View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024285 | AI War 2 | Gameplay Issue | Dec 29, 2020 2:03 am | Dec 30, 2020 5:28 pm | |
Reporter | tadrinth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.709 Obedient Engineers | ||||
Fixed in Version | 2.711 Deep Memories | ||||
Summary | 0024285: Hydral outguard minor heads should not spawn major heads on death | ||||
Description | Hey, so some aspect of the 'copy-from' logic is borked with regards to hydral heads. The minor heads are spawning major heads on death, which creates an infinite loop. While this is strong in player hands, it is gamebreaking in the AI hands, which is possible if they zombify any hydral units. I had to save and quit out because the AI forces were increasing as I killed off hydral heads. The player versions will eventually despawn but I don't think the AI versions do. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed a bug where Hydral outguard minor heads were spawning hydral major heads when dying. ** Added an ability to specify "None" as the type on any table-style field and have it return null. Prior to some xml upgrades it was maybe possible for it to be just set to null by having "" set, although we're not positive that would actually have worked anytime recently. At any rate, now there's a pattern that works and is also clear. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 29, 2020 2:03 am | tadrinth | New Issue | |
Dec 29, 2020 2:03 am | tadrinth | File Added: 92 infinite hydral zombie hunterse.save | |
Dec 30, 2020 5:28 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 30, 2020 5:28 pm | Chris_McElligottPark | Status | new => resolved |
Dec 30, 2020 5:28 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 30, 2020 5:28 pm | Chris_McElligottPark | Fixed in Version | => 2.711 Deep Memories |
Dec 30, 2020 5:28 pm | Chris_McElligottPark | Note Added: 0060196 |