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IDProjectCategoryLast Update
0023026AI War 2[All Projects] GUIMar 30, 2020 7:04 pm
ReporterLord Of NothingAssigned To 
Severityminor 
Status newResolutionopen 
Product Version2.009 Plenty Of Tuning 
Fixed in Version 
Summary0023026: Assorted UI Issues
DescriptionPosted as one issue to avoid spamming mantis. Some of these are probably not actually UI as such in their cause, but their actual effect is purely cosmetic, so...

UI Issues:

Extragalactic War Planetcracker has no galaxy map icon.

Exogalactic wormholes belonging to AI's you kill simply go on hold forever when they die, they don't disappear from the UI, the object remains in-game, and the planet next to them are considered eligible for waves by the beginner tooltips section of the intel tab.

Command stations are considered ships in the tech upgrade screen.

Misleading "If the fleet levels up, this ship will NOT gain a mark level" everywhere. For example, all spireships, all spire city buildings that scale with city level, all turrets, forcefields, tachyon arrays, station keeping frigates, metal harvesters, cryo pods, home human settlements, planet-based engineers, as well as the command stations themselves, battlestations, citadels - In the latter cases this makes it very unclear to the player what they are buying with the spend science option...

Spire Dreadnaught's selection/mouseover radius feels too big and makes it harder to select nearby units or issue move orders nearby. The same is also true of its collision circle. I’d suggest about a 5-10% decrease in radius?

Achievements:

Teach a man to Fish and the dark spire defeat (intensity 4 or above) achievements are currently not working.
Give a man a fish doesn't work when the science is used on the home command station.

In the intel tab, the description for all types of AIP reducers: For example, for a major data center, it says Reduce AIP by -60. But if the amount is the reduction, shouldn't it be by 60? The structure descriptions in the rest of the game say by 60, not by -60, so changing it would add consistency as well as making things true from a strict reading. All other types of AIP reducer in the intel tab have the same issue.


In the build tab, minimising the sections stores the fact of minimisation across planets. But the thing that seems to be stored is the number of the section - first section minimised, second section minimised, etc. But what this section contains is not consistent across planets- the first section might be command stations (Unowned planet with player mobile fleets), infrastructure (Normal player planet), Spire city structures (Spire city planet), or turrets (Battlestation or citadel at non-player owned planet). And then this further means all the other sections are different as well. This makes the option rather less useful than might be hoped.

In multiple AI games, the message "The AI Civil war has begun" will play on death of the last communication node even if the other AI(s) are already long dead. It also seems to mean that in the Esc menu, the defeated blurb changes retroactively to "Defeated in civil war?", and means the game (Incorrectly, in my view) counts for the civil war achievement.

Added 17/03/2020:
In the Intel tab, there is no entry for the Dyson Antagoniser until it actually finishes warping in? (When the sphere is unfound, at least.) <=== tentative fix from badger in
In the Intel tab, all the "Claim new fleets entries include the flagship in the number of units, but then do not actually list it? This is clearest in the case of lone spire frigates.

Added 31/03/2020:
When a shipyard (Normal or Spire) is not building because the player has insufficient energy to build the ship (Not at brownout, but so low that building it would cause brownout), the message displayed on the shipyard does not correctly reflect this- it instead shows the more usual message that all fleets in range have full ship caps.
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Activities

Dominus Arbitrationis

Mar 18, 2020 1:41 am

administrator   ~0056584

Last edited: Mar 22, 2020 4:47 pm

View 3 revisions

Fixed Teach a man to fish, the dark spire defeat, and Give a man a fish achievements.

Also fixed Objectives display issue.

Marked off the fixes from Badger as well.

Issue History

Date Modified Username Field Change
Mar 13, 2020 9:00 pm Lord Of Nothing New Issue
Mar 17, 2020 6:13 pm Lord Of Nothing Description Updated View Revisions
Mar 17, 2020 6:17 pm Lord Of Nothing Description Updated View Revisions
Mar 18, 2020 1:41 am Dominus Arbitrationis Description Updated View Revisions
Mar 18, 2020 1:41 am Dominus Arbitrationis Note Added: 0056584
Mar 18, 2020 2:16 am Dominus Arbitrationis Description Updated View Revisions
Mar 18, 2020 2:18 am Dominus Arbitrationis Note Edited: 0056584 View Revisions
Mar 19, 2020 7:15 pm RocketAssistedPuffin Description Updated View Revisions
Mar 20, 2020 12:22 pm BadgerBadger Description Updated View Revisions
Mar 22, 2020 4:46 pm Dominus Arbitrationis Description Updated View Revisions
Mar 22, 2020 4:47 pm Dominus Arbitrationis Note Edited: 0056584 View Revisions
Mar 24, 2020 4:01 pm BadgerBadger Description Updated View Revisions
Mar 30, 2020 7:04 pm Lord Of Nothing Description Updated View Revisions