12:50:56 PM Degaussing Advice (0.1930s) 7/14/2020 12:50:56 PM Reading Alien Diaries (0.0913s) 7/14/2020 12:50:56 PM Naming All Known Planets (0.0120s) 7/14/2020 12:50:56 PM Remembering Speeds (0.0160s) 7/14/2020 12:50:56 PM Prioritizing Targets (0.0110s) 7/14/2020 12:50:57 PM Rebooting Sensor Arrays (0.0670s) 7/14/2020 12:50:57 PM Unloading Prismatic Grid (0.0210s) 7/14/2020 12:50:57 PM Thinking Of Objectives (0.0150s) 7/14/2020 12:50:57 PM Re-Aligning Objectives (0.0230s) 7/14/2020 12:50:57 PM Inhibiting Visual Scans (0.0320s) 7/14/2020 12:50:57 PM Synthesizing Vocals (0.0300s) 7/14/2020 12:50:57 PM Investigating Map Signatures (0.0260s) 7/14/2020 12:50:57 PM Ventilating Scenarios (0.0040s) 7/14/2020 12:50:57 PM Decontaminating Targeting Systems (0.0230s) 7/14/2020 12:50:57 PM Ejecting Tactical Core (0.0110s) 7/14/2020 12:50:57 PM Calibrating Formations (0.0080s) 7/14/2020 12:50:57 PM Intercepting Galactic Maps (0.0350s) 7/14/2020 12:50:57 PM Discharging Colored Ions (0.0330s) 7/14/2020 12:50:57 PM Replicating Ion Colors (0.0090s) 7/14/2020 12:50:57 PM Faction Diagnostics (0.0500s) 7/14/2020 12:50:57 PM Buffering Hackers (0.0550s) 7/14/2020 12:50:57 PM Inverting Death (0.0280s) 7/14/2020 12:50:57 PM Linear Field Variance (0.0160s) 7/14/2020 12:50:57 PM Charging Marks (0.0350s) 7/14/2020 12:50:57 PM Guarding The Posts (0.0190s) 7/14/2020 12:50:57 PM Range Manifolds (0.0530s) 7/14/2020 12:50:57 PM Purging ROFs (0.0160s) 7/14/2020 12:50:57 PM Manipulating Speeds (0.0210s) 7/14/2020 12:50:57 PM Detecting Projectiles (0.0050s) 7/14/2020 12:50:57 PM Grouping Flow Fields (0.0110s) 7/14/2020 12:50:57 PM Modulating Flow Field Groups (0.0750s) 7/14/2020 12:50:57 PM Designing Fleets (0.1540s) 7/14/2020 12:50:57 PM Thinking Of Technologies (0.0280s) 7/14/2020 12:50:57 PM Categorizing Starboard Sensors (0.0170s) 7/14/2020 12:50:57 PM Injecting Galactic Variables (0.0250s) 7/14/2020 12:50:58 PM Initiating Starfields (0.1110s) 7/14/2020 12:50:58 PM Cleaning Distant Planets (0.1460s) 7/14/2020 12:50:58 PM Categorizing All Planets (0.0200s) 7/14/2020 12:50:58 PM Organizing Commands (0.0250s) 7/14/2020 12:50:58 PM Calculating Firing Cones (0.0050s) 7/14/2020 12:50:59 PM Violating Ship Part Bylaws (1.4026s) 7/14/2020 12:50:59 PM Sterilizing Test Chamber (0.0480s) 7/14/2020 12:51:07 PM Investigating Parabolic Thrust (7.9929s) 7/14/2020 12:51:07 PM Issuing Orders (0.0070s) 7/14/2020 12:51:07 PM Augmenting Infusers (0.0270s) 7/14/2020 12:51:07 PM Infusing (0.2908s) 7/14/2020 12:51:07 PM Post-Proton Surge (0.0060s) 7/14/2020 12:51:08 PM Stimulate Modulation (0.0250s) 7/14/2020 12:51:08 PM ArcenAssetBundleCache.InstantiatedObjects: 525 7/14/2020 12:51:08 PM Load Surrogates (0.9603s) 7/14/2020 12:51:11 PM Final Checks (2.5985s) 7/14/2020 12:51:11 PM Load Historical Documents (0.0070s) 7/14/2020 12:51:11 PM 20.