View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020494||AI War 2||[All Projects] Gameplay Issue||Oct 12, 2018 8:49 pm||Dec 27, 2018 6:33 pm|
|Product Version||0.782 Viewport Visibility|
|Fixed in Version||0.810 Brace for Cross Planet Attack|
|Summary||0020494: Targeting errors of things like Spider units|
|Description||Save has some Spider Turrets focusing all their shots onto a couple of units instead of spreading out the engine damage. Likely on every other unit with a debuff of some kind.|
Dunno what else to say.
|Tags||No tags attached.|
Oct 12, 2018 8:49 pm
SpiderTurretTarget.save (749,856 bytes)
Several months later I have something to add: This targeting error of never spreading out the effect only occurs...if the unit can't move.
Spider Fleetships? Perfectly spreads it out!
Spider Turret? Nope, doesn't at all.
Make the Turret able to move? Suddenly it works perfectly!
Changing the range, engine stun, giving it multishot, giving it the same weapon as the Fleetship, changing the priority, behaviour...none of it worked.
But strapping engines to it does.
I don't understand life anymore.
This appears to fix Spider Turrets not spreading out their slow effect.
'int amountICanStunHim = AttackerSystem.GetEngineStunAgainst( AttackerEntity );
It was checking itself to see if it could stun a target. Mobile ships worked fine, as often they could stun themselves, but turrets can't, and so defaulted to simple damage dealing since "there's no stunnable targets!" regardless of what there was.
Changing it to DefenderEntity has produced no errors whatsoever, and makes them finally work as intended!
|Oct 12, 2018 8:49 pm||RocketAssistedPuffin||New Issue|
|Oct 12, 2018 8:49 pm||RocketAssistedPuffin||File Added: SpiderTurretTarget.save|
|Oct 24, 2018 2:48 pm||Dune||Assigned To||=> x4000Bughunter|
|Oct 24, 2018 2:48 pm||Dune||Status||new => assigned|
|Dec 27, 2018 5:49 pm||RocketAssistedPuffin||Note Added: 0050676|
|Dec 27, 2018 6:33 pm||RocketAssistedPuffin||Status||assigned => resolved|
|Dec 27, 2018 6:33 pm||RocketAssistedPuffin||Resolution||open => fixed|
|Dec 27, 2018 6:33 pm||RocketAssistedPuffin||Fixed in Version||=> 0.810 Brace for Cross Planet Attack|
|Dec 27, 2018 6:33 pm||RocketAssistedPuffin||Note Added: 0050677|