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IDProjectCategoryLast Update
0024399AI War 2Bug - GameplayFeb 12, 2021 12:36 pm
ReporterDaw11 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 2.730 Spies, Early Officers, And Randomness Options 
Fixed in VersionBeta 2.734 Bugfixes 
Summary0024399: The starting battlestation is too strong
DescriptionWith just a couple of upgrades you can get the turrets of the starting battlestation to over 200 strength.
Their number also seem too high, they are more than 100.
With these stats the cost to do a science upgrade of the battlestation should be way higher than what it is now, it should be at least 3000.
TagsNo tags attached.

Activities

Daw11

Feb 10, 2021 8:41 am

reporter  

1.save (192,083 bytes)
1.savemet (73 bytes)

Chris_McElligottPark

Feb 12, 2021 12:36 pm

administrator   ~0060513

Thanks!

* The starting defensive fleets were indeed a bit over-tuned and have now been nerfed.
** In the starting fleet, for instance, you mostly got about 60 of things that you got 30 of in the actual command station, and 30 of things you would get 15 or 16 of elsewhere. We've toned this down to half values.
*** Similarly, you had 30 tractor beams rather than something more normal like 15.
** In the fleets with minefields, we also cut those numbers in half, because 70 was way too many -- 45 seems better in most cases.

Issue History

Date Modified Username Field Change
Feb 10, 2021 8:41 am Daw11 New Issue
Feb 10, 2021 8:41 am Daw11 File Added: 1.save
Feb 10, 2021 8:41 am Daw11 File Added: 1.savemet
Feb 10, 2021 8:47 am Daw11 Description Updated
Feb 12, 2021 12:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 12, 2021 12:36 pm Chris_McElligottPark Status new => resolved
Feb 12, 2021 12:36 pm Chris_McElligottPark Resolution open => fixed
Feb 12, 2021 12:36 pm Chris_McElligottPark Fixed in Version => Beta 2.734 Bugfixes
Feb 12, 2021 12:36 pm Chris_McElligottPark Note Added: 0060513