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (2.9s) Violating Ship Part Bylaws (1.4s) Investigating Parabolic Thrust (8.0s) Infusing (0.3s) Load Surrogates (1.0s) Final Checks (2.6s) 7/14/2020 12:51:12 PM Hello Steam user 'Lord Of Nothing' 7/14/2020 12:51:29 PM PrototypeObject fixed and loaded late for 'AISubjugator' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeSubjugator/ScourgeSubjugator.prefab (this is not a problem, but is odd) 7/14/2020 1:23:00 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/14/2020 4:49:23 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2020 4:49:23 PM Boot up FleetOS (0.3505s) 7/14/2020 4:49:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2020 4:49:24 PM Check System Logs For Rogue Intelligence (0.6481s) 7/14/2020 4:49:24 PM Game Version: 2.097 7/14/2020 4:49:24 PM Eject Trash Into Hyperspace (0.2020s) 7/14/2020 4:49:24 PM Check For Extra Modules (0.0650s) 7/14/2020 4:49:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/14/2020 4:49:24 PM Bring Cloaking Systems Online (0.0710s) 7/14/2020 4:49:24 PM Recalculate Speed Of Light (0.0991s) 7/14/2020 4:49:24 PM Optimize Comfort On Command Decks (0.0230s) 7/14/2020 4:49:24 PM Generating Framerates (0.0240s) 7/14/2020 4:49:25 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/14/2020 4:49:25 PM Mods: SpireRailgunShop (Enabled!) 7/14/2020 4:49:25 PM Check Nearby Stellar Masses (0.0413s) 7/14/2020 4:49:25 PM Remembering Alamo (0.0739s) 7/14/2020 4:49:25 PM Boot Audio Comms (0.0200s) 7/14/2020 4:49:25 PM Establish Individual Audio Links (0.0315s) 7/14/2020 4:49:25 PM Prepare Explosions and Crackles (0.0550s) 7/14/2020 4:49:25 PM Resolution changed to fullscreen 1200x1600 7/14/2020 4:49:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2020 4:49:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/14/2020 4:49:25 PM Refresh Optical Lensing (0.0060s) 7/14/2020 4:49:25 PM Revise Fundamental Physical Laws (0.0245s) 7/14/2020 4:49:25 PM Calculate Odds Of Success (0.1320s) 7/14/2020 4:49:27 PM Briefly Panic (2.5111s) 7/14/2020 4:49:28 PM Install Confidence Routines (0.2090s) 7/14/2020 4:49:28 PM Bring Commander Interface Online (0.1870s) 7/14/2020 4:49:28 PM Motivate All Crews (0.0605s) 7/14/2020 4:49:28 PM Locating Available Networks (0.0377s) 7/14/2020 4:49:28 PM Externalizing Patterns (0.0436s) 7/14/2020 4:49:28 PM Hooking Externals (0.0322s) 7/14/2020 4:49:28 PM Handlizing Hooks (0.0131s) 7/14/2020 4:49:28 PM Disengaging Constants (0.2150s) 7/14/2020 4:49:28 PM Late Axionic Computations (0.2170s) 7/14/2020 4:49:28 PM Connecting to Fleet Command (0.0360s) 7/14/2020 4:49:29 PM Thinking Of Advice (0.0793s) 7/14/2020 4:49:29 PM Degaussing Advice (0.1520s) 7/14/2020 4:49:29 PM Reading Alien Diaries (0.0740s) 7/14/2020 4:49:29 PM Naming All Known Planets (0.0120s) 7/14/2020 4:49:29 PM Remembering Speeds (0.0160s) 7/14/2020 4:49:29 PM Prioritizing Targets (0.0112s) 7/14/2020 4:49:29 PM Rebooting Sensor Arrays (0.0416s) 7/14/2020 4:49:29 PM Unloading Prismatic Grid (0.0127s) 7/14/2020 4:49:29 PM Thinking Of Objectives (0.0150s) 7/14/2020 4:49:29 PM Re-Aligning Objectives (0.0233s) 7/14/2020 4:49:29 PM Inhibiting Visual Scans (0.0234s) 7/14/2020 4:49:29 PM Synthesizing Vocals (0.0140s) 7/14/2020 4:49:29 PM Investigating Map Signatures (0.0320s) 7/14/2020 4:49:29 PM Ventilating Scenarios (0.0050s) 7/14/2020 4:49:29 PM Decontaminating Targeting Systems (0.0236s) 7/14/2020 4:49:29 PM Ejecting Tactical Core (0.0051s) 7/14/2020 4:49:29 PM Calibrating Formations (0.0064s) 7/14/2020 4:49:29 PM Intercepting Galactic Maps (0.0172s) 7/14/2020 4:49:29 PM Discharging Colored Ions (0.0334s) 7/14/2020 4:49:29 PM Replicating Ion Colors (0.0096s) 7/14/2020 4:49:29 PM Faction Diagnostics (0.0370s) 7/14/2020 4:49:29 PM Buffering Hackers (0.0595s) 7/14/2020 4:49:29 PM Inverting Death (0.0280s) 7/14/2020 4:49:29 PM Linear Field Variance (0.0160s) 7/14/2020 4:49:29 PM Charging Marks (0.0350s) 7/14/2020 4:49:29 PM Guarding The Posts (0.0180s) 7/14/2020 4:49:29 PM Range Manifolds (0.0450s) 7/14/2020 4:49:29 PM Purging ROFs (0.0050s) 7/14/2020 4:49:29 PM Manipulating Speeds (0.0160s) 7/14/2020 4:49:29 PM Detecting Projectiles (0.0040s) 7/14/2020 4:49:29 PM Grouping Flow Fields (0.0090s) 7/14/2020 4:49:29 PM Modulating Flow Field Groups (0.0450s) 7/14/2020 4:49:30 PM Designing Fleets (0.1740s) 7/14/2020 4:49:30 PM Thinking Of Technologies (0.0150s) 7/14/2020 4:49:30 PM Categorizing Starboard Sensors (0.0260s) 7/14/2020 4:49:30 PM Injecting Galactic Variables (0.0250s) 7/14/2020 4:49:30 PM Stabbing Starfields (0.0610s) 7/14/2020 4:49:30 PM Browsing Distant Planets (0.1220s) 7/14/2020 4:49:30 PM Categorizing All Planets (0.0190s) 7/14/2020 4:49:30 PM Organizing Commands (0.0220s) 7/14/2020 4:49:30 PM Calculating Firing Cones (0.0040s) 7/14/2020 4:49:31 PM Holding Ship Parts For Comfort (1.3503s) 7/14/2020 4:49:31 PM Sterilizing Test Chamber (0.0330s) 7/14/2020 4:49:38 PM Dreaming Of Quantum Computers (7.0408s) 7/14/2020 4:49:38 PM Issuing Orders (0.0065s) 7/14/2020 4:49:38 PM Augmenting Infusers (0.0510s) 7/14/2020 4:49:39 PM Infusing (0.2331s) 7/14/2020 4:49:39 PM Post-Proton Surge (0.0040s) 7/14/2020 4:49:39 PM Stimulate Modulation (0.0250s) 7/14/2020 4:49:40 PM ArcenAssetBundleCache.InstantiatedObjects: 521 7/14/2020 4:49:40 PM Load Surrogates (1.0219s) 7/14/2020 4:49:41 PM Final Checks (1.6557s) 7/14/2020 4:49:41 PM Load Historical Documents (0.0070s) 7/14/2020 4:49:41 PM 18.3 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (2.5s) Holding Ship Parts For Comfort (1.4s) Dreaming Of Quantum Computers (7.0s) Load Surrogates (1.0s) Final Checks (1.7s) 7/14/2020 4:49:42 PM Hello Steam user 'Lord Of Nothing' 7/14/2020 4:50:01 PM PrototypeObject fixed and loaded late for 'AIPeltianThoraxianWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/PeltianParts/PeltianThoraxian/PeltianThoraxianWarrior.prefab (this is not a problem, but is odd) |
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3rd time: Just one again, this time it's: 7/14/2020 6:51:26 PM PrototypeObject fixed and loaded late for 'AIScrapTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/ScrapTurret/ScrapTurret.prefab (this is not a problem, but is odd) |
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Glad that got it! I have the same issue with one random one always lagging, too, at least most times. However it wasn't resulting in invisible wormholes for me. I'm glad that it's solved, either way! |
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I also see sometimes things like 7/14/2020 1:16:59 PM PrototypeObject fixed and loaded late for 'SpireGreatShieldEmitter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGreatShieldEmitter/SpireGreatShieldEmitter.prefab (this is not a problem, but is odd) No harm is done. |
