View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018989 | AI War 2 | Suggestion | Mar 2, 2017 4:26 pm | Mar 3, 2017 12:08 pm | |
Reporter | Chris_McElligottPark | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.105 and 0.106 | ||||
Summary | 0018989: Detection of when game does not have focus, and stop edge scrolling, tooltips, etc. | ||||
Description | https://forums.arcengames.com/private-alpha-discussion/0-102-changes-to-window-and-scrolling/msg213664/#msg213664 We can do that now, right? Didn't they fix that stuff with the application focus, and we got that working in SR or SBR? Or did I do that on Raptor or something? I honestly don't remember. ;) | ||||
Tags | No tags attached. | ||||
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For 0.105: * Thanks to Unity actually now having support for detecting lost/gained focus (woohoo!) the game now suppresses input events like edge scrolling when the game window does not have focus. |
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\o/ |
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That was something that always bothered me in AI War Classic with my multi-monitor setup, so I am very glad to see this change! |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 2, 2017 4:26 pm | Chris_McElligottPark | New Issue | |
Mar 2, 2017 4:26 pm | Chris_McElligottPark | Status | new => assigned |
Mar 2, 2017 4:26 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Mar 3, 2017 11:57 am | keith.lamothe | Note Added: 0045875 | |
Mar 3, 2017 11:57 am | keith.lamothe | Status | assigned => resolved |
Mar 3, 2017 11:57 am | keith.lamothe | Fixed in Version | => 0.105 and 0.106 |
Mar 3, 2017 11:57 am | keith.lamothe | Resolution | open => fixed |
Mar 3, 2017 11:59 am | jerith | Note Added: 0045876 | |
Mar 3, 2017 12:08 pm | BadgerBadger | Note Added: 0045877 |