View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019526 | AI War 2 | Audio Issue | Mar 23, 2018 9:07 am | Apr 9, 2018 8:14 pm | |
Reporter | Chris_McElligottPark | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.715 | ||||
Fixed in Version | 0.721-0.722 Down The Wormhole | ||||
Summary | 0019526: Taking damage warnings are annoyingly frequent. | ||||
Description | Basically, if I'm being attacked on world A, I want to know. But I don't need to keep being reminded. It shouldn't tell me about this again until there are no longer any at-odds factions at the planet, and then if reset a "ok, you can warn me again if hostilities resume" issue. | ||||
Tags | No tags attached. | ||||
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I think rather than setting off such warnings in GameEntity.cs, we should set it off in the External code, so we can track things like "Okay, there's a fight happening on Murdoch. It's still been happening for a while though, so no need to remind the player. But there is a new fight breaking out on Old Murdoch, so alert for that" |
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That seems like a good idea to me. |
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Should be fixed. Let me know if there are additional issues |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 23, 2018 9:07 am | Chris_McElligottPark | New Issue | |
Mar 23, 2018 9:07 am | Chris_McElligottPark | Status | new => assigned |
Mar 23, 2018 9:07 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Mar 29, 2018 12:11 am | BadgerBadger | Note Added: 0047313 | |
Mar 29, 2018 9:57 am | Chris_McElligottPark | Note Added: 0047314 | |
Apr 2, 2018 3:45 pm | BadgerBadger | Assigned To | keith.lamothe => BadgerBadger |
Apr 9, 2018 8:14 pm | BadgerBadger | Status | assigned => resolved |
Apr 9, 2018 8:14 pm | BadgerBadger | Resolution | open => fixed |
Apr 9, 2018 8:14 pm | BadgerBadger | Fixed in Version | => 0.721-0.722 Down The Wormhole |
Apr 9, 2018 8:14 pm | BadgerBadger | Note Added: 0047400 | |
Jul 30, 2024 10:28 am | Chris_McElligottPark | Category | Audio Work => Audio Issue |