View Issue Details

IDProjectCategoryLast Update
0020097AI War 2Bug - GameplaySep 5, 2018 2:43 pm
ReporterHeartHunter7 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.764 Mercenary Surge 
Fixed in Version0.766 Target Equilibrium 
Summary0020097: Command station doesnot makes harvesters
DescriptionBug still here.
TagsNo tags attached.

Relationships

duplicate of 0020063 resolvedChris_McElligottPark Command station is not making metal. 

Activities

HeartHunter7

Aug 31, 2018 6:32 pm

reporter  

20180901013113_1.jpg (365,054 bytes)

HeartHunter7

Sep 5, 2018 2:34 am

reporter   ~0048823

0,795 bug still here.
20180905093146_1.jpg (383,030 bytes)

malkiel

Sep 5, 2018 12:33 pm

reporter   ~0048851

^ he means 0.765 bug still here. silly numpad typos. :)

BadgerBadger

Sep 5, 2018 12:48 pm

manager   ~0048853

That's because command stations don't have metal flows for Capturing Neutrals.

Chris_McElligottPark

Sep 5, 2018 2:15 pm

administrator   ~0048866

Badger, this is true however I don't want them to capture ALL neutrals, I don't think, so I need to look into this code some more. Unless... DO we want these to capture all neutrals??

BadgerBadger

Sep 5, 2018 2:16 pm

manager   ~0048868

What neutral do we not want them to take except golems?

RocketAssistedPuffin

Sep 5, 2018 2:34 pm

reporter   ~0048870

Checked and Engineers have that metal flow purpose already...so if you autobuild Engineers, they'll go off and claim everything anyway, so I'm not sure what the point is of...the command station not being able to claim neutrals. Things like Golems that have a penalty for repairing shouldn't be automatically touched by either the Station or Engineers, of course.

Chris_McElligottPark

Sep 5, 2018 2:39 pm

administrator   ~0048873

Hmmmm... ugh. I don't like this not-automatically-taking-certain-things functionality. Which we don't have. ;) I think that would get potentially confusing. What if..

1) Badger, for those things that have a negative side effect to capture (just golems? Also the lone spire guy?), we have it so that you have to hack those to capture them? It could be a very token amount of hacking points, say 2 or 3. But that way you have to be a little more explicit about it when capturing them. Should be something that requires the planet not be held by an enemy, I'd say (not that you have to have captured the planet. Would you be able to add that?

I'll add the capture neutrals thing for command stations..

Chris_McElligottPark

Sep 5, 2018 2:43 pm

administrator   ~0048874

Thanks!

* Command stations now SHOULD automatically capture harvesters and other neutral entities without you needing to have your engineers go running around manually. Requires testing, though.

Issue History

Date Modified Username Field Change
Aug 31, 2018 6:32 pm HeartHunter7 New Issue
Aug 31, 2018 6:32 pm HeartHunter7 File Added: 20180901013113_1.jpg
Aug 31, 2018 6:55 pm Ovalcircle Relationship added duplicate of 0020063
Sep 5, 2018 2:34 am HeartHunter7 File Added: 20180905093146_1.jpg
Sep 5, 2018 2:34 am HeartHunter7 Note Added: 0048823
Sep 5, 2018 12:33 pm malkiel Note Added: 0048851
Sep 5, 2018 12:48 pm BadgerBadger Note Added: 0048853
Sep 5, 2018 2:15 pm Chris_McElligottPark Note Added: 0048866
Sep 5, 2018 2:16 pm BadgerBadger Note Added: 0048868
Sep 5, 2018 2:34 pm RocketAssistedPuffin Note Added: 0048870
Sep 5, 2018 2:39 pm Chris_McElligottPark Note Added: 0048873
Sep 5, 2018 2:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 5, 2018 2:43 pm Chris_McElligottPark Status new => resolved
Sep 5, 2018 2:43 pm Chris_McElligottPark Resolution open => fixed
Sep 5, 2018 2:43 pm Chris_McElligottPark Fixed in Version => 0.766 Target Equilibrium
Sep 5, 2018 2:43 pm Chris_McElligottPark Note Added: 0048874