View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021856 | AI War 2 | Audio Issue | Oct 20, 2019 4:16 am | Dec 30, 2020 12:16 pm | |
Reporter | wm46 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.954 Hacking Log! | ||||
Fixed in Version | 2.711 Deep Memories | ||||
Summary | 0021856: Audio queuing issues | ||||
Description | I remember there was some change to the way sound effects were played that should have fixed this issue, but the bug is back. https://youtu.be/5SmY-0QQjeE Every time I right click, a different "attack hit" sound plays instead of the normal bleep bloop of moving ships. It continued to happen for a while. Only happens rarely, no clue on the cause. | ||||
Tags | No tags attached. | ||||
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That is incredibly strange! And there's no particular way to reproduce it right now? |
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Has anyone run into this lately? |
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* At the bottom of the escape menu details screen, it now has a new section which includes things like sound playbacks that are queued, and things of that nature. ** If you feel like you are having some audio issues, this will let you see if there's some sort of backlog there. Look for the lines "SFX Requests" and "SFX Delayed Requests" in particular. * The way that playback of delayed voice clips is done is now slightly more efficient, as well as hopefully slightly more correct. ** It now sets a time in the future at which to play the clip, versus a countdown timer that gets reduced by the deltatime. This lets us switch back to using a struct instead of a class. ** Additionally, we are now making sure that nothing can be delayed more than 10 seconds (even that is excessive). If there's a worse delay than that that happens now, it's somewhere else further down in our pipeline. |
Date Modified | Username | Field | Change |
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Oct 20, 2019 4:16 am | wm46 | New Issue | |
Oct 21, 2019 5:48 pm | Chris_McElligottPark | Note Added: 0053821 | |
Nov 30, 2020 11:13 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 30, 2020 11:13 am | Chris_McElligottPark | Status | new => feedback |
Nov 30, 2020 11:13 am | Chris_McElligottPark | Note Added: 0059803 | |
Dec 30, 2020 12:16 pm | Chris_McElligottPark | Status | feedback => resolved |
Dec 30, 2020 12:16 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 30, 2020 12:16 pm | Chris_McElligottPark | Fixed in Version | => 2.711 Deep Memories |
Dec 30, 2020 12:16 pm | Chris_McElligottPark | Note Added: 0060176 | |
Jul 30, 2024 10:28 am | Chris_McElligottPark | Category | Audio Work => Audio Issue |