View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024399 | AI War 2 | Bug - Gameplay | Feb 10, 2021 8:41 am | Feb 12, 2021 12:36 pm | |
Reporter | Daw11 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.730 Spies, Early Officers, And Randomness Options | ||||
Fixed in Version | Beta 2.734 Bugfixes | ||||
Summary | 0024399: The starting battlestation is too strong | ||||
Description | With just a couple of upgrades you can get the turrets of the starting battlestation to over 200 strength. Their number also seem too high, they are more than 100. With these stats the cost to do a science upgrade of the battlestation should be way higher than what it is now, it should be at least 3000. | ||||
Tags | No tags attached. | ||||
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Thanks! * The starting defensive fleets were indeed a bit over-tuned and have now been nerfed. ** In the starting fleet, for instance, you mostly got about 60 of things that you got 30 of in the actual command station, and 30 of things you would get 15 or 16 of elsewhere. We've toned this down to half values. *** Similarly, you had 30 tractor beams rather than something more normal like 15. ** In the fleets with minefields, we also cut those numbers in half, because 70 was way too many -- 45 seems better in most cases. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 10, 2021 8:41 am | Daw11 | New Issue | |
Feb 10, 2021 8:41 am | Daw11 | File Added: 1.save | |
Feb 10, 2021 8:41 am | Daw11 | File Added: 1.savemet | |
Feb 10, 2021 8:47 am | Daw11 | Description Updated | |
Feb 12, 2021 12:36 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 12, 2021 12:36 pm | Chris_McElligottPark | Status | new => resolved |
Feb 12, 2021 12:36 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 12, 2021 12:36 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.734 Bugfixes |
Feb 12, 2021 12:36 pm | Chris_McElligottPark | Note Added: 0060513 |