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Sounds good. It is a very random thing that is apparently a bug with unity. Or it's possible that the absolute last item to be loaded is loaded so fast that it happens before the event is assigned or something. |
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I'm loading the data off an NVMe drive, so I would be very surprised if slow loading is the problem. |
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I was positing that it was fast loading, not slow loading, but point is taken. :) |
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Whoops, I got it backwards |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 7, 2020 9:22 pm | mountainamoeba | New Issue | |
Jul 7, 2020 9:22 pm | mountainamoeba | File Added: ArcenDebugLog.txt | |
Jul 7, 2020 10:30 pm | BadgerBadger | Note Added: 0057513 | |
Jul 8, 2020 12:10 am | mountainamoeba | Note Added: 0057514 | |
Jul 8, 2020 12:53 am | mountainamoeba | Note Added: 0057515 | |
Jul 8, 2020 1:04 am | BadgerBadger | Note Added: 0057516 | |
Jul 8, 2020 1:05 am | BadgerBadger | Note Edited: 0057516 | |
Jul 8, 2020 1:19 pm | mountainamoeba | Note Added: 0057522 | |
Jul 8, 2020 1:19 pm | Chris_McElligottPark | Note Added: 0057523 | |
Jul 8, 2020 1:20 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 8, 2020 1:20 pm | Chris_McElligottPark | Status | new => assigned |
Jul 8, 2020 1:35 pm | Chris_McElligottPark | Note Added: 0057524 | |
Jul 8, 2020 1:35 pm | Chris_McElligottPark | Status | assigned => feedback |
Jul 13, 2020 8:18 am | Lord Of Nothing | Note Added: 0057562 | |
Jul 13, 2020 11:51 am | Chris_McElligottPark | Note Added: 0057565 | |
Jul 13, 2020 12:28 pm | Chris_McElligottPark | Note Added: 0057568 | |
Jul 13, 2020 12:37 pm | Lord Of Nothing | Note Added: 0057569 | |
Jul 13, 2020 1:29 pm | Chris_McElligottPark | Note Added: 0057571 | |
Jul 13, 2020 1:31 pm | Chris_McElligottPark | Note Added: 0057572 | |
Jul 13, 2020 1:35 pm | Lord Of Nothing | Note Added: 0057573 | |
Jul 13, 2020 3:39 pm | Chris_McElligottPark | Note Added: 0057574 | |
Jul 14, 2020 7:55 am | Lord Of Nothing | Note Added: 0057581 | |
Jul 14, 2020 10:36 am | Chris_McElligottPark | Note Added: 0057582 | |
Jul 14, 2020 11:59 am | Lord Of Nothing | Note Added: 0057584 | |
Jul 14, 2020 12:00 pm | Lord Of Nothing | File Added: ArcenDebugLog - Copy.txt | |
Jul 14, 2020 1:52 pm | Lord Of Nothing | Note Added: 0057585 | |
Jul 14, 2020 2:51 pm | Chris_McElligottPark | Status | feedback => resolved |
Jul 14, 2020 2:51 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 14, 2020 2:51 pm | Chris_McElligottPark | Fixed in Version | => 2.097 Below Minimum |
Jul 14, 2020 2:51 pm | Chris_McElligottPark | Note Added: 0057588 | |
Jul 14, 2020 3:18 pm | BadgerBadger | Note Added: 0057594 | |
Jul 14, 2020 6:42 pm | Chris_McElligottPark | Note Added: 0057601 | |
Jul 14, 2020 7:16 pm | BadgerBadger | Note Added: 0057602 | |
Jul 14, 2020 11:24 pm | Chris_McElligottPark | Note Added: 0057603 | |
Jul 14, 2020 11:27 pm | BadgerBadger | Note Added: 0057604 |