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IDProjectCategoryLast Update
0019298AI War 2[All Projects] GUIAug 8, 2018 5:42 pm
ReporterBadgerBadgerAssigned Tox4000Bughunter 
Status assignedResolutionopen 
Product Version0.606 
Fixed in Version 
Summary0019298: No feedback for when a planet is recaptured (does it cost AIP?)
DescriptionIf the AI has recaptured a planet, there's no way in the UI to tell whether my destroying the command center will cost AIP. So if the AI reconquers a mix of captured/gate raided planets, it will be impossible to tell which ones I can take back without increasing AIP.

There needs to be some way of checking whether a command center is an Original AI one (costs progress) or a Recaptured one (no extra progress)
TagsNo tags attached.



Nov 15, 2017 11:29 pm

manager   ~0046605

Perhaps this information should be relayed in the "Planet Standing Orders" icon screen on the planet screen, and then some sort of flag we can query for the Galaxy screen? I can add the display mode if you tell me what to look for.


Jan 26, 2018 10:28 am

administrator   ~0046734

Keith can you provide the above information to Badger and then assign this case to Badger?


Aug 8, 2018 5:41 pm

manager   ~0048215

Last edited: Aug 8, 2018 5:42 pm

View 2 revisions

To show whether the local player would accrue AIP when capturing a planet, check

PlanetFaction pFaction = Planet.GetPlanetFactionForFaction(World_AIW2.Instance.GetLocalPlayerFaction());
if(pFaction.AIPLeftFromControlling > 0)
     //it will that much AIP to capture this

Issue History

Date Modified Username Field Change
Nov 15, 2017 11:27 pm BadgerBadger New Issue
Nov 15, 2017 11:29 pm BadgerBadger Note Added: 0046605
Jan 26, 2018 10:15 am Dune Assigned To => keith.lamothe
Jan 26, 2018 10:15 am Dune Status new => assigned
Jan 26, 2018 10:28 am Dune Note Added: 0046734
Apr 12, 2018 5:14 pm x4000Bughunter Assigned To keith.lamothe => x4000Bughunter
Aug 8, 2018 5:41 pm BadgerBadger Note Added: 0048215
Aug 8, 2018 5:42 pm BadgerBadger Note Edited: 0048215 View Revisions