View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0023189||AI War 2||[All Projects] Gameplay Issue||May 19, 2020 4:13 pm||May 19, 2020 7:30 pm|
|Fixed in Version||Beta 2.044 Scientific Equality|
|Summary||0023189: Drones should always load back into a transport that is in "load mode" no matter what.|
|Description||It's frustrating people that drones won't listen to those orders, unlike everything else.|
Credit FDru, Benkyo, and playoftheyear.
|Tags||No tags attached.|
I think the fix for this is simple. In the GameEntity_Squad code, we have
#region Drone Recall and Status changes
if ( this.TypeData.IsDrone &&
this.PlanetFaction.DataByStance[FactionStance.Hostile].TotalStrength < 100 )
//This is a drone on a planet without any enemies. It should fly back to its parent and then
This check just needs to be modified to be
if ( this.TypeData.IsDrone && (this.PlanetFaction.DataByStance[FactionStance.Hostile].TotalStrength < 100 || <flagship is in load mode> ) )
* Drones should now automatically load back into your transports if your transports are in load mode. There was never any code for doing that sort of thing before, other than drones choosing to load back in.
** Additionally, drones will no longer deploy for any fleets that are in transport load mode. Previously, the only way to keep them from deploying was by pausing/disabling the transport.
|May 19, 2020 4:13 pm||x4000Bughunter||New Issue|
|May 19, 2020 5:18 pm||BadgerBadger||Note Added: 0057047|
|May 19, 2020 7:30 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|May 19, 2020 7:30 pm||x4000Bughunter||Status||new => resolved|
|May 19, 2020 7:30 pm||x4000Bughunter||Resolution||open => fixed|
|May 19, 2020 7:30 pm||x4000Bughunter||Fixed in Version||=> Beta 2.044 Scientific Equality|
|May 19, 2020 7:30 pm||x4000Bughunter||Note Added: 0057